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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 35 36 [37] 38 39 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404190 times)

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #540 on: September 13, 2008, 06:44:25 am »

i have to run to the keep then. i'll have time to heal/ get healed there.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #541 on: September 13, 2008, 06:47:03 am »

JK: Unless you manage to be fighting the same elf over a dozen turns, this is a non-issue, and besides you can freely use two actions interchangeably without violating the rules, bash->heal->bash->heal->bash->etc., but it makes for a rather bland game. Fun matters in RTD, and chaos, too, so you should also be trying to spice it up.
« Last Edit: September 13, 2008, 06:49:35 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #542 on: September 13, 2008, 06:51:14 am »

Ok, that's good then
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #543 on: September 13, 2008, 08:56:24 am »

It seems I need another action. I thought that gods were all-knowing.

I try to concentrate my telekinetic powers through the headband to help Boksi succeed in his action in a way that I momentarily sense the same as he does. (so that I know were to head next.)

If I can't do the last part of that, I'll just help Boksi. Although I don't know if I should. The become insane part doesn't seem that nice. Does helping always pick the largest number even if one gets a 5? Apparently yes. Well, helping might be a bit overpowered if it chose 5 over 6.

I apologize to Boksi if I cause him to lose his sanity.
« Last Edit: September 13, 2008, 09:01:18 am by LASD »
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #544 on: September 13, 2008, 09:07:50 am »

if boksi go insane, we can try to heal him. keep walls will protect us for a couple of turns.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #545 on: September 13, 2008, 09:11:54 am »

But there are no doors...
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #546 on: September 13, 2008, 09:16:52 am »

human meat shields will protect us for some turns then.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #547 on: September 13, 2008, 09:22:31 am »

And dwarven ones too
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #548 on: September 13, 2008, 09:25:24 am »

You don't want to know what Gantolandon did...  don't count on keep walls too much...

Oh, and gods are, indeed, all-knowing. What you're up to here, though, is beyond the scope of gods. ;D
And, uh, wait, what? You're still in the armor shop, and Boksi is in the keep. Paranormal clairvoyance aside, how do you expect to pull that off? Anyways, I'll fix your action as that because I already rolled it, but you (or Boksi) got pretty lucky with that lil' miswording of yours. Collateral damage will be great, but no going insane or brain-milkshakes just yet. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #549 on: September 13, 2008, 09:34:14 am »

ahh!
stop doing that! stop doing that!

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #550 on: September 13, 2008, 09:58:32 am »

Doing what? ;)

Speaking of collateral damage... andrea, you're "in luck". Maybe. That power attack thing might have been useful now. The armor sure was.

Anyways, Kashyyk still hasn't posted his action. The action right now is more hectic, so I'll let him pick his own demise.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #551 on: September 13, 2008, 10:03:22 am »

what power attack thing?

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #552 on: September 13, 2008, 10:07:17 am »

The one I suggested, and the one I originally rolled for because your healing was an autofail.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #553 on: September 13, 2008, 10:14:30 am »

you could have told me that!
what kind of power attack?


wait, you suggested it? i must have missed it
« Last Edit: September 13, 2008, 10:19:03 am by andrea »
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #554 on: September 13, 2008, 10:20:21 am »

Frelock was down on the ground, with a broken ribcage, and a half dozen angry elves around him. It's a tad better now. :)

Ouch, a 2 and three 1's?  What are the odds? (7.71*10^-4).  I might not be able to post another turn in the next 12 hours, so my next action is:

I go to the keep (rather unimaginative, aint it?)
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All generalizations are false....including this one.
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