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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 39 40 [41] 42 43 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410645 times)

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #600 on: September 13, 2008, 04:35:15 pm »

JK, you already tried to fix your arm-strength-booster-thing, why would you do it again?

To get more powerful? ;)
Logged
Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #601 on: September 14, 2008, 02:03:29 am »

Scenario failguard? I know of no such thing. If you can't bother to survive, that's your own lookout. ;)
Seriously, there are now the 10 of you, plus some 40 armed men in the keep and a hundred-or-two civilians against a few thousand elves... Plus the elfzilla-two, but it's more of a random power. Also, I didn't say that this world was at least the fourth most dangerous to you for no reason. If you had landed into a sci-fi world beforehand though, you might have fared better here.

JK: Given the properties of your armor, don't expect much of a boost even if you succeed, though it will be noticeable if you for some reason end up armorless.

Oh, and this doesn't really use the Martial Mod, though some of the parts were implemented. I'd rather like to think of it as DFv1, with some of the former "flaws" kept to retain hilarious content.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #602 on: September 14, 2008, 03:33:15 am »

LASD, heal me please.
I'm still the only player without the TK healing ability.

Ermm, sorry everyone, especially andrea, for mixing telekinetic with telepathic.

Also, I'm not checking the thread for something like 16 hours and there's one-and-a-half pages of posts (25 posts/page) to read. This game and thread is growing really fast.

I pick up a shield that is as large and sturdy as possible, but also light enough for me to maneuver properly.

« Last Edit: September 14, 2008, 03:38:57 am by LASD »
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #603 on: September 14, 2008, 03:36:08 am »

you don't need TK healing to heal.
but don't worry... if you and boksi are near here and fighting, the elves shouldn't be a problem

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #604 on: September 14, 2008, 05:19:05 am »

JK: Given the properties of your armor, don't expect much of a boost even if you succeed, though it will be noticeable if you for some reason end up armorless.

Ok, didn't think about that. Can I change my action?

I make a shield out of one of the doors.
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Decapitation - enjoy the difference

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #605 on: September 14, 2008, 11:19:53 am »

Sean seems to be late...
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #606 on: September 14, 2008, 11:50:56 am »

unluckly... :(
i just hope i didn't die this turn. i could have died easily... it was me vs 5 elves

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #607 on: September 14, 2008, 12:27:51 pm »

it could be worse
this thread could've died...
hope this won't happen
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #608 on: September 14, 2008, 12:50:32 pm »

this iwll happen only when we will all be dead (or we will find all the keys)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #609 on: September 14, 2008, 03:39:11 pm »

Sorry people, I'm dead tired today. The sleep deprivation didn't help, neither did he fact that my net access account dried out, and then I forgot my cellphone at the dacha (countryhouse). Now I'm using my mother's. And I still don't have Kashyyk's action, though that means he should be on AI now.

One humanoid creature did die, two were severely injured, that's without the following arrowfest roll. We had another touch-and-go player death possibility (on a rather harmless, but dead stupid action, considering the randomness and circumstances), but it didn't do any harm. I'll finish up the turn, but I don't know if it'll be before or after I get a night's sleep, I'm rather tired.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #610 on: September 14, 2008, 03:50:58 pm »

wait , there is a elven siege, with thousands of soldiers, there are people outside and i am attacking 5 enemyes, and the touch-and-go player death possibility happened on a rather harmless action? that is... unlikely at least

edit: as much as i owuld like to see the turn now, go to sleep if you have to.

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #611 on: September 14, 2008, 04:01:50 pm »

wait , there is a elven siege, with thousands of soldiers, there are people outside and i am attacking 5 enemyes, and the touch-and-go player death possibility happened on a rather harmless action? that is... unlikely at least

edit: as much as i owuld like to see the turn now, go to sleep if you have to.
Probably me, I can just imagine my guy getting a six on this, or a one.
I'm guessing he jumped out a window or something.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #612 on: September 14, 2008, 04:29:16 pm »

Yeah, you know, arrowslits are designed for arrows to come through...

I won't do the turn today. I'll finish it and post it in around 10-12 hours.

In other news, the NPC action phase held the first ever "bounce the spinning sharp thing back at your opponent" tournament. Nobody has really lost yet.
« Last Edit: September 14, 2008, 04:32:06 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #613 on: September 14, 2008, 04:35:21 pm »

I try to make my metal Skin to ecome harder, giving me a better defense bonus.
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #614 on: September 14, 2008, 11:45:46 pm »

ummm kashyyk why are you always late?
I have school too but I am posting two actions in a row and everything is fine  :P
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