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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 43 44 [45] 46 47 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410614 times)

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #660 on: September 15, 2008, 01:17:54 pm »

Yes, JK, all those arrows caused a lot of bleeding, but it's negligible for that thing.
But being JK powersmashed into oblivion isn't  ;)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #661 on: September 15, 2008, 01:20:59 pm »

You fighting that thing would be epic. You still didn't get a chance to use the assorted weaponry on your armor, and I never defined it beyond "an assortment of swords and axes", so you might get creative. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #662 on: September 15, 2008, 01:24:48 pm »

Well, an avatar of Armok can get pretty creative when it comes to hurting things...  ;D
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #663 on: September 15, 2008, 01:31:09 pm »

I persuade the god of peace to make the Elfzilla find peace and tranquility within itself and thus make it understand the error of it's ways, resulting in the retreat of this abomination from this god-forsaken city. (which should have a name or we should find out the name of it.)

I hope the god of peace (It would be nice to have the name for the god too as I'm constantly talking about him/her) doesn't roll a 1.

This action doesn't make it impossible to kill the beast. :P Only make it less likely to kill us.
« Last Edit: September 15, 2008, 01:32:58 pm by LASD »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #664 on: September 15, 2008, 01:36:45 pm »

You know that the Elfzilla is an NPC, right? And your peace power works on NPCs? 2+2=big headache.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #665 on: September 15, 2008, 01:40:09 pm »

i still would prefere an hulk vs elfzilla fight

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #666 on: September 15, 2008, 01:51:52 pm »

I go outside, look at the elfzilla and scream "die in the name of Armok you vile abomination! blood for the blood god!". Then i jump up towards it and cut my way into its chest with various swords and axes attached to my armor.
« Last Edit: September 15, 2008, 02:01:24 pm by Jay Kayell »
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #667 on: September 15, 2008, 02:07:27 pm »

sean, are you still taking suggestions about new world?
i ask because i was thinking about a world where dwarves abandoned their mountianhomes and started to live in huge and very high towers, with enough room for hundreds of dwarves, and also crops would be grown inside the tower (first floor would be larger)

i am building a fortress about it... a white tower made of limestone. limestone blocks outer walls, wooden floors. 1000 tiles per floor

edit: there are also a lot of goblins. really a lot.
« Last Edit: September 15, 2008, 02:11:53 pm by andrea »
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #668 on: September 15, 2008, 02:12:02 pm »

riight...
so i guess I'll change my actions
first:
Seeing those bastard elves I Wish deeply from within to kill those barbarians and then I suddenly realize that I have to take care of the Abomination.
If this works I'll wuse my 2 km jump abilities to surprise attack Elfzilla (tm)
hope I won't roll 1 and jump waaaay far from where I wanted
second:
I try to perform a fatality on Elfzilla when it will least notice  8)
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #669 on: September 15, 2008, 02:14:34 pm »

I launch myself at elfzilla's left eye, scimitar first!
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #670 on: September 15, 2008, 02:15:20 pm »

Heh, that's a nice one, JK. Just remember - your blood heals ALL wounds, even if they're not yours. Don't bleed once you're in the thing. ;) I say it because the worst you can do in this case is get up to the keep roof (1+1+1), and you're likely to get stuck in the thing on a 2 or 3.

Andrea, that's basically the same DF in a different situation. I'll need something more original than that.

Rooster, not only will you lose the peace blessing if you kill someone, you also need to become enraged (by taking damage) to transform, at which point the measure of control you have over yourself is very small.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #671 on: September 15, 2008, 02:15:29 pm »

You know that the Elfzilla is an NPC, right? And your peace power works on NPCs? 2+2=big headache.
Oh, holy damn. Screw the god of peace. That Elfzilla will stop on it's tracks right now.

I go to a safe spot where I can see the Elfzilla and paralyze it.

I shouldn't have a hard time keeping it in my view.
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #672 on: September 15, 2008, 02:19:55 pm »

Really small point, Sean: my staff is made of steel, not iron (see turn 17).  Sorry for being picky, but steel is 33% more effective than iron.

As for my action, I heal andrea and myself.
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #673 on: September 15, 2008, 02:30:29 pm »

...and you're likely to get stuck in the thing on a 2 or 3.

That's actually the plan, I'm going to break its heart.. literally! ;)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #674 on: September 15, 2008, 02:30:53 pm »

Oh. Oh well, it'll be steel next turn. ;D It wouldn't make a difference anyway.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 43 44 [45] 46 47 ... 409