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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 64 65 [66] 67 68 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 403976 times)

Frelock

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #975 on: September 24, 2008, 04:52:27 pm »

korora: I strike a pose near (but not TOO near) pedestal IV and try to prepare myself as best I can for whatever may appear.
=[6-2(unconscious)=4] You stand firmly near the pedestal IV, looking intently at it. A split second before the world exploded into multicolored rainbow vomit, you noticed the pedestal glow green, and a vague rounded L-shaped shadow appeared above it.

For those of us who didn't quite get Sean's hint about turn #2.  I wonder what could be in that L-shaped thing...
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All generalizations are false....including this one.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #976 on: September 25, 2008, 07:15:27 am »

JK already got a guess in.

Also, I define a new mechanic: Roll to Think, specifically RTT-AI.
I don't really like making decisions for someone, so I'll take some of that weight off my shoulders.
Any character that is not controlled by a player, be it because he is on AI, or insane, or mind-controlled by an NPC, or just about any other reason, will have a roll determine the general aim of his action for the turn. NPCs usually have an aim in mind, but insane NPCs follow this mechanic as well. The roll effects are relative to the players, specifically:
[1]: The character will do something VERY detrimental to the players. From going on a muderous rampage to destroying something the players need.
[2]: The character will do something detrimental to the players, and beneficial to him. Attempting to steal someone's item, killing a friendly NPC, pulling a lever that opens the exit and closes the treasure room with all the players, they all go here.
[3]: The character will do something for himself, without specifically aiming to do anything to anyone. Excercising, gaining skills, picking up equipment, just killing a horde of elves because they happen to be there, all fit here.
[4]: The character will do something that benefits him and the players both, usually helping in an action or just doing something the rest of the team is doing.
[5]: The character will do something beneficial to the players most. Finding a hidden button to stop some deathtrap, endangering himself to heal someone, etc.
[6]: The character will do something good for the team, but will be very excessive in his approach to the problem. Shooting a closed door with a rocket launcher to open it or summoning a nuke to destroy a nearby band of brigands will go here.

Enemies in this state will be less inclined to help the players even on high rolls.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #977 on: September 25, 2008, 07:37:49 am »

come back soon rooster!!!

edit: also, is there a turn coming soon?

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #978 on: September 25, 2008, 07:58:39 am »

my god!!!
just got my internet back!
i guess that just in time :D
ooookkey
first: I try to figure out a way to make my next action get a 5
second: I become a heavy metal god (I'm not talking here about eg steel but a form of agressive somethimes satanic music)

hmmm I'm pretty sure IQ bonus works for first action....

hmmm2 could you explain what could happen the godly action getting a 1 or 6?
« Last Edit: September 25, 2008, 08:11:23 am by Rooster »
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #979 on: September 25, 2008, 08:02:27 am »

luckly you are back. getting a 1 on the RTT, we would have had hulk destroying everything

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #980 on: September 25, 2008, 12:09:15 pm »

I'd rather have you keep your old action, rooster (you got a 3 on RTT anyway), because I already made the turn. As with the usual pun, the turn took a turn for the worse in the final stages. Suffice to say Kashyyk is now in three places at once.

Watch for errors again, I might have missed some injuries/whatever.

------------      
Turn 31      
------------      
Quote from: andrea
   oh, i decided: even if my powers won't recharge without me rolling for it, this turn i'll enter the tavern   
|   Looking around, evaluating the result of your discharge, you notice the crumbled flaming ruins of the tavern. Suddenly you remember that your exit is there, and dash off towards it. As you approach, you see that the building is completely collapsed, what was left of the roof is now covering the floor, and there is no bit of wood standing more than a meter tall. In a sudden flash of desperation, you frantically start digging through the burning rubble with your bare hands, trying to find the panel that would eventually lead you out of this world. | Oow! You quickly realise how foolish this was, as the pain from your burnt hands snaps you out of your momentary insanity.   
Quote from: Gantolandon
   Well, I use (the electricity) to recharge my TK Healing power.   
|   The shocks you have endured aren't of any help in restoring your powers. You don't feel anything special.   
Quote from: Jay Kayell
   I cut my way through the elven ranks to get to their leader. If it's possible I also grab two of his bodyguards on the way and smash them together, head first.   
|   Seeing (you are 3 meters tall) Kashyyk and chaoticag in danger, you again fan out your weaponry and tornado-mince your way toward them! | Being familiar with the move, most elves managed to avoid it, though five were still chopped up. | One of the heavies suddenly crouches under your spinning attack and trips you! You fly straight at the elf leader like a hurricane of slashy death! | The elf leader manuevered his bear around you, and you plunged into the ground near him. You are unhurt.   
Quote from: Boksi
   I'll try to navigate my way out of the spikefield, then.   
|   Examining the spikes closer, you see that they are very cracked, even though their tips are sharp. After a minute of two of continuous kicking excersize, you are out of the spike ring.   
Quote from: LASD
   I persuasively interrogate the guard(s) about the small keys and their keyholes.   
|   You think for a while, then turn to the guards and open your mouth to start saying something…  then stop. Something catches your eye on the dwarf's armor. Looking at it, you finally realise that carved into the center of the dwarf's chestplate is a small key - not an engraving, but an actual key, suspended in the little opening (thoughtfully blocked by another sheet of metal under it) on the armor by tiny metal rings. The keys and rings are made of a sparkling metal. You ponder it for a bit, and come to the conclusion that these four dwarves are indeed the keybearers, and you only need to get the keys from their armor - but how to do it, considering the circumstances, is another matter entirely.   
Quote from: korora
   Woah, I didn't realize the thread was waiting on me.  I'll assist LASD, up to and including defending him from the guards if they get testy.   
|   While you also spotted the little keys in the dwarven armor, LASD found them first.   
Quote from: chaoticag
   Two words: Telekenetic healing. (Come on six!)    
|   You are unable to concentrate enough to heal yourself.   
Quote from: Frelock
   I stand at the edge of the keep's roof and, seeing chaoticag and Kashyyk wounded in their fight with the king's henchmen, I heal them from long range.   
|   You fail miserably. The range is just too great to use your powers.   
Quote from: Kashyyk
   OK, I sit up on the ground hacking at the heavies legs, while my legs (if I still have control over them) kick them repeatedly   
|   Your legs do not obey you and just stand there. You position yourself as upright as you can while being bisected, and pick your axe up, ready to strike. The heavies prefer to mind their distance for the time being, seeing as you cannot move.   
Quote from: Rooster
   (RTTAI:{3}) I hide behind the battlements and try to improve my illusion powers.   
|   You learn from your experience with calling forth a large illusion. You manage to control yourself enough to create large illusions visible to large numbers of targets. (+1 when illusion size is very big, or when there are more than 10 targets).   
------------      
NPC Actions:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Currently standing amidst the ruin of the tavern.   
   While it would be nice to have a sort of empathic link with your companion, you have no idea what he is doing.   
Quote from: Ballista operator dwarf
   This is the ballista operator dwarf who was resurrected by Frelock. He practically LOVES Frelock. Has brown hair and wears clothes of indiscernable blackish leather.   
   He continues his fire/reload routine.   
Quote from: Horde of elves
   A sizeable threat to anything wearing leather or sleeping in wooden beds, this force of several thousand elves now surrounds the keep, and pretty much occupies the entire town. The elves formate into two dense clusters around the keep. They surely are preparing a new assault.   
Quote from: Keep Defenders
   The dwarves and humans use this time to rest and get a drink/bite from the stockpiles on the fourth floor.   
Quote from: Elf Leader
   An elf clad in shimmering cloth-like armor, wielding a sword of shimmering metal. Rides a big brown bear.   
   The elf looks over his forces with concern, but pays no attention to chaoticag, Kashyyk, or JK.   
Quote from: Elf Heavy 1
   An elf clad in heavy wooden armor lined with a shimmering material, and armed with a broadsword with shimmering edges. One of the two standing over chaoticag.   
|   The elf decides to act using his strength, and runs at chaoticag, his sword ready to strike! However, chaoticag is ready for him! In a swift motion, he trips the elf as he approaches! | The elf stumbles, and screams in pain! When his body stops rolling along the ground, you see he somehow stabbed himself in the lower body with his sword as he fell. | He's heavily bleeding and nauseous, but somehow still alive.   
Quote from: Elf Heavy 1
   An elf clad in heavy wooden armor lined with a shimmering material, and armed with a broadsword with shimmering edges. One of the two standing over chaoticag.   
|   This one is not so rash. He's much calmer in his approach. He trips JK as he wheezes past, walks up slowly, and suddenly strikes at chaoticag with marvellous force! | The blow lands right on chaoticag's upper body, |, leaving a deep bleeding wound, but his ribcage withstood the attack.   
Quote from: Elf Heavy 1
   An elf clad in heavy wooden armor lined with a shimmering material, and armed with a broadsword with shimmering edges. One of the two standing next to Kashyyk.   
|   He's standing in indecision. His enemy doesn't seem dangerous in this state, but he's still very reluctant to approach.   
Quote from: Elf Heavy 1
   An elf clad in heavy wooden armor lined with a shimmering material, and armed with a broadsword with shimmering edges. One of the two standing next to Kashyyk.   
|   Much less patient than his partner, this elf leaps at Kashyyk, sword held high, crashing down upon him with great force! | Unable to move, Kashyyk takes the blow to the head. | THUNK! The head breaks off at the neck! Luckily, kashyyk does not need to breathe, but his future is uncertain. Kashyyk's head rolls off into the bushes. (you're not dead yet, not being a normal living being now, but you can't move or speak, so the only tool at your disposal is TK, or telepathy, or whatever you can try to use. You cannot even interact with anything, having no limbs.)   
------------      
Elven assault!   No players are in conditions applicable for the roll.   
------------      
Status after turn:      
Boksi:      
Standing upright on the field not too far from the keep, near a field of sharp rock spikes.      
Wearing a reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts. Wielding a masterwork steel halberd. Holding a wooden arrow covered in andrea's blood.      
Skin charred in several places and hurts.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright near the burning tavern ruins.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Hands burnt, in pain.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Very Depleted).      
korora:      
Standing upright on the roof of the keep.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both on the third floor of the keep for now. Wields The Ashcraver.      
Legs and arms bruised.      
Abilities: Mighty. Extremely Agile. Basic TK Healing (!).      
chaoticag:      
Standing upright, out in the field near the elven leader.      
Wearing the armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden longsword.      
Upper body and arms battered, deep slash wound on upper body,one rib broken. Concussive damage to internal organs, large bruise on left upper arm. Bruised back. Bleeding.      
Abilities: Basic TK Healing.      
Gantolandon:      
Standing upright on the first floor of the keep.      
Wearing underwear and a thin silky sweater. Covered in dried vomit. Right foot covered with elven blood and brains. Holding a paperclip and a nice pair of white socks. Wielding an Iron dagger.      
Much of the skin is burned and causes pain. Right hand seriously burned. Face and most of the body bruised. Hands pierced by numerous splinters. Left wrist sprained. Nasty scratch along the head. Minor bleeding.      
Abilities: Basic TK Healing(!).      
Frelock:      
Standing upright on roof of the keep.      
Wearing underwear, a somewhat dirty <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon.      
Unharmed.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing II(!). Stone Frank's Revivification. Special status: Activated Selective Translator.      
Kashyyk:      
Technically lying in the bushes, but also standing near the elven leader and a short distance away from there at the same time.      
Naked. Wielding a -Steel Greataxe- and a makeshift Willow Buckler.      
Flesh turned into iron, three arrows sticking out of abdomen, right leg, and left shoulder, numerous small dints and cuts. Head broken off at the neck, body broken into two, split at the waist. Cannot control anything but the head.. (-5 all physical actions, -3 dodge)      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Extra: Rollerblades in the forearms.      
Rooster:      
Standing upright on the roof of the keep.      
Wearing underwear, and the armor set: -Iron chainmail-, iron chain greaves, copper boots, and a soft leather dress to wear all of that better. The chainmail is nicely polished, and almost looks silver. "Wears" illusion clothing (white garments, white robe) seen only by him. Wielding an +Iron longsword+.      
Nose broken, bleeding, forehead and chin bruised.      
Abilities: Improved Intelligence. Basic TK Healing. Power of Trickery (+)(+). Special status: Blessing of Peace. Beyond Invisible. Beast Within. Extra: Doesn't know who he is, and calls himself Red.      
LASD:      
Standing upright on the roof of the keep.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Aluminum tower shield*      
Battered head and upper body(back). Bruised left foot. Sprained right wrist. Minor burns on various parts of body.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Down in the dirt near the elven leader.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords, and its steel fists as well. The armor has 5 unspent arrows.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Improved Corpse-steel power armor.      
---------      
Environment:      
Tavern:   Was a two-floor building. Now it's a mangled fiery ruin. The building houses your enter/exit point, but how to use it is completely up to you now.   
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a temple, and a keep. Currently being surrounded by a verily horde of elves. The dwarves are mounting a large defence using siege engines atop the keep.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Large four-floor building. The first floor is almost devoid of furniture. A lot of civilians are huddled together in groups all over the floor. At least a dozen and a half guards are also there. The second floor is a massive stockpile of wood, metal, and stone. Dwarves constantly lug the materials to the upper floors. The third floor is turned into a massive workplace, with many workshops constantly working. The fourth floor is a large storage of siege ammo and some strange barrels. The roof of the keep is fortified with 9 ballistae and 3 catapults. There is some strange metal safe in the center of the roof, with 4 small keyholes and 1 large depression.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [2]   Nothing of use this turn.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #981 on: September 25, 2008, 12:27:44 pm »

I use the forge myself to build myself something to actually fight. A sword or sabre for example, and maybe a nice armor. For this task I draft the dwarves who were most helpful when we had built the keep door. And I strongly suggest them they treat this work as a noble mandate.

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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #982 on: September 25, 2008, 12:38:18 pm »

uh... i have to check my action before posting it next time. i wanted to enter the keep, not the tavern! well, too late now.

i try to find and enter the cellar (if it is still there ) using my maul to clear the rubble

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #983 on: September 25, 2008, 12:41:59 pm »

I pick up a nearby boulder and throw it at the elven leader
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #984 on: September 25, 2008, 12:57:30 pm »

I'll use one of the abandoned ballistae to shoot the elven leader or his bear. Edit: I don't trust my aim.  So instead,  I'll leave the keep and start elf-slaying with the mighty Ashcraver.
« Last Edit: September 25, 2008, 01:47:37 pm by korora »
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #985 on: September 25, 2008, 01:16:35 pm »

Hmmmmm, the keys might be quite hard to get. Killing them would work, but I really don't want 9 ballistae and 3 catapults shooting at us.

I'll practice pickpocketing by picking my own pockets.
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #986 on: September 25, 2008, 01:19:29 pm »

good enough
these actions will be for future turns then
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #987 on: September 25, 2008, 01:35:56 pm »

Could you persuade them to open the safe for you?  Even if you do pick all their keys off of them, I think they'll notice if we try to open the safe when they're standing right there.

Frelock, maybe you could talk to the guards so we can figure out a peaceful way to get the key? Or use your dwarf friend to help?

Also, if he doesn't get fixed someone should grab Kashyyk's head before we take off.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #988 on: September 25, 2008, 01:41:55 pm »

LASD already tried persuasion. I think he even got a 6, but it didn't work. Partly because it was a 6, partly because the actual rightful owner was standing nearby at the time. You'll have to try another way.

Btw, just in case it's not obvious - nobody at all knows that Rooster is on the keep roof, nobody can see, hear, or smell him. While detrimental to communication, it might actually be nice for some things.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #989 on: September 25, 2008, 01:44:06 pm »

in my opinion our best chance to get the key without killing any dwarf is winning the battle.
if only i had my power again...

i have a plan to kill hundreds of elves.

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