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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 380 381 [382] 383 384 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410746 times)

Dermonster

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5715 on: April 14, 2010, 06:28:25 pm »

No, its just that theres a lot of stuff there that isn't needed. Like that 'Free Items' page. I think that can be taken out. I don't know if anybody ever used it. and the 'Simon "jackhammer" Williams' character sheet. He's dead. Let it go.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5716 on: April 14, 2010, 06:37:56 pm »

I could let it go, but then I'd have to move his entire inventory, as well as his body into the Free Items page. Not that it's much work, I just think it's fine to have a dead NPC charsheet with all the equipment so that there's stuff to reference in the narrative. If you leave him behind (no other option now - no T-Virus left), then I'll remove him. I keep the two incapacitated mechs in the list for the same reason - they might be useful still.

Also, the Free Items is the only way I can indicate when there's a definite object someone can take that isn't owned by anyone. I can't merge it with Locations outright, it'll be way too cluttered, so I keep it a separate list.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

dragnar

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5717 on: April 14, 2010, 06:44:33 pm »

Your sig is quite inaccurate. You hit Legendary RTD GM quite some time ago.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5718 on: April 14, 2010, 07:05:38 pm »

Nah, it's Grand Master, at most. I'll hit Legendary somewhere around world six. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5719 on: April 15, 2010, 01:23:46 am »

Zako 1 grabs the clanner, making sure to search him for any weapons and take them away from him so he can't hurt anyone. Zako Zero tries to shapeshift into human form again.

"Your ass is grass now, buddy boy."
Logged

Boksi

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5720 on: April 15, 2010, 10:03:12 am »

How come, despite all my failures these past few turns, I haven't suffered any fun at all? Seriously, I fail and then get a 5 on the consequences roll.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5721 on: April 15, 2010, 10:09:57 am »

You did manage to be the only one to get hit by an autocannon barrage early on. While being invisible, no less.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5722 on: April 15, 2010, 04:43:44 pm »

I climb out of the mech and head over to the dead guy, Simon, then loot all of his armor and weapons.
Logged
Decapitation - enjoy the difference

Boksi

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5723 on: April 16, 2010, 09:16:08 am »

You did manage to be the only one to get hit by an autocannon barrage early on. While being invisible, no less.
Bah! It's only a flesh wound! It's not like all the bone marrow in my body boiled or anything.

Let's see if I can at least stop that damn bleeding. Bleeding out would be a lousy way to go.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5724 on: April 16, 2010, 09:31:12 am »

You wait till you find out where your friend the floating eye went. ;)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5725 on: April 18, 2010, 06:06:46 am »

Oh crap I forgot about him! Shit, what do we do if he comes back?
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Schilcote

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5726 on: April 18, 2010, 06:17:12 am »

Summon bigger fish, perhaps?
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

LASD

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5727 on: April 18, 2010, 01:10:34 pm »

Oh crap, I'm pretty late, sorry. I meant to post an action before the weekend trip I just now returned from.

Great, funny turn, though I now got Macarena blaring in my head.  :P

Now to the ever-so-hard problem of getting to the key OR to the mat.

Oh yeah, does anything suggest the mat is nailed to the spot? I'll test that by trying to summon the mat and the panel to us with the headband.

EDIT: Blargh, the forum is acting up big time.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5728 on: April 20, 2010, 02:01:33 pm »

Well, we got our new forum. Now we need Kashyyk.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 171! GOT HIM!!! *BEEP* YEAH!!!
« Reply #5729 on: April 22, 2010, 02:57:50 pm »

Double-posting to say that Kashyyk will, for the moment, be declared AWOL and on AI (unless he posts - he was online today, I don't know what the matter is), so the next turn is a go.

So, now starts the fun part. I get to write new turns for three RTDs simultaneously! Talk about Beyond The Impossible.

On a sidenote, I love the new forums. If only because with the spoiler change, I can finally see all of Frelock's abilities on one screen.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 380 381 [382] 383 384 ... 409