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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 370 371 [372] 373 374 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408968 times)

Dermonster

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Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5565 on: February 09, 2010, 08:41:37 pm »

Well, congradulations.

Thanks to this adventure, i have finally Introduced RTD into the MS Paint Adventures Forum.

 ;D 8)
I've already inspired a second one inside the forum! Heres a link if your interested. [/shameless self advertising]
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5566 on: February 10, 2010, 09:21:25 am »

You should try doing that in some serious RPG forum. RTD could use publicity, it's such a simple and fun system that it makes me sad it's virtually unknown beyond these forums. It puts a heavy load on the GM though, so I can see why it can be unpopular.

In the meantime, rejoice! Even though my "half-day off" never managed to occur, I am now finally finishing the turn! After struggling for a while against OpenOffice's apparent lack of an "insert cut lines here", I'm finally on the home stretch. Some roll revisions cropped up, due to inconsistent armor protection values among other things, but the overall outcome didn't change. Also, Zako might be in need of Frelock's quad-healing ability before long.

Oh, and dermonster, I've finally remembered to put you on the waiting list. Happy waiting!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5567 on: February 10, 2010, 10:50:39 am »

------------      
Turn 167      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, temporary camp some distance north of 'Andrea's Furnace'.      
      
   Regaining his footing after the missed swing, Korora glances at the enemy mech, and sees Jay Kayell getting inside the open cockpit. Wasting no time, he turns his attention to the remaining adversary, lunging forward with a precision punch aimed straight at the thin slit of the mech's cockpit. At the same time, Zako-clones 3 and 4 fruitlessly attempt to literally blow the pilot out of the mech, but the armored cockpit canopy prevents their success. Being essentially child-size, neither of them can force the hatch open with their strength either. And then suddenly, the clanner pilot alphastrikes Korora with everything he has. Screaming something barely coherent about killing his partner, he unleashes a storm of missiles and autocannon fire that Korora simply has no time to dodge!   
      
   At minimum distance, ten of the twelve missiles impact Korora only slightly later than most of the autocannon barrage tears into his armor. The force of the impacts first slows, then throws Korora back onto the ground, numerous large sheets of his armor shattered by the attack! Surprisingly, he's not seriously injured. The ferro-fibrous armor did its job, soaking most of the onslaught into its structure and leaving Korora largely unharmed, but with serious armoring issues. The clanner steps in to follow up on the attack, but suddenly the smaller Clan mech moves! Jay Kayell, even without the busted neurohelmet, manages to control the machine's movements just enough to aim a missile attack in the clanner's direction! Unfortunately, his attack goes wide, six missiles screaming way past the enemy's left shoulder and harmlessly exploding in the distance.   
      
   Suddenly, the clanner flinches and loses balance! Having used the attack exchange to their advantage, Kashyyk and Boksi have staged an attack on the clanner mech's left leg! Charging in with the prowess of a Dark Templar, Boksi brings his Darkfire Halberd onto the enemy's vulnerable foot joint! In just three slashes, he exposes the myomer fibers that move the mech's foot, and in another swift slash, he severs them completely! The mech staggers, limping backwards while its weapons reload. Meanwhile, Kashyyk drops his shield and scales the mech's armor, suddenly bringing himself up into the pilot's view. To the clanner's credit, he doesn't seem surprised or scared of this sudden development, but his position is becoming increasingly dangerous.   
      
   In the meantime, the others recuperate from the missile strike. LASD meditates, trying to divine something from his artifact. Qwer'Ty passes out from his pain. While Frelock unsuccessfully tries to heal himself, Neo gets up and looks around for a weapon more suitable for anti-mech combat. Without thinking too long, he runs over to where he last saw Simon. As he half-expected, the trooper didn't survive the missile that had hit him, his upper body hideously mangled by the explosion, and a large part of his head missing. It doesn't bother Neo in the least though, as he rummages through Simon's backpack and procures the miraculously intact explosives.   
      
   -I don't think you'll be needing these, thank you. I'm no demolitions expert, but I think you blew your chance to be a hero. Heh..   
------------      
Background: [4]   Jay Kayell, having unceremoniously thrown the pilot's corpse from the seat, frantically tries to introduce himself to the battlemech's controls. Thankfully, some of the functions are easily understood, and there are visual indicators for the most important things. The mech is undamaged save for the «cockpit open» warning, its weapons are almost fully loaded. He can see four weapons on the readout. Two appear to be «ER Medium Lasers», mounted on the oddly positioned arms, and one of each «SRM-6» and «SRM-4» on the torso. The «SRM-6» is rapidly reloading. The radar identifies the nearby mech as friendly, which is no surprise. The name of the mech is listed as «Ebon Jaguar». Suddenly, Jay sees two small figures on the ground. Zooming the view on them, he sees that they're Zako's 3 and 4, rather injured after falling seven-something meters from the mech they stood on.   
------------      
Environment:   Morning. The air is cold, but sun warms people up.   
------------      
Free items:      
Temporary camp off of Area 3:   
  • Steel Armor Plate:   On the ground. Large metal plate with a hole to hold onto. +2 melee dodge, chance to deflect instantaneous ranged.   
  • VibroBlade long dagger:   On the ground. One-handed weapon. Negates up to +1 of target's protection against pierce and slash damage.   
  • +Steel Chestplate+:   On the ground. Protects upper body. +1 against pierce and tear damage. +1 against critical pierce damage. Dented.   
  • -Copper Chainmail-:   On the ground. Protects upper and lower body, arms. +1 against slash damage.   
  • Hard leather leggings:   On the ground. Protect legs. +1 against slash damage.   
  • Copper Plated Boots:   On the ground. Protect feet. +1 against pierce, slash, and bash damage. Encrusted with bandfire opals.   
  • Wire-weave gauntlets:   On the ground. Protect hands and lower arms. +1 against slash and electric damage, -1 dodge against electric damage.   
Heavy Hauler:   
  • Roll of aluminium foil:   In the cabin. 25cm wide, 10m long.   
  • Grey Mechanic's Kit:   In the cabin. Contents: mechanics tools, basic electrics tools, portable welding torch, set of binoculars.   
  • Warm clothing x2:    In emergency locker. Can cover upper/lower body, arms, legs. Adds 1 to freezing roll. Green/beige camo pattern.   
  • Warm boots x2(pairs):   In emergency locker. Can protect feet. Add 1 to freezing roll. Brown synthetic materials.   
  • MRE pack x20:   In emergency locker. Nutritious dehydrated food in a self-heating container. Properly consuming will temporary repel cold.   
  • Flashlight x2:   In emergency locker. Provides light in dark areas.   
Large Valley area 3:   
  • RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
  • Light Automatic Pistol:   Near the Furnace. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
  • Steel Quarterstaff:   Near the Furnace somewhere. Two-handed weapon. Deals blunt damage.   
  • Brown leather hold-all bag:   Somewhere near the Furnace. Contains RPG-7 grenades (3 rounds).   
  • Gunmetal crate:   Somewhere in the area. Open, empty.   
  • Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
  • Huge piles of charred and unusable debris where the convoy used to stand.      
  • Various assorted rocks and debris from recent explosions.      
  • The wreckage of the Phoenix truck, and associated debris.      
Large Valley area 2:   
  • Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
  • +Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
  • Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
  • Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
  • Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
  • Crude Magnifying Glass:   Lying on some rocks. Broken.   
  • Various assorted rocks and small leftover debris from the truck in LV area 2.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northeast of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
      
Spoiler: Heavy Cargo Hauler (click to show/hide)
      
Spoiler: New Mech (click to show/hide)
      
------------      
Character Status:      
Quote from: Boksi
   Near the Ebon Jaguar.   
Health:   Nasty gun wound in left leg. Battered, slightly burned.   
State:   Standing. Pain (-1 mental) Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
   Near the Ebon Jaguar.   
Health:   Armor mostly destroyed on upper torso, arms, left leg. Noncritical internal damage.   
State:   On the ground.   
Equipment:   The Ashcraver(right hand), Slammer Knuckles(both hands).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
   Near the Hauler.   
Health:   Battered. Left leg broken, Numerous punctured wounds, numerous lodged shrapnel pieces. Moderate bleeding.   
State:   On the ground. Stunned, Dazed, In pain. (-2 mental, -2 physical)   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
   On the Ebon Jaguar.   
Health:   Unharmed.   
State:   Standing, Fine.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
   Under the Hauler.   
Health:   Battered. Covered by moderate burns.   
State:   Hiding in shell. Stunned, Confused, In pain. (-1 mental, -2 physical)   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 166! Boom headshot!
« Reply #5568 on: February 10, 2010, 10:52:33 am »

Quote from: LASD
   Near the Hauler.   
Health:   Bruised, battered, minor burns, numerous minor lacerations. Small scars in places. Light bleeding.   
State:   Sitting on the ground, lightly entranced (-1 dodge).   
Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
   In the New Mech.   
Health:   Unharmed.   
State:   Sitting in pilot's seat, Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, warm clothes, warm boots, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako Prime
   Wherever his bodies are.   
Health:   None.   
State:   Hive mind.   
Spoiler: Abilities: (click to show/hide)
Spoiler: Zako I (click to show/hide)
Spoiler: Zako II (click to show/hide)
Spoiler: Zako III (click to show/hide)
Spoiler: Zako IV (click to show/hide)
Quote from: Neo1096
   Near the Hauler.   
Health:   Bruised and scratched. Head bruised.    
State:   Standing, In pain (-1 mental).   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Qwertyuiopas
   Near the Hauler.   
Health:   Ribcage battered. Large bruise on the "nether region". Battered, Numerous puncture wounds, Numerous pieces of lodged shrapnel. Medium bleeding.   
State:   On the ground, Unconscious (-2 physical) Infected???   
Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
   Near the Hauler.   
Health:   Undetermined, probably Unharmed.   
State:   Presumed to be standing, Fine.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
   Near the Hauler.   
Health:   Dead. Upper body hideously mangled, large part of the head missing.   
State:   Dead, as per the above.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises.    
State:   Down on the ground, Mild pain.   
Equipment:   Vibroblade Longsword (right hand), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
      
Enemy Status:      
Quote from: Clanner Mech 1
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clanner Mech 2
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clan Ebon Jaguar Mech
Location:   Standing near the Hauler.   
Health:   Damaged left foot.   
Equipment:   See Inventory.   
Spoiler: Inventory: (click to show/hide)
============================
Mmkay, the deed is done! Please watch out for any errors or inconsistencies, I'm trying to iron those out as much as possible. Especially in rolls.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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How didn't I think earlier that I already have the Rad-Man which can certainly send and receive X-Rays. Now to plant it in my riot shield and connect it to the binoculars already in it.

Come on 5!

I still don't have any ways to heal people, so I can't really help Frelock. Anyone able to cover him?
Logged

Kashyyk

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First: I punch the cockpit glass repeatedly, while lying across it, obscuring his view.
Second: If and when I break through, I grab the pilot and throw him out of the cockpit
Logged

Frelock

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Hmm...I could try to ressurect Simon with a -1 penalty, or I could attempt to heal myself again with no penalty.

I think I'll go with the second.
Logged
All generalizations are false....including this one.

Jay Kayell

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I aim a laser shot at the knee joint of the Ebon Jaguar.
Logged
Decapitation - enjoy the difference

qwertyuiopas

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    • uristqwerty.ca, my current (barren) site.

Although I was thinking of something like attempting to retroactively negate the past attack that hit my character(and others), but time meddling is best left until I at least have a fancy car that can reach speeds of 88 mph, right?

So instead I will take the practical route, and try to wake up.
Logged
Eh?
Eh!

Zako

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  • YEEEEAAAAHHHH!!!
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All my bodies regenerate to full health, except for Zako I. He drags II to a safe place and keeps watch.
Logged

Kashyyk

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Just so you know, I'll be away for a week starting Friday so don't wait for me ;)
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Sean Mirrsen

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I'll roll Boksi's brain for now (I might replace the clunky RTTAI with just RTB - Roll The Brain), but I'd appreciate an action in some near future.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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  • YEEEEAAAAHHHH!!!
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Heres one:

BURN! KILL!! MAIM!!!
Logged

Sean Mirrsen

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Aand turn! Apologies in advance to everyone who were stuck into the background. Doing "and in the meantime" paragraphs during combat started getting old.

------------      
Turn 168      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, temporary camp some distance north of "Andrea's Furnace".      
      
   Keeping the dangerous cargo close at hand, Neo runs closer to the giant machine and takes cover behind a piece of debris. As he watches, the mech's massive arm attempts to scrape Kashyyk off its "face", but the handless stump can't reach that far. Suddenly, a glimmer of white! The pilot reacts instantly, shifting position and moving the arm to block Korora's thrust! Standing three meters shorter and lacking half his armor, Korora nevertheless has enough power to press on the attack, and metal wails and groans in agony as his strength pushes the Ashcraver against the unrelenting battle machine's armor!   
      
   Suddenly, the other mech moves again! Jay Kayell grips the control sticks with all his strength and tries to turn the machine to attack the deadlocked enemy, but something goes wrong! Neo can hear him yell something incoherent as he struggles to regain control, but his efforts are for naught and the robot's legs suddenly lose power.   
      
   -Uh-oh. Tiiimbeeerr!   
      
   The machine sways for a split second, and crashes to the ground face forward, bringing up a great cloud of dust. Neo seizes this chance. Running past Zako-clones on the ground, he recklessly charges across open terrain towards the towering battlemech! But the distraction doesn't work. Aiming as well as his situation allows, the clanner pilot unleashes a barrage of cannon fire on everyone on the ground! Neo feels the pain as several slugs score glancing hits against his leg and shoulder, but he doesn't stop. He can hear Boksi's curses as he nearly runs into him, then jumps at the Ebon Jaguar's undamaged leg. The pilot makes an effort and breaks the deadlock, throwing Korora away, and Neo's position becomes increasingly unstable, so he works fast. Without thinking too long, he jams the whole glob of plastic explosives inbetween the foot's armor plates, and sticks a detonator into it. Suddenly, the mech's leg throws itself from under his feet. Neo uses his inhuman reflexes to quickly mash a button on the detonator before he's thrown off. The arming beeps are nigh impossible to hear through the whirring and clatter of the mech's strained actuators, but Neo hears them. And runs like hell.   
------------      
Background: [3]   While the above was happening, Frelock managed to slightly ease his pain, Qwer'Ty managed not to wake up, Rooster lost some weight, and LASD hesitated to attach the Rad-Man to the shield, due to the shield's radiowave-blocking properties and the prospect of the evil reflection getting a hold of it as well. Zako 1 got lost, Zako 4 grew himself two extra legs. Nobody saw anything else of note.   
------------      
Environment:   Morning. The air is cold, but sun warms people up.   
------------      
Spoiler: Free items (click to show/hide)
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Spoiler: Locations (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: New Mech (click to show/hide)
      
------------      
Character Status:      
Quote from: Boksi
   Near the Ebon Jaguar.   
Health:   Nasty gun wound in left leg. Battered, slightly burned.   
State:   Standing. Pain (-1 mental) Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
   Near the Ebon Jaguar.   
Health:   Armor mostly destroyed on upper torso, arms, left leg. Noncritical internal damage.   
State:   Standing, Fine.   
Equipment:   The Ashcraver(right hand), Slammer Knuckles(both hands).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
   Near the Hauler.   
Health:   Battered. Left leg broken, Several punctured wounds, numerous lodged shrapnel pieces. Light bleeding.   
State:   On the ground. In pain. (-1 mental)   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
   On the Ebon Jaguar.   
Health:   Unharmed.   
State:   Standing/hanging, Fine.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Quote from: Rooster
   Under the Hauler.   
Health:   Battered. Covered by moderate burns.   
State:   Hiding in shell. Stunned, Confused, In pain. (-1 mental, -2 physical)   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
   Near the Hauler.   
Health:   Bruised, battered, minor burns, numerous minor lacerations. Small scars in places. Light bleeding.   
State:   Sitting on the ground.   
Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
   In the New Mech.   
Health:   Bruised.   
State:   Stretched across the cabin floor, Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, warm clothes, warm boots, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako Prime
   Wherever his bodies are.   
Health:   None.   
State:   Hive mind.   
Spoiler: Abilities: (click to show/hide)
Spoiler: Zako I (click to show/hide)
Spoiler: Zako II (click to show/hide)
Spoiler: Zako III (click to show/hide)
Spoiler: Zako IV (click to show/hide)
Quote from: Neo1096
   Near the Ebon Jaguar.   
Health:   Bruised and scratched, light wounds on left leg and right shoulder. Light bleeding. Head bruised.    
State:   Standing, In pain (-1 mental).   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Qwertyuiopas
   Near the Hauler.   
Health:   Ribcage battered. Large bruise on the "nether region". Battered, Numerous puncture wounds, Numerous pieces of lodged shrapnel. Medium bleeding.   
State:   On the ground, Unconscious (-2 physical) Infected???   
Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
   Near the Hauler.   
Health:   Undetermined, probably Unharmed.   
State:   Presumed to be standing, Fine.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
   Near the Hauler.   
Health:   Dead. Upper body hideously mangled, large part of the head missing.   
State:   Dead, as per the above.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises.    
State:   Prone, Mild pain.   
Equipment:   Vibroblade Longsword (right hand), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
      
Enemy Status:      
Quote from: Clanner Mech 1
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clanner Mech 2
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clan Ebon Jaguar Mech
Location:   Standing near the Hauler.   
Health:   Damaged left foot.   
Equipment:   A *beep*ing wad of plastic explosives.   
Spoiler: Inventory: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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