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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 371 372 [373] 374 375 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408967 times)

Sean Mirrsen

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If you don't mind me shoving results into the background, I'd like to continue doing it when there's combat and comparatively noncritical events at the same time. Thinking up paragraphs beginning with "And in the meantime" and making them sound passable got really tiring. Conversely, combat may be shoved into the background as well if it's not the most important thing going on.

Something else I wanted... oh yeah, the explosives. The explosives will tick every turn, and have a 33% chance of exploding each tick. I'll roll for them as I would for an NPC, and if it gets a 5 or a 6, you get your neat lil' kabloom. I suggest all unarmored people getting the *beep* away from there.

Yes, I thought doing it was logical, up until the point it got a 6. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5581 on: February 15, 2010, 05:37:07 pm »

With our luck, it'll explode next turn.  I think I might have a plan to contain it, though.

Physician, heal thyself!
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All generalizations are false....including this one.

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5582 on: February 15, 2010, 11:13:13 pm »

The course of action is obvious: Reaccuire full bodily control, in the easiest way. Try waking up again.
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Eh?
Eh!

Zako

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5583 on: February 16, 2010, 08:25:16 pm »

All clones get far away from the mech and take cover! FIRE IN DA HOLE!!!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5584 on: February 17, 2010, 10:14:45 am »

Mmhm. Three people. It can't be that bad, can it?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5585 on: February 17, 2010, 10:56:22 am »

I try to use my headband to form a direct link to the mech, allowing me full and easy control of it. If I succeed I try out my new thing by getting up from the ground.
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Decapitation - enjoy the difference

LASD

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5586 on: February 17, 2010, 12:00:27 pm »

I'll try to help Jay with the Rad-Man and my own headband.

And I'm fine staying in the background.
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Boksi

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5587 on: February 18, 2010, 08:37:11 am »

Running away might be a good idea, but getting into cover would be a better one. I doubt the explosion will be able to reach the far side of the other leg, although it's a risky thing to do.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5588 on: February 18, 2010, 08:55:25 am »

The wad was listed as 5 kilograms total. And not some cheap TNT stuff either. Meaning boom. Big Boom.

Yes, I like Stuff Blowing Up. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

n9103

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5589 on: February 18, 2010, 12:01:34 pm »

heh... a single pound of C4 would probably throw you a dozen or two feet, if you were just standing next to the other leg. :P
This is more like 11 pounds of something that's bound to be of far higher yield... the concussion alone would easily kill you at the same distance, if not tear a limb or two off. ;)
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zchris13

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5590 on: February 18, 2010, 08:34:45 pm »

Don't forget. It's an RTD.  You could easily survive it there, if the rolls permitted it.
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Zako

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5591 on: February 19, 2010, 04:32:27 am »

Best to not let luck have its way too much. Run for cover, far, far away!
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Boksi

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5592 on: February 19, 2010, 08:30:59 am »

Hm. So I underestimated the heat Zako was packing?

In that case, run away!

I wonder if I can use TK to help with that? I mean, what's the worst that could happen? I only accelerate one part and it goes flying without the rest of my body?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5593 on: February 19, 2010, 08:35:44 am »

If you're feeling lucky, you can try to use fire manipulation to defend yourself. TK Shield is always an option, but might need even more luck. Running away or digging in would probably be the better choice. This is also assuming the explosives will detonate next turn.

And it was Neo packing the heat, after he took it from Simon's corpse.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5594 on: February 19, 2010, 04:12:44 pm »

I'm standing/hanging on top of the mech and am made of metal. I should be fine.
anyway, first: I continue to block the pilot's view, and try to disrtact him/her (make stupid faces at him for example)
second: restart my hammering of the cockpit glass.
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Pages: 1 ... 371 372 [373] 374 375 ... 409