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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408710 times)

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #810 on: September 19, 2008, 04:26:14 am »

kill the elf, take it as a item, and resurrect him in the next world.

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #811 on: September 19, 2008, 04:54:46 am »

let me kill the elf,you take it as a item, and resurrect him in the next world.
Fixed.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #812 on: September 19, 2008, 04:57:52 am »

10-cubed actually means "10 cubed", that is 103. I told numerous times that the entirety of the starting universe is the 10x10x10 cube you were in.

Also, one of you got close to the right guess, though it's still a little too convoluted.
« Last Edit: September 19, 2008, 05:03:55 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #813 on: September 19, 2008, 04:59:11 am »

good idea, chaoticag, good idea...

come here, dear elf.... i don't want to hurt you... not much...

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #814 on: September 19, 2008, 10:04:32 am »

who are we waiting for?
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Tylui

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #815 on: September 19, 2008, 10:25:23 am »

Blah blah blah... Beginning of Turn 2.

Kashyyk: [6] You also try to get more than your share of knowledge about the universe. However, your revelation is slightly different - you look into yourself, and discover that around, or in your head, there is a supernatural, infinitely thin, touch-sensitive and mind-controllable band that binds everyone who was in the cube to the green panel. Somehow, you manage to retain consciousness, but you are very dizzy. You fall to your knees and vomit. The vomit is dissolved into the green rug.

Blah blah blah... End of Turn 2

The vomit dissolved into the rug...

What happens if you put something from this world on the rug?  Think it dissolves?  What about a living creature...

Perhaps you just have to impale him again and lift him off the ground, while going between worlds? :3
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LASD

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #816 on: September 19, 2008, 11:01:05 am »

Hmmm, there was also a keyhole under the rug.  Interesting....
Not a keyhole, a keyring, and LASD used it to make a suit ???.
In hindthought, I should have made a monocle out of the keyring to match the suit.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #817 on: September 19, 2008, 11:47:33 am »

Come On Sean! who are we waiting for?
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #818 on: September 19, 2008, 11:52:57 am »

I think we're waiting on Rooster, who was on AI last turn and hasn't been on the forums since Wednesday.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #819 on: September 19, 2008, 12:04:16 pm »

ah, ok
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #820 on: September 19, 2008, 12:08:03 pm »

since wednsday? maybe sean should just put him on AI again...

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #821 on: September 19, 2008, 12:58:03 pm »

And here I was, afraid that I missed a turn because of my sporing around ;D.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #822 on: September 19, 2008, 02:07:51 pm »

Terribly sorry, everyone, I was insanely occupied this day, and probably will be just as occupied tomorrow. I'll do my best to produce a turn now. And yes, Rooster is on AI still.

In other news, I suffered the tragic and awfully bad-timed, but hardly untimely death of my desktop PC. The thing's motherboard just died, quietly, all by itself. Went away peacefully, with only some bad smell (miasma?) produced when I turned it on afterwards. Not surprising, the thing was 5 years old, assuming it was new when it was bought...

Also, you got even closer to understanding the principle, but still needlessly overcomplicate it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #823 on: September 19, 2008, 02:11:22 pm »

as i said, kill the elf, take it as a item (or use it as a cloak) and then go to another world, and resurrect him there. this if we keep our items when going to new worlds.
i hope it works in that way, because i am probably the other one here who can only use his weapon (and shrapnel self, but it isn't that useful)

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #824 on: September 19, 2008, 02:14:45 pm »

Maybe we just have to hold him? Like our equipment? Maybe the thing doesn't distinguish between organic and inorganic matter?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
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