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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 377 378 [379] 380 381 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404604 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5670 on: March 23, 2010, 04:41:44 pm »

Yes, it'll cause the clanner to attack Kashyyk, and only Kashyyk. There's an off-chance of a benefit, too - you would be enraging the pilot, not the battlemech. Sufficiently enraged, he'd leap out and try to punch you. ;D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5671 on: March 23, 2010, 05:13:19 pm »

AWesome.

Change tactic: I enrage other on the clanner, whilst pullnig myself together. Enraging being the priority.
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n9103

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5672 on: March 23, 2010, 07:46:07 pm »

lol, about all the clanner could really accomplish would be turning you into several (metal)soccer balls at this point.  :D
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Zako

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5673 on: March 23, 2010, 11:01:20 pm »

That or evaporating him with the lazers.
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Frelock

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5674 on: March 23, 2010, 11:25:50 pm »

I'm pretty sure Iron would turn into a plasma before it would evaporate.
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Zako

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5675 on: March 24, 2010, 06:48:19 am »

Either way, he's not going to be in good shape. Or possibly any shape at all...
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Kashyyk

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5676 on: March 24, 2010, 11:57:42 am »

Well, I can't exactly die so all that will really happen is I'll be useless until you guys find the key and press the button on the rug.

Then I'll get warped back as a pile of debris probably.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5677 on: March 24, 2010, 01:11:26 pm »

Not if your head is destroyed. Lose the brain, lose the headband. I may allow a resurrection of a pile of debris, but they'll have to be remade into a body first.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5678 on: March 24, 2010, 04:57:48 pm »

well, headband is important I s'pose. I'm betting on the clanner pilot jumping out of his mech to start kicking my snapped off arms or something.
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Paranatural

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5679 on: March 29, 2010, 01:43:33 pm »

Awesome thread :)
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Devath

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5680 on: April 05, 2010, 10:49:49 pm »

Dead Thread is Dead!!!
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zchris13

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5681 on: April 06, 2010, 02:27:00 pm »

FOOL, YOU CANNOT KILL MULTIWORLD MADNESS!!!!!  Not even DF2010 can kill Multiworld Madness!  It can delay it for quite a while, but kill? No.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5682 on: April 06, 2010, 04:37:26 pm »

I would like to supplement the above statement with this:

------------      
Turn 170      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, temporary camp some distance north of "Andrea's Furnace".      
      
   Seeming momentarily pleased with his victory, the clanner turns his mech's torso to face the utterly vulnerable group of people clustered around the wrecked transport truck. A sudden urge compels him to look at the monitor for the ventral external camera, but he only sees something that looks like a broken statue. He gives it an angry look. Stupid statue. He turns to the main viewport again, picking out a target to attack.   
   Suddenly, a powerful blast of wind and dust makes his battlemech reel. The long-range sensors go fuzzy as the fine sand imparts a static charge onto the antennae. A minor inconvenience. There are no targets to engage at long range, and he can target his mech's weapons with nothing but sight. Acting in defiance of poor conditions, the clanner picks out the most difficult target he can see, and unleashes his autocannons on it, scoring a series of near-perfect hits. Just like on Trials.   
      
   There was seemingly no way to drop that battlemech. Nothing he tried to do had any result, his own 'mech simply refused to obey him, and Jay had to be content with a view from the sidelines. Neo's bomb, if it was even functional, refused to go off. Frelock and Boksi, the two remaining ranged attackers, fumbled their acts something fierce, though Frelock did manage to get a shield up for himself. One of the Zako's blasted the thing with wind, but it barely fazed it. As Korora rose to his knees, only to immediately fall again, Jay sighed and looked away.   
      
   -Damn. This sucks. Hey, lassie, how do we take down your boyfriend?   
      
   The former pilot's corpse made no answer, staring blankly into the ceiling with half-burnt eyes. The expression of agony and terror on her face fit nicely into the unfolding situation.   
      
   -Yeah. We're all like that.   
      
   The clanner's mech unloaded a burst of cannon fire from its arm into the hauler's vicinity. Somebody screamed.   
      
   -Or going to be.   
------------      
Background: [3]   In excitement, Zako mixed up his orders, sending the injured Zee-1 to attack and leaving the three others to their own devices. While the attack had little effect, the regeneration had a great impact on his bodies, as they managed to stumble into each other and fuse, their cells confounded by their identical DNA! The resulting abomination, Zee-Zero, emerged as a malformed mutant with two heads, five arms and three legs of different sizes.
In the meantime, Rooster is thankful for his bony plating and thick shell, even if the shots that did hit him had caused a world of hurt. His mutation effort went much worse, degrading his muscles to the point of complete disability, leaving him a groaning, bleeding heap.
LASD, on the other hand, had pulled off a massively improbable feat, mimicking the telekinetic powers of Frelock to augment his healing of Qwer'Ty. Nevertheless, he had to do a good amount of things by hand, and cannot sum up his experience any better than «a clusterfuck of nightmares». Whether or not it was related to the healing, but his patient managed to fall soundly asleep, and didn't wake even as he was prying metal fragments out of his abdomen.   
------------      
Environment:   Morning. The air is cold, but sun warms people up.   
------------      
Spoiler: Free items (click to show/hide)
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Spoiler: Locations (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: New Mech (click to show/hide)
      
------------      
Character Status:      
Quote from: Boksi
   In the temporary camp area.   
Health:   Nasty gun wound in left leg. Battered, slightly burned.   
State:   Standing. Minor pain. Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Karl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
   Near the Ebon Jaguar.   
Health:   Armor mostly destroyed everywhere. Crippled left arm, moderate endostructure damage.   
State:   On the ground, lost power, shut down.   
Equipment:   The Ashcraver(right hand), Slammer Knuckles(both hands).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
   Near the Hauler.   
Health:   Bruised. Left leg broken, A few punctured wounds, numerous lodged shrapnel pieces.   
State:   Standing. In mild pain. Protected by TK Bubble.   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
« Last Edit: April 06, 2010, 04:46:23 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5683 on: April 06, 2010, 04:37:49 pm »

Quote from: Kashyyk
   Near the Ebon Jaguar.   
Health:   Broken up into pieces. Right upper/left lower legs, right arm, lower torso broken off.   
State:   On the ground, in pieces.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
   Near the Hauler.   
Health:   Numerous penetrating wounds in legs. Shell chipped in several places. Battered. Covered by moderate burns. Moderate bleeding.   
State:   In severe pain. (-2 mental, -2 physical)   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
   Near the Hauler.   
Health:   Bruised, battered, minor burns, numerous minor lacerations. Small scars in places. Light bleeding.   
State:   Standing.   
Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
   In the New Mech.   
Health:   Bruised.   
State:   In the pilot's seat, Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, warm clothes, warm boots, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako Prime
   Wherever his bodies are.   
Health:   None.   
State:   Hive mind.   
Spoiler: Abilities: (click to show/hide)
Spoiler: Zako I (click to show/hide)
Spoiler: Zako Zero (click to show/hide)
Quote from: Neo1096
   Out in the field.   
Health:   Bruised and scratched, light wounds on left leg and right shoulder. Light bleeding. Head bruised.    
State:   Standing, In pain (-1 mental).   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Qwertyuiopas
   Near the Hauler.   
Health:   Unharmed.   
State:   On the ground, Asleep (-2 physical) Infected???   
Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
   Near the Hauler.   
Health:   Undetermined, probably Unharmed.   
State:   Presumed to be standing, Fine.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
   Near the Hauler.   
Health:   Dead. Upper body hideously mangled, large part of the head missing.   
State:   Dead, as per the above.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises.    
State:   Prone, Mild pain.   
Equipment:   Vibroblade Longsword (right hand), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
      
Enemy Status:      
Quote from: Clanner Mech 1
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clanner Mech 2
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clan Ebon Jaguar Mech
Location:   Standing near the Hauler.   
Health:   Damaged left foot.   
Equipment:   A *beep*ing wad of plastic explosives.   
Spoiler: Inventory: (click to show/hide)
============================
A little on the short side, but should be alright. I think I avoided errors this time.
« Last Edit: April 06, 2010, 04:47:32 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Heal Rooster

I just love being a portable band-aid package.
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All generalizations are false....including this one.
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