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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 65 66 [67] 68 69 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410406 times)

Tylui

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #990 on: September 25, 2008, 01:45:20 pm »

You could use Rooster to create some sort of illusion to get the Dwarves to open it or something

Warning - while you were reading a new reply has been posted. You may wish to review your post.


Teehee, Sean.  Same page.
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #991 on: September 25, 2008, 01:51:03 pm »

Yeah, andrea, I think you're right, so I've changed my action to a frontal assault on the elves (earlier post edited).

nobody at all knows that Rooster is on the keep roof

Including me, until now.  Definitely could be useful... if he shows up here in time to do something with it.
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #992 on: September 25, 2008, 01:53:20 pm »

Too bad the dwarves aren't worshipping me anymore, eh?   ;)
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #993 on: September 25, 2008, 02:03:37 pm »

I'll try to intimidate my way to Kashyyk's head and pick it up. I intend to put him back together, because someone has to.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #994 on: September 25, 2008, 02:38:13 pm »

I was just about to comment on korora lugging an equivalent of Zankantou around and doing nothing with it when he edited his post... :) You'll get good on the attacks, just don't forget you don't have defence bonuses with it. Yet. ;)

A mighty alternative would be trying to shoot the Ashcraver from a ballista, but that's quite literally a long shot.
« Last Edit: September 25, 2008, 02:41:08 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #995 on: September 25, 2008, 03:03:23 pm »

I think stealing the keys might be quite easy with nimble fingers and invisibility. So, how about it Rooster?

I think I'll still keep my action. Pickpocketing might come in handy and since it isn't violence, it won't remove my abilities.

I might also be able to make the guards remove the keys from their armor so that they would be easier to snatch (the keys, not the guards. Unless our goblin-tongued adventuring companion has some other goblin-esque traits we don't know about.)

And when we have the keys, I can probably make (half of) the guards walk away from the strange metal safe. So that we could open it without them chopping our heads off.
« Last Edit: September 25, 2008, 03:05:39 pm by LASD »
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #996 on: September 25, 2008, 03:08:56 pm »

Yeah, if anyone is going to steal the keys it should be rooster. Being totally imperceivable is rather useful when stealing things...
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #997 on: September 25, 2008, 03:15:12 pm »

yes, you and rooster should be the best ones to take the keys.
i will work about killing the elves. trying both ways is always good.

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #998 on: September 25, 2008, 03:27:43 pm »

I actually considered shooting the Ashcraver, but then I considered how many turns I'd have to spend slogging weaponless through elves to get it back...  :)
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #999 on: September 25, 2008, 03:40:33 pm »

you could shoot the big one and keep the small one that is inside it.

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1000 on: September 25, 2008, 04:08:44 pm »

Too far away, huh?  I think I'll do something really big, then.

I use my control of TK to fly over to above the battle scene with Kashyyk, chaoticag, and Jay Kayell, looking as awesome as possible along the way (I make sure I can fly before actually stepping off the keep's edge, however).

Happy 1000 Posts!!! ;D
« Last Edit: September 26, 2008, 12:25:07 am by Frelock »
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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1001 on: September 26, 2008, 04:32:06 am »

I will eat the weakest elven heavy's soul in order to heal myself.
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1002 on: September 26, 2008, 07:25:56 am »

just please wait for me to become a heavy metal god  ;D
then no problemo I can steal these keys and even make guards believe that they are still there
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1003 on: September 26, 2008, 08:09:59 am »

Since I'm a benevolent DM, I'll note that you are completely invisible despite having recently acquired a set of armor and a longsword. In other words, "there could be unforseen consequences". ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1004 on: September 26, 2008, 10:47:54 am »

First: I pull myself back together, preferably in the bush, using pure strength of mind.
Second: I ever try again, or charge at the Heavies. Whichever is most sensible.
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