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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 29 30 [31] 32 33 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404230 times)

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #450 on: September 11, 2008, 02:58:25 pm »

I take on an elven capital  ;D

My real action: I go to the keep, and try very hard to not get stuck in the doorway.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #451 on: September 11, 2008, 03:01:55 pm »

The keep's got a two-wide doorway. I don't think you're quite big enough to get stuck in that. ;) ;D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #452 on: September 11, 2008, 03:03:16 pm »

Hmm, if I get a one maybe, but I'd have to grow. Win-win situation!    ;)
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #453 on: September 11, 2008, 03:03:39 pm »

I also go to the keep, and does being made of iron give me an armour bonus?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #454 on: September 11, 2008, 03:04:56 pm »

Technically, it should. But you're not solid iron (as flesh is not solid), so I just let you have additional rolls to resist damage. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #455 on: September 11, 2008, 03:07:26 pm »

so, that means that I get an ordinary armour block, but for damage I get a modifier?
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #456 on: September 11, 2008, 03:09:21 pm »

It seems like I'm really good at dressing up.

So, now that I'm suitably protected, I'll have a look at the chest and have an attempt at opening it.

In other news, while reading the newest update, I suddenly had a great surge of respect towards Sean. The status things and the consequences of our actions were (and are) so well written and thought of that I don't even known what to say. Just wanted to thank you again for doing so much of such great work.

EDIT: Just noticed that this is now the most viewed RTD.
« Last Edit: September 11, 2008, 03:13:48 pm by LASD »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #457 on: September 11, 2008, 03:17:12 pm »

Kashyyk: I didn't get to test you out in combat yet. :) Technically, you get normal rolls to dodge hits, but I will stick more consecutive rolls into your turn to gauge the damage that you receive. They're not required, and are disguised as rolls for something else, like hit location. Like you try to evade an axe-stroke - "[2] You cannot evade the attack! [3] You get hit in the upper body! [5] But your iron flesh turns away the blow." You would otherwise get only the first two rolls, or not get hit entirely if the second was a 4+.

And as for the details, well...  I just roll along with the dice. ;D This is a nice way to keep all changes recorded, so even if I have to improvise and do something that's completely out of whack with what I planned, I can see it and keep it in mind. Thanks for the compliment, in any case. :)

Btw, I have that sinking feeling that this game is only going so good because you people stumbled into this particular world first. I'm familiar with it, you're familiar with it, and the challenge is suitably inane. I'm now not so sure that the other worlds I selected will be as good for play...
« Last Edit: September 11, 2008, 03:23:07 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #458 on: September 11, 2008, 03:25:49 pm »

Well, so long as they are interesting, like this one, then it should be fine!
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #459 on: September 11, 2008, 03:29:04 pm »

Typical, I manage to sprain my ankle in real life, AND in RTD.

Now I have two choices as it stands.

1 eat my way into the keep.

2 phase through the wall.

I think I'll choose two.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #460 on: September 11, 2008, 03:32:11 pm »

maybe it is fated?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #461 on: September 11, 2008, 03:34:53 pm »

Well, at least... 4 other worlds I'm sure in, 2 I'm hesitant about, and 2 I'm definetly starting to dislike. Of the latter two, one is based on an OLD, OOOLLLDDD videogame (not-so-long-after-pong kind of old), and the other is on a scene from a somewhat recent superhero movie. Both are too straightforward to be as fun as this one. I'm accepting theme suggestions (not exact worlds, please), like "famous 80s sci-fi movie", "a well-known high fantasy book series", etc, etc.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #462 on: September 11, 2008, 03:54:29 pm »

historical battle
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #463 on: September 11, 2008, 03:59:22 pm »

Well, at least... 4 other worlds I'm sure in, 2 I'm hesitant about, and 2 I'm definetly starting to dislike. Of the latter two, one is based on an OLD, OOOLLLDDD videogame (not-so-long-after-pong kind of old), and the other is on a scene from a somewhat recent superhero movie. Both are too straightforward to be as fun as this one. I'm accepting theme suggestions (not exact worlds, please), like "famous 80s sci-fi movie", "a well-known high fantasy book series", etc, etc.
Wait, we fight trolocs and myrrdals, or goblins?

edit: first post on ideas and I already screwed up.
NO goblins!
« Last Edit: September 11, 2008, 04:04:11 pm by chaoticag »
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Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #464 on: September 11, 2008, 04:01:24 pm »

Hmmmm... my cunning plan didn't work. So I begin to send telekinetic blasts directly into the groups of archers, trying to eliminate those which threaten me the most.
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