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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 357 358 [359] 360 361 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409046 times)

Mangled

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5370 on: November 29, 2009, 11:53:22 am »

Damn I knew I forgot something.
Put my name down as well would you kindly.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5371 on: November 29, 2009, 12:28:15 pm »

Alright, I'll put ye all down. Once I actually recompile the list. Seeing as it's scattered throughout most of the 215 pages, it's going to be.. rather tedious.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sir Speshkitty

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #5372 on: November 29, 2009, 12:38:37 pm »

The waiting list so far is, for future reference:
Spoiler (click to show/hide)
Nonan got chucked to the end of the que last time. Nonanonymous, if you no longer plan to join tell me, and I'll remove you from the list.

:D
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5373 on: November 29, 2009, 01:01:03 pm »

Oh. Ok, that's a start. At least I won't have to scan through ALL of the topic now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #5374 on: November 29, 2009, 01:53:28 pm »

Quote
qwertyuiopas (quantum)

Woah, prophetic wording!
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Eh?
Eh!

Devath

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5375 on: November 30, 2009, 01:19:00 pm »

Shortly after that, I interjected and the list was modified because I was immediately after Banzayatc.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5376 on: November 30, 2009, 01:24:07 pm »

Yeah, I posted what I got of the list so far in the first post. Once I scan through the rest of the thread and determine all applicants, I'll update it again.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

RAM

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5377 on: November 30, 2009, 07:03:14 pm »

Well, this seems to be the time to ask for a spot on the waiting list, may I join in at some point in the future?
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Vote (1) for the Urist scale!
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Read the First Post!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5378 on: December 02, 2009, 06:23:48 am »

Posting to say that I've got a really severe case of bad mood lately, and can't get myself to write. I'll try not to let it slip into a fell mood though, because then you might get some bad effects on all ye '1's this turn. IIRC, about half of you critically failed in one way or another.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Haika

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5379 on: December 02, 2009, 06:47:00 am »

While this may seem rather harsh. I don't think you should be pulling punches on your players when you have at least as many on the wait list for spots(especially when they roll 1's). heh. Need to start killing these old fogies and get some new blood. Might spice up the game some, and give you a renewed interest.

 ;) this post has been brought to you by the 'letsgetHaikainthegame.inc'
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5380 on: December 02, 2009, 07:07:49 am »

I want them to die in a fitting way, not of boredom. Dying from a freak training accident is less fun than being stomped on by an enemy mech - relatively, of course. I was a tad overprotective at first, but that time has mostly passed and now they manage to survive through sheer luck. To put things into perspective - if the elevator accident happened to Zako now, he would die in two turns instead of surviving for four with those rolls. There's only so much that can kill you in an open desert, and one of those things managed to conveniently launch itself to another continent. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5381 on: December 03, 2009, 08:51:48 am »

For all ye who are tired of waiting: rejoice! But you'll have to wait some more. Turn text is done, and it'll need some final touches and some status work before I can post it. However, it'll have to wait until I get home and clear whatever obstacles get thrown between me and the PC. So it might be a few hours.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5382 on: December 03, 2009, 10:10:15 am »

Aand it's here. I tried my best not to make it look like it was just describing actions. Therefore, some things happened that weren't part of the rolls.

------------      
Turn 163      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Temporary camp some distance north of "Andrea's Furnace".      
      
   Qwer'Ty sat quietly near the hauler, examining his skin and trying to sense the virus in his body. There was nothing. From what he knew of the virus, that was likely a good sign. Chaoticag did his best to help, but after the first three minutes he was merely distracting. He even ripped up his gauntlets - accidentally, of course - trying to show Qwer'Ty the effects the dormant virus was having on his skin, but it wasn't necessary. Qwer'Ty thanked him anyway and got up, deciding to think things over while he walks around.   
      
   People were busy around the temporary camp. Some took his advice to heart - Zako's drones were running around in mindboggling patterns, seeming to play tag. Upon closer inspection though, they appear to have just gone crazy. There goes Z-One, slamming into Frelock at full speed, causing him to lose control of the bubble he used to carry Kashyyk. The bubble goes pop, audibly, and the iron man slumps to the ground like a ragdoll. There's Z-Two, tripping over LASD as he tried to meditate on something. Z-Three and Z-Four suddenly stop and fall to the ground - that's Frelock's rocky fist working against Z-One's face. Qwer'Ty shakes his head, muttering to himself - "How the hell did these people even come this far?" His thoughts are interrupted by Neo doing a double-backflip from the truck's platform, landing next to him, stumbling, and hitting his head on the fuel tank as he falls back. Qwer'Ty sighs and continues to walk.   
      
   The events don't become less disturbing as the time passes. Korora stopped gathering loose scrap from the ground, and sat down to, for some reason, bang his fists together. The knuckles are already red-hot, but Qwer'Ty refrains from interfering - after all, who knows what an obsessed robot might be up to. Still, what of the virus? From what he gathered, the best way not to infect someone if you do have the virus would be to refrain from biting or scratching them. Sounds easy enough. Muffled half-russian expletives attract his attention to the truck's cabin - Janna seems to have gone into a repair frenzy, gutting perfectly working systems to somehow fix the other ones. Behind her, Jay Kayell sits in the back seat, fully clothed, and bangs his head against the cabin wall with a very determined look on his face. Qwer'Ty hastened to turn away - if he allowed his mind to try and analyze what he saw, he'd likely soon be banging his head against something as well. He was just turning to look in another direction when something near him exploded into flames, momentarily knocking him out.   
      
   When Qwer'Ty woke up, someone was sitting beside him. Judging by him being invisible, Qwer'Ty recognized Boksi, who promptly apologized for hitting him. Word after word, they engaged in dialogue which made Qwer'Ty understand some things. No matter how strange or out-of-place the action, somehow it all made sense here. It turned out that Korora was trying to forge weapons, but ended up forging a pair of spiked knuckles onto his fists. Jay Kayell was curing his headache with a "kill fire with fire" strategy, and it worked. What made these people come this far wasn't just luck or divine blessing - despite all their oddities, they managed to pull through on determination and cooperation. Having a good idea of what waited for them, Qwer'Ty hoped it would be enough.   
      
Kashyyk's mind. Virtual landscape.      
      
   Quite bored of just walking around, Kashyyk concentrates. However bleak this landscape looks, it is just a portion of his mind - he should be in control here! With that thought, he tried to remember his life as it was before the adventure, before he found himself on the floor of the Cube. Vague thoughts entered his mind... family... war... gigantic floating base... martial arts instructor... donuts... wait! An idea dawned on Kashyyk, and he focused his thoughts. He tried to bring out the image of his old instructor, the one that, as he remembered, has taught him karate. Bringing the power of his mind forth, Kashyyk forces the image to materialize!   
      
-Uhhhh. I should've known.      
      
   Standing in front of him was a very familiar-looking contraption, slightly resembling a solarium. Across the top lid, bright letters in a jagged "action movie" font read: "VR INSTRUCTORmodel 30R911Q" A very hi-tech-looking VR helmet was resting on a small shelf on the side of the machine, along with a shiny disk case. Picking the disk up, Kashyyk receives another surprise.   
      
-Ca.. Capoeira?!      
      
   Whatever his memories seemed to be, they likely were no more true than his old instructor and his karate lessons. Seeing no alternative, Kashyyk lies down into the machine, inserts the disk into a slot on the lower half with a suddenly familiar motion, puts on the helmet and lowers the lid. He is immediately thrust into a bewildering conflagration of images and sensations that seems to last all of two seconds. A brief glance at the timer above him seems to contradict that though, reading 3 hours 30 minutes of training time. Feeling unusually tired, Kashyyk opens the machine and takes the helmet off. His body is covered in sweat, which is strange for an iron man, but not too strange considering the other circumstances. For some reason, despite the experience Kashyyk feels that the training is incomplete. The nanodisk ejects from the slot with a whirr, and Kashyyk takes it out. It reads: "Base Alpha personnel only. Capoeira Training: Disk One". After several minutes of searching for the subsequent disks, there are none to be found.   
------------      
Background: [4+2]   The cold wind gradually abates, letting the morning sun's rays warm everyone up. Despite first thinking his regeneration failed to work, Rooster notices that it worked in reverse - his remaining horselike parts are gradually turning turtle. After a brief examination of the truck in the aftermath of Janna's repair efforts, LASD sums it up as "could be worse". Cabin heating, weight stabilizers, tire pressure control, smart AWD, and most of the usually neat devices like the speedometer and fuel gauge have been rendered useless. On the other hand, there is now a way to manually flood the cabin with foam, the truck can go in reverse as fast as it can go forward, and has an automagically controlled low-rider-like suspension. And the claxon is what turns the headlights on now. Neat.   
------------      
Environment:   Morning. The air is cold, but sun warms people up.   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the Furnace. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Steel Quarterstaff:   Near the Furnace somewhere. Two-handed weapon. Deals blunt damage.   
Brown leather hold-all bag:   Somewhere near the Furnace. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
Heavy Hauler:      
+Bone Axe+:   In the cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the cabin. 25cm wide, 10m long.   
Grey Mechanic's Kit:   In the cabin. Contents: mechanics tools, basic electrics tools, portable welding torch, set of binoculars.   
Warm clothing x2:    In emergency locker. Can cover upper/lower body, arms, legs. Adds 1 to freezing roll. Green/beige camo pattern.   
Warm boots x2(pairs):   In emergency locker. Can protect feet. Add 1 to freezing roll. Brown synthetic materials.   
MRE pack x20:   In emergency locker. Nutritious dehydrated food in a self-heating container. Properly consuming will temporary repel cold.   
Flashlight x3:   In emergency locker. Provides light in dark areas.   
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northeast of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near the Hauler.   
Health:   Battered, slightly burned.   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   Dead?   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near the Hauler.   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand), Scrap Knuckles(both hands).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near the Hauler.   
Health:   Bruised and battered.   
Equipment:   Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, Xcloth gauntletsX.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the Hauler.   
Health:   Unharmed.   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5383 on: December 03, 2009, 10:10:39 am »

Quote from: Kashyyk
Location:   On the ground near the Hauler.   
Health:   Unharmed.   
Temporary Status:   Deeply Entranced. (no dodge, physical actions impossible) Cold.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Near the Hauler.   
Health:   Covered by mild burns.   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near the Hauler.   
Health:   Bruised, battered, minor burns. Small scars in places. Mild pain.   
Temporary Status:   Cold (-1 constitution).   
Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground near the Hauler.   
Health:   Bruised head. Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
Temporary Status:   Cold (-1 constitution).   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, warm clothes, warm boots, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako Prime
Location:   Wherever his bodies are.   
Health:   None.   
Spoiler: Abilities: (click to show/hide)
Spoiler: Zako I (click to show/hide)
Spoiler: Zako II (click to show/hide)
Spoiler: Zako III (click to show/hide)
Spoiler: Zako IV (click to show/hide)
Quote from: Neo1096
Location:   On the Hauler.   
Health:   Bruised and scratched. Head bruised. Pain (-1 mental).   
Temporary Status:   Unconscious(-2)   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Qwertyuiopas
Location:   Near the Hauler.   
Health:   Infected??? Ribcage battered. Large bruise on the "nether region". Mild pain.   
Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
Location:   Near the Hauler.   
Health:   Undetermined, probably Unharmed. Very Cold.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near the Hauler.   
Health:   Unharmed. Mild pain.   
Temporary Status:   Cold (-1 constitution).   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises. Mild pain.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5384 on: December 03, 2009, 10:52:29 am »

I grab the bone axe lying in the truck's cabin, unless someone protests my doing so, and a flashlight. Then I create a scanner on my headband that can analyze any object to find its weakest point, thereby allowing me to hit said weak point for massive damage.
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Decapitation - enjoy the difference
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