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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410457 times)

Apple Master

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6075 on: March 28, 2011, 12:28:17 pm »

Also yeah if people don't turn up add me to the waiting list plz.
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Ahra

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6076 on: March 28, 2011, 12:35:28 pm »

me too.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
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Frelock

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6077 on: March 28, 2011, 12:48:34 pm »

Well I'm definitely staying.

Damage control; heal up those who need it to the best of my ability.  If time remains, use TK manipulation of stuff to help others with their projects.
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All generalizations are false....including this one.

TolyK

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6078 on: March 28, 2011, 02:53:31 pm »

wait what this has battletech references?
 :o :o :o
 :D :D
...
posting to watch.
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Sean Mirrsen

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6079 on: March 28, 2011, 03:13:22 pm »

It's not references as much as we're playing inside a battletech 'verse... for the moment (day/month/year/...decade?) anyway.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Dermonster

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6080 on: March 28, 2011, 03:15:09 pm »

What all worlds have you guys been through? just curious.
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Sean Mirrsen

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6081 on: March 28, 2011, 03:21:41 pm »

Through only two, sadly. This is the third. First was Dwarf Fortress - honestly didn't plan on it going first, but what the hey, it was great. Second was a quickie in Raccoon City, of Resident Evil fame, specifically right before the whole place was blown to kingdom come by a nuke in the second film. And now here, Wayside V, as described in the Battletech novel Impetus of War. Six worlds to go after this one.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6082 on: March 28, 2011, 04:34:56 pm »

>Device assemblage. Make it or break it, I doubt it could be transported as is. If it breaks or can't be assembled in time, it will probably have to be discarded(I assume it's basically a large heap of lose bits, that would just occupy valuable space or become scattered and lost in transit if kept in that state).
>Spend any spare time pondering the success/failure of it, or perhaps just taking a break to relax (and most certainly avoiding the food).
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Eh?
Eh!

Jay Kayell

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6083 on: March 28, 2011, 06:35:17 pm »

Huzzah, progress!

Train in the use of my armor. Try to look cool while doing so.

And my plan for dealing with the clanners in the transport is to kill them, which I believe will work.
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Decapitation - enjoy the difference

LASD

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6084 on: March 30, 2011, 03:33:57 am »

Device assemblage is fun, so once again, I lend my engineering skills to achieve Qwer' Ty's goal.

Though I won't join him in relaxing. If nothing comes out of the first try, I'll try to build some kind of long-range weapon out of all the scraps.
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Zako

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6085 on: March 30, 2011, 04:25:02 am »

Regenerate, and focus on controlling the pain/eliminating it.

Welp, at least I helped last round. :P
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Kashyyk

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6086 on: April 01, 2011, 01:15:21 pm »

Hmm, let me think.

I acquire as many of the following as possible:
Pistol/Side-arm
Assault rifle/Machine gun/Primary weapon
Anti-vehicle/Explosive/Heavy Weapon
Rucksack/Holdall/Combat Vest
Ammo for the above

If there is time left, I then switch my vision to Infra-red, and practice sharpshooting with whichever weapon has the most ammo. When the transport arrives, I ask whether they can provide our group with a lift to wherever it was we were going (I forgot). If so, I hop aboard. If not, I claim the transport for the greater good!
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Sean Mirrsen

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6087 on: April 01, 2011, 02:28:19 pm »

Ammo for a rucksack? :P

Alrighty then. Boksi, as is customary, will probably not post until it's too late, and I don't know where Neo is, so I'll start trying to hammer this together. Tomorrow, that is. Much too late today.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6088 on: April 04, 2011, 05:51:19 pm »

Well, if I can find some ;)
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Sean Mirrsen

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Re: RTD - Multiworld Madness! Important information for Turn 181.
« Reply #6089 on: April 06, 2011, 01:44:23 pm »

10 kilobytes and counting. I'm not even half done with the actions! This'll be one long turn, but it's coming along nicely. I've already got two A4 sheets of pencil sketches. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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