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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404026 times)

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #900 on: September 22, 2008, 01:33:53 pm »

Would that be a BMW kamikaze?

:P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #901 on: September 22, 2008, 01:48:57 pm »

Btw, JK is becoming "quite the battlemech". I think he needs a few ballista bolts and some more arrows, and he can be the steampunk high fantasy version of an Elemental.

Unfortunately the arrows will be quite useless in any world were technology has advanced further than the medieval age.
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Decapitation - enjoy the difference

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #902 on: September 22, 2008, 01:51:20 pm »

I'll make the dwarves guarding the odd construction believe that I'm the rightful owner of whatever is inside it and therefore give it back to me.

Any ideas how we'll get back to the tavern?
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #903 on: September 22, 2008, 01:58:24 pm »

gantolandon found a tunnel that goes from the tavern to the keep if i remember well. i think it works also to go back to the tavern

sean, what do you mean as BMW kamikaze?

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #904 on: September 22, 2008, 02:04:32 pm »

Wow, I should read better; I usually skim past the environment descriptions assuming they're stuff we've already seen, so I totally missed the "odd construction".  I'll examine it (instead of my previously posted action).
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #905 on: September 22, 2008, 02:05:36 pm »

Boomerammer. "Boomer" is slang for "BMW", at least where I live. There was even a movie by that name. So, it's a BMW rammer, i.e. kamikaze. :)

And korora, the suspicious construction was described in Frelock's turn after he blasted through the entirety of the keep to the roof.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #906 on: September 22, 2008, 02:07:20 pm »

oh, i understand now. i think.

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #907 on: September 22, 2008, 02:13:02 pm »

I see that now; apparently I skipped straight from my turn to Kashyyk's when I was reading.

Over here we say "Beamer" instead of "Boomer".  I think.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #908 on: September 22, 2008, 02:21:27 pm »

the important thing is that now it is a mighty electric hammer. that already killed tens of elves

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #909 on: September 22, 2008, 02:35:34 pm »

Cool power, that.

Since we already have two people looking at the strange construction, and I don't know dwarven (selective translator, being selective, should allow me to speak human, though, right?) I heal LASD and korora (they both have minor injuries, and I want to practice my healing).
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All generalizations are false....including this one.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #910 on: September 22, 2008, 02:40:10 pm »

You can speak english. Human, as in the language the humans of this world speak, is unknown to you. Same would be with Westron, or Common Speech, if you were to wind up in Middle-Earth.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #911 on: September 22, 2008, 02:44:51 pm »

so... we are waiting only boksi, isn't it? (and rooster, but i don't think you will wait for him) do you think there is any chance that he will post this evening?

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #912 on: September 22, 2008, 02:49:54 pm »

He's online, so there's a chance. The roll will take some time though, I don't know if you'll wait.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #913 on: September 22, 2008, 02:51:41 pm »

i can still wait 2 hours. after that i have to go to sleep (school tomorrow! :( )

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #914 on: September 22, 2008, 02:57:21 pm »

I think I'll try to actually add this earth-manipulation power to my actual arsenal of powers. Preferably by practicing on any nearby elves.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
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