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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408859 times)

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #225 on: September 07, 2008, 11:33:27 am »

Since I can't seem to get a good dodge roll, I'll fashion my bra and scarf and splinters into some sort of protective, yet flexible garb.

Also, if anyone is at a loss for what to do this turn I have some light bleeding that could use some attention (but is not at all critical).
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #226 on: September 07, 2008, 11:47:27 am »

what should i do this turn? kill the last elf, help chaoticag healing, or go out to help LASD?

i think i should help LASD. the elf is not a problem, and chaoticag has +1 on healing rolls, and his wounds are lgiht.

but LASD is alone, and we know that peace won't last. also, his mission is very important: we need armor.


at the moment, my action is: i bash the door of the armor shop(i have to keep all actions violent because of the rolls:( )
give me a 6, with the same things as the last time happening, and i'll rename my maul to "andrea's lockpick".

i still would like to hear your opinions about my action. we are a team now. and mainly chaoticag, who helped to heal me.

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #227 on: September 07, 2008, 11:51:33 am »

OK, having eliminated the elven menace, I begin healing korora with my telekinetic ability. And I try not to grow any tentacles on him...
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #228 on: September 07, 2008, 12:12:33 pm »

Well, that wasn't great (but it wasn't really bad either).

I attempt to increase my healing powers so I can heal more than one person at a time.
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #229 on: September 07, 2008, 12:37:21 pm »

We seem to have out rolled the other threads here.

Almost forgot, the family plans on going away for the week end, so keep me as a supporting Npc if you get no responses on Thursday, Friday and maybe Saturday.

We have a wierd weekend in arabia.
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #230 on: September 07, 2008, 01:00:41 pm »

I fashion pants out of the various underwear strewn about.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #231 on: September 07, 2008, 01:56:14 pm »

OK, having eliminated the elven menace, I begin healing korora with my telekinetic ability. And I try not to grow any tentacles on him...

Haha, thanks.  I can't decide whether I want a good roll or a bad one now.  Sure, dual-wielding is nice, but who wouldn't want to wield 12 axes at once?
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #232 on: September 07, 2008, 02:04:50 pm »

OK, having eliminated the elven menace, I begin healing korora with my telekinetic ability. And I try not to grow any tentacles on him...

Haha, thanks.  I can't decide whether I want a good roll or a bad one now.  Sure, dual-wielding is nice, but who wouldn't want to wield 12 axes at once?

Someone who is alergic to axes?
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #233 on: September 07, 2008, 02:08:31 pm »

chaoticag, do you want help with your wounds, or can i go to help LASD?

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #234 on: September 07, 2008, 02:09:03 pm »

I say you ought to finish off that elf.
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[HAMMER:HAMMER:HAMMER]

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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #235 on: September 07, 2008, 02:31:44 pm »

JK: You do realize what will happen on a 4, right?

LASD: You're at the shop. The "declaration of adventureness" was global and affected you all on a psychic level. Probably had something to do with those headbands.

chaoticag: No problem, I'll keep you an AI for a while if you don't post.

Kashyyk still has to post. I'm not sure what will come of Rooster's action for this turn, but if he rolls a six, you might all be screwed big time.

Boksi: if that elf won't die by himself, someone's counterstrike will kill him. I still haven't begun rolling yet.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #236 on: September 07, 2008, 02:33:39 pm »

that would be a step more to get rid of the curse. but only a step. and sean said that this was the last safe turn here.  next turn will be dangerous. since i can still fight well, getting some armor is more important than killing a dead elf.if we just stopped looking at it, it will still probably die in 1 or 2 turns.

also, if elves come and i have some nice armor, my maul will break amny bonesand mangle many heads!

edit: if rooster roll a six, he will summon a real nature god instead of an illusion?
« Last Edit: September 07, 2008, 02:35:20 pm by andrea »
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #237 on: September 07, 2008, 02:37:24 pm »

don't forget, the elf also has the healing powers (it affected everyone, remember?)
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #238 on: September 07, 2008, 02:41:31 pm »

JK: You do realize what will happen on a 4, right?

Yes, smashy undead golem rampage. But I've got a backup plan if that happens... Also, it would be hilarious  ;D
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #239 on: September 07, 2008, 02:49:11 pm »

so... you are using my weapons and underwear to make a golem that will kill us all?
i hope you get a 5... i am not sure we will have time to heal /raise deads next turn
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