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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410403 times)

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #960 on: September 24, 2008, 02:27:58 pm »

I call dibs on the boot!  ;D
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #961 on: September 24, 2008, 02:30:55 pm »

You don't seem to know DF dwarves enough... :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #962 on: September 24, 2008, 02:35:30 pm »

I call dibs on the sock!
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #963 on: September 24, 2008, 02:38:48 pm »

I stand at the edge of the keep's roof and, seeing chaoticag and Kashyyk wounded in their fight with the king's henchmen, I heal them from long range.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #964 on: September 24, 2008, 03:06:59 pm »

I wonder if anyone actually cares that the tavern was turned into a blazing ruin...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #965 on: September 24, 2008, 03:11:39 pm »

I'm pretty sure Virgin Arrowshelter cares...
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #966 on: September 24, 2008, 03:12:55 pm »

Or not, if you read carefully. He's more or less in quantum space now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #967 on: September 24, 2008, 03:18:56 pm »

Or not, if you read carefully. He's more or less in quantum space now.
Missed that part

But the walls of the cube are indestructible, and the panel repairs itself whenever damaged. I don't think a little fire will destroy it.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #968 on: September 24, 2008, 03:19:40 pm »

the tavern... our multiworld travel thing is under what is left of the tavern!!!


oh, i decided: even if my powers won't recharge without me rolling for it, this turn i'll enter the tavern


is there any chance dwarves will think about me as a god? i did some things of the [epic] kind last turns...

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #969 on: September 24, 2008, 03:24:45 pm »

Well, most didn't get a chance to see you doing stuff, and all of them almost got sizzled by your last action, so I'd say they won't worship you yet. The elves, on the other hand...

And your powers will recharge over time, but at this point you'll regain a level in 3 turns (meaning you'll regain a +1, and lower your penalty to -1), then in 2 turns, then each turn until fuly charged. It works like the generators in Flatspace - the more power you have left, the faster it recharges.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #970 on: September 24, 2008, 03:29:10 pm »

that is a long time.... i'll have to build a battery to store power when it is full again, and to generate a bit more.

but it was worth it. it was REALLy worth it.  a huge electricity blast !!

i owuld try to make elves worship me, but i don't speak elven language :(

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #971 on: September 24, 2008, 04:00:33 pm »

Kashyyk might want to do something else (though his state is still manageable, and he can still do something interesting), and korora still has to post before I can start making the turn. At any rate, I'm going to sleep now, so no turn anytime soon. I won't strain myself to keep up 2TP24H, but if I will have time, I'll try to.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #972 on: September 24, 2008, 04:02:56 pm »

First: OK, I sit up on the ground hacking at the heavies legs, while my legs (if I still have control over them) kick them repeatedly
Second: If I am able I meld my body mack together again. (remember my hand in the cellar?)
And if all else fails could someone take me with them and try to ressurect me?
« Last Edit: September 24, 2008, 04:07:06 pm by Kashyyk »
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #973 on: September 24, 2008, 04:41:08 pm »

Woah, I didn't realize the thread was waiting on me.  I'll assist LASD, up to and including defending him from the guards if they get testy.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #974 on: September 24, 2008, 04:43:58 pm »

don't worry , kashyyk. i won't leave this world without you or your body.
but i can't do anyhting for 5 turns. my power have to charge.
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