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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 38 39 [40] 41 42 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410679 times)

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #585 on: September 13, 2008, 02:09:47 pm »

I can just imagine you leaping up into the air and say all that as you come crashing down. :) You know, anime-style. Speaking of which, I probably should have taken something out of Shaman King, but meh. Next time.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #586 on: September 13, 2008, 02:14:25 pm »

did you like the speech?
« Last Edit: September 13, 2008, 02:24:40 pm by andrea »
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #587 on: September 13, 2008, 02:28:06 pm »

Now that I'm in the keep, I look around, being careful to note when the band pulses.
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #588 on: September 13, 2008, 02:44:49 pm »

Looks like the elven army is receiving beatdown  ;D
I wonder when the Elfzilla(tm) kills them all...
If we want to beat it, we have to create at least a dozen semi megabeasts...
now to think about it my cat from the recent fortress has defeated a dragon by trowing him into a chasm...
... but we can't recreate that...  :-\
\/- I'm planning on making Kashyyk bigger and turning him into adamantine man
and that would work perfectly
@Kashyyk - Do not try to stop me  ;)
« Last Edit: September 13, 2008, 02:54:45 pm by Rooster »
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Nonanonymous

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #589 on: September 13, 2008, 02:51:47 pm »

This is using the Martial Arts Mod, isn't it?  Maybe you could try summoning a divine being, for great justice?  :P
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #590 on: September 13, 2008, 02:57:54 pm »

i wouldn't like a 1 or a 6 on summoning a divine being.
remember that here there are no ghosts...

this remind me to say 2 things:
1) please, LASD, heal me
2) if i die, drag my corpse in the keep or in another safe place and try to resurrect me please.

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #591 on: September 13, 2008, 02:59:06 pm »

I think you forgot the temple
I'm going there after two turns (or one it depends)
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Strife26

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #592 on: September 13, 2008, 03:05:31 pm »

This is still my current favorite RTD.

!!S^4!!
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #593 on: September 13, 2008, 03:24:10 pm »

Sean - I hope you have a scenario failguard because we all currently concentrate on killing the elves and helping the settlement
(how heroic  8) )
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #594 on: September 13, 2008, 03:29:50 pm »

maybe we should send someone to look for the key while we keep the elves back. we HAVE to keep the elves back. to go in another worls, we have to go back at the tavern.
well, the wooden ruins that few in- game hours ago were a good tavern

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #595 on: September 13, 2008, 03:30:49 pm »

I didn't know they have a computer here  ;D.  Given the circumstances, I'll try something different.

I heal myself and andrea (he and I are both outside, right?) as I wait for the elf to stand up (you don't hit a guy while he's down, even if he happens to be a no-good-basket-weaving-berry-eating-tree-hugging-cannibal-hippie elf).
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All generalizations are false....including this one.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #596 on: September 13, 2008, 04:11:13 pm »

We don't need no education semi-megabeasts to kill elfzilla, just a bit of luck and a whole lot of meatshields.

My action: I rebuild my strength boosting underwear thing.
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Decapitation - enjoy the difference

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #597 on: September 13, 2008, 04:12:46 pm »

Why to kill it? Let's find a way to control it :>
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #598 on: September 13, 2008, 04:13:51 pm »

Let's build an enormous leash!  :P
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Decapitation - enjoy the difference

Nonanonymous

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #599 on: September 13, 2008, 04:33:59 pm »

JK, you already tried to fix your arm-strength-booster-thing, why would you do it again?
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