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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410704 times)

Boksi

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5790 on: June 08, 2010, 06:25:22 pm »

How big is Korora by now, anyway? In meters, roughly?

Let's actually post an action this time. I look for my bat and the clanner pilot. My abilities make me a pretty good scout, don't you think? Invisibility and inbuilt zoom.

EDIT: Also, I was thinking of starting a MoO2 LP. Anyone interested?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

wolfchild

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5791 on: June 08, 2010, 07:07:22 pm »

How big is Korora by now, anyway? In meters, roughly?

Let's actually post an action this time. I look for my bat and the clanner pilot. My abilities make me a pretty good scout, don't you think? Invisibility and inbuilt zoom.

EDIT: Also, I was thinking of starting a MoO2 LP. Anyone interested?

If by MoO2 you mean Masters of Orion 2, Im IN.
I bags being Creative
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5792 on: June 09, 2010, 02:10:23 am »

How big is Korora by now, anyway? In meters, roughly?

He's still roughly the same size as he was after the first repairing, something around five and a half meters high. That's a tad smaller than most light 'mechs, but then he started as a pickup truck transformer, so he couldn't be too large.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Olith McHuman

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5793 on: June 09, 2010, 04:31:26 am »

I finally read the whole thing! Really like the story-style turns.

Btw, Korora still has: Ashcraver Power Linkup:   Powersystem entirely dependent on the Ashcraver.
Shouldn't this be fixed in Korora 2.0?
Also, you guys should really mention your record of destroying the good guys on every single world you've been on to the jags; I think they would hire you :D

Anyway, thanks for the awsome rtd!


fakeedit:
Olith McHuman: I go to sleep
(1) You lie awake and break stuff when you reach for the light.

Olith McHuman: I look at the trees in my back yard.
(2) You gaze at the large trees that have been there for many years. They would be gone (or be horribly mutated and start attacking) if someone got a 6 while doing anything.
MAKE IT STOP!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5794 on: June 09, 2010, 04:56:22 am »

No, that linkup's still in. They couldn't get the reactor in, and I'm not exactly sure what was powering Korora before that. :P Whatever it was, it couldn't be repaired.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5795 on: June 09, 2010, 06:57:54 am »

Although it would have been amusing to see what the dice dictated, I think I'll revise my action to avoid damaging the reactor accidentally.
Instead, Study it, to learn how it works, but avoid touching it.
I don't want to risk a massive explosion taking me out of the game on a 1 or 6... Although the ironic symmetry of entrance and exit would be a wonderful way to go...(but living is still better. Just that if I had to choose how I died, explosion-propelled projectile would be best, for many reasons...(Edit: And death by explosion-projectile would be especially suitable here...))
« Last Edit: June 09, 2010, 06:59:28 am by qwertyuiopas »
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Eh?
Eh!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5796 on: June 09, 2010, 07:02:16 am »

Luckily for you, Fusion Engines only explode if overstressed.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

RAM

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5797 on: June 09, 2010, 08:16:10 am »

And obviously the dice couldn't possibly find a way to overstress a fusion engine...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

maxicaxi

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5798 on: June 09, 2010, 09:45:25 am »

And obviously the dice couldn't possibly find a way to overstress a fusion engine...

Spoiler: warning (click to show/hide)

« Last Edit: June 09, 2010, 09:49:42 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Boksi

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5799 on: June 09, 2010, 09:50:02 am »

How big is Korora by now, anyway? In meters, roughly?

He's still roughly the same size as he was after the first repairing, something around five and a half meters high. That's a tad smaller than most light 'mechs, but then he started as a pickup truck transformer, so he couldn't be too large.
Thanks to your confirmation, I now can't help but imagine Korora as looking like this:
Spoiler (click to show/hide)
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5800 on: June 09, 2010, 10:29:29 am »

That's... a rather plausible rendition. Swap out the massive pauldrons for missile launchers, lose some spikiness...

And yes, maxicaxi, thanks to that statement I really thought of a way in which LASD can overstress the fusion engine. Now I know what to do if he gets a 6-6-1 situation.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5801 on: June 09, 2010, 10:39:58 am »

well that's a 1 in 216 chance. Quite likely actually.
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Schilcote

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5802 on: June 09, 2010, 11:50:53 am »

Heyy... what does everyone think of this character:

Spoiler: SPEES MHREEN (click to show/hide)
Sorry about the massive quantity of background information, but no part of the Stephinian mythos makes any sense at all (WTF why is the spaceship from Boston's cover art attacking our planet, and why does this guy shoot green sparks from his hands, and etcetera...) if you don't understand the big picture...

Also, he needs a better name (unless we can just call him Space Marine).

If it's okay, I think I'll go onto the waiting list.
« Last Edit: June 09, 2010, 11:54:54 am by Schilcote »
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5803 on: June 09, 2010, 05:24:17 pm »

Unless you plan on starting out like that, I guess it's possible to achieve. You would only start as a human, Mii'Ari, or Dolean though, so unless you manage some kind of quantum leap, you won't become a Stephinian.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

dragnar

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Re: RTD - Multiworld Madness Turn 173. Welcome back, the Jolly Steel Giant!
« Reply #5804 on: June 09, 2010, 05:41:38 pm »

And for actually achieving that leap: Fate points.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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