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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 355 356 [357] 358 359 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409059 times)

Frelock

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5340 on: November 14, 2009, 01:17:42 pm »

I DEMAND THAT YOU WORK HARD FOR ABSOLUTELY NOTHING TO PROVIDE ME WITH FREE ENTERTAINMENT!
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zchris13

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5341 on: November 14, 2009, 01:18:47 pm »

I DEMAND THAT YOU WORK HARD FOR ABSOLUTELY NOTHING TO PROVIDE ME WITH FREE ENTERTAINMENT!
Yeah, that is what I meant.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5342 on: November 14, 2009, 01:45:10 pm »

Maybe you should poke Sean?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5343 on: November 14, 2009, 06:05:39 pm »

Greetings, fellow forumgoers!. I've been in a state of reduced psychological affinity towards creative sesquipedalian loquaciousness, but the aforementioned condition appears to be entering a state of remission. Meaning, I was a little too occupied and was in an unfitting mood for writing, but it should be clearing up soon.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

zchris13

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5344 on: November 14, 2009, 07:28:19 pm »

I am entertained.
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Mangled

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5345 on: November 17, 2009, 06:34:39 pm »

Well that was a nice use of four days.
Kudos to Sean for his cleverness and patience.
Curses to the rest of you for breaking everything :P
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5346 on: November 19, 2009, 05:36:19 am »

Yeah, I'm distracted. My immediate surroundings appear to hold within them an endless amount of annoying work, that isn't especially difficult but takes up a lot of time and really bogs me down. And my closest relatives are unusually enforcive (is that even a word?) about me sticking to doing it instead of anything I might be doing otherwise. It doesn't help that I find most of said work utterly pointless. If you know anything about the state of the average balcony in the average russian apartment, you should know that setting it up with furniture and wall panels is like trying to cheerfully decorate a military warehouse - pretty, but pointless, a waste of time and resources. And still, that's what we've been doing for half the past week. Ugh.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

zchris13

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5347 on: November 19, 2009, 04:36:09 pm »


Quote
GIVE ME MY DESK AND SOME LIGHT, DAMMIT.  I DON'T NEED NO DAMN PICTURE
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RAM

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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5349 on: November 25, 2009, 02:33:49 pm »

I know you're all quite tired of waiting by now (and likely no less tired of my excuses), but in the words of my character Dynamitri Destroyevsky(deceased) from the Apocalypse LP, [size=8]"!!!!<Incomprehensible>!!!!"[/size].

I lost a large chunk of the turn text in a freak misdeletion accident, including the entirety of Qwer'Ty's semi-monologue. Something managed to write over it before I could get undelete to run. Note to (future) self - keep RTD files away from desktop. If I get a few more hours of PC time today, I might finish the turn though.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5350 on: November 25, 2009, 02:58:53 pm »

Woo, Turn!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5351 on: November 26, 2009, 03:15:30 pm »

Фдкшпре! I mean, alright! It's here! Hope you can enjoy that long strip of text down there. If my dialogue-crafting skills are making it worse then tell me, I'll do something about them. In general, keep me posted about anything you find particularly awful (or otherwise mentionable) in the text. I'm trying to improve myself here!

------------      
Turn 162      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Some distance from the former location of the hill "Andrea's Furnace".      
      
   The faint green rays of the sun vainly tried to break through the thick clouds, giving decidedly inadequate light for the adventurers' doings. Cold wind didn't help. While some hurried into the meager shelter provided by the broken truck, a few stout survivalists and samaritans did their best to provide for the company.   
      
-Nnrgh.. oof! Damn, this guy is heavy. Hey! Hey, furcoat! Come 'ere for a sec!      
      
   For the past few minutes, Rooster struggled to lift Kashyyk's full metal body and carry him to the truck. Whatever he managed to make himself out of, it was too heavy even for six mutant arms, and Rooster had to call for help. Seeing Neo loitering around the truck, he called him and they both tried to lift Kashyyk. To no avail. Even a zap of electricity that had previously brought a 600HP diesel monster to life had no effect on him.   
      
-Leave him, this guy's out colder than the vacuum of space. And heavier than.. something heavy.      
-Neutronium. And space is hotter than you think.      
      
   Qwer'Ty's sudden appearance surprised even Neo.    
      
-Oh yeah, mister grey-skinned smartguy? How about I.. hey! What's with the clothes?      
      
   The grey-skinned smartguy looked very pleased with himself, standing in a full set of warm military-grade clothing with a camo pattern. "I see you haven't been inquisitive enough. The cabin of your vehicle holds an emergency locker with basic survival equipment. This includes warm clothing. And these." He held up a small flashlight and some odd rectangular packet with large letters "M.R.E." imprinted on it. What little skin was visible through the fur on Neo's face was positively red, but he contained himself and stormed off to the truck.   
      
   In the meantime, the two remaining sleeping beauties woke up by themselves. Jay practically leaped off the ground to his feet when he awoke, which was unfortunate since Rooster happened to stand directly over him. Slamming his skull into the underside of Rooster's shell almost sent Jay back into dreamland, but he somehow kept his consciousness and strolled off to the safety of the cabin, his head ringing. Frelock came to his senses soon after, but failed to react to his new looks in a proper way until he got to the truck and got a good look at himself in the sole surviving rear-view mirror.   
      
-AAAAH! WHAT THE FOSSIL HAPPENED TO ME?!      
      
   As if his mental sufferings weren't enough, Qwer'Ty took the opportunity to approach and explain, in excruciating detail, what exactly happened or at least how it looked to his eyes. He went on for some time, and who knows how it would've ended for Frelock if some merciful soul didn't come by to interrupt Qwer'Ty with a well-aimed kick to his skinny nether region. More hurt than injured, Qwer'Ty withdrew to the opposite side of the hauler and passed the time watching four identical (in everything but size) humanoids milling around in the desert landscape. At first they were very coordinated, and managed to perform several simple actions in unison. Their performance was much less than stellar, however, when they attempted disparate actions. An attempt by two of them to spar together ended with Zako 2 punching himself in the face with a misaimed uppercut, at which point the other three froze still. Qwer'Ty laughed - Zako's lack of multitasking ability was very much apparent to him. Having a good laugh hardly lessened his attention though, and his mind was furiously processing all the information he managed to obtain. Soon, he reached a conclusion.   
      
-Gather round, people!      
      
   Lacking charisma, persuasion skills, or any sort of standing in the group, Qwer'Ty relied on the only universal tool in his posession - curiosity. By promising to reveal important information, he got most of the team to gather in one place near the truck. Simon, recently healed by Chaoticag, and Janna were both present. Janna even found time to change her torn and charred clothes, and had shown up wearing the warm clothes from the locker. Neo refused to come, but his senses likely allowed him to clearly hear everything being said from his vantage point on the truck's platform. Everyone was silent, waiting for Qwer'Ty to begin.   
      
-Ahem. First of all, greetings. In case I didn't meet some of you yet.      
-Hah! I think you met each of us twice over already!      
      
   Rooster's comment sent a wave of muffled laughs through the group. When they died down, Qwer'Ty continued.   
      
-Right. I know I may have annoyed or offended someone today, but let me explain. I have a very analytical mind, and I just can't keep the information in when I don't have somewhere to put it down. (he realises his right hand is nervously tapping its fingers on his left forearm, and restrains it) So, this is what I have to say. If we go to our destination right now, we're all going to die. Horribly.      
-Encouraging, isn't it?      
-Very, but let me finish. Through small talk, I've managed to find out a great deal about all of you, even if you don't remember it at the moment. Some of it overlaps with an experience of mine, and it has given me an idea that might give us a definite edge in our mission.      
      
   Interested eyes converge on Qwer'Ty. Someone stops munching on an MRE.   
      
-When I arrived, I made a hasty experiment that has caused a lot of destruction around me. Some of it might've been felt here, too. After the ground stopped shaking and shattering under my feet, I looked around and noticed an object you should know of - a green mossy carpet. It was untouched, and lay on a tiny chunk of intact ground surrounded by a flaming void. This experience has given me the thought that maybe - MAYBE - this carpet is not only vital to our mission, but is also capable of protecting itself? Given its utmost importance, would it not make sense for it to be.. indestructible?      
-No way we couldn't have noticed it. We've gone through two worlds with it.      
-Haven't you? If your recounting is correct, then how many disasters did it already survive? Fires, explosions, a tornado! It remained supported by a tiny patch of ground when everything else crumbled into nothingness! It may not be indestructible physically, but something protects it from being irrevocably lost or ruined. What if we could use it to defend ourselves?      
-Wait, you're suggesting that we go out into a blasted lanscape to retrieve the carpet?      
-Yes! After all, since it acts as the exit point, we could at least lug it around with us.      
      
   Frelock emerged from his thoughtful silence and walked out towards Qwer'Ty. Turning to the others, he said.   
      
-Well, I'm convinced. He makes a good point - we should carry the rug with us if only to spare us the route back here. If it happens to have miraculous defencive properties - all the better. I say we drive towards the rug's location as far as is possible, and then anyone who can fly - even me - can quickly retrieve it and we can be underway. What say you?      
-I say you step away from him for a second.      
      
   Chaoticag sounded concerned, even alarmed.   
      
-You went on foot from the northwest, right? You still don't know of one event. We kinda managed to spill a planet's worth of a deadly virus into the atmosphere, and blew it away into the wastes. You sure you don't feel.. hungry?      
-Peckish... a bit... what kind of virus?..      
      
Kashyyk's mind, virtual landscape.      
      
   For the past half hour, Kashyyk was walking along the dreary greyness of the land. His attempts to wake up were consistently met with failure. He made too much of an effort putting himself into this trance, it was way too deep. For some reason the desire to find a way out took priority over his original intention, and he has not even considered a training attempt since ending up here.   
------------      
Background: [6+2]   Suddenly remembering their talks with Qwer'Ty, most of the team realizes some of their unused potential. Boksi is once again reminded that he can give mental commands to creatures he summons. Korora suddenly remembers he was a master weaponcrafter (sorry 'bout that one). Chaoticag realizes he should work on his telekinetic skills more. Frelock remembers that he has the amulet from the nature force, that he could use to get help if he needed it. Rooster was criticized for not getting rid of the turtle "upgrade". LASD understands that to have an actual use in combat, he would need to embrace his dark side. Zako(s) realizes the need to practice multitasking and control over senses. Neo refused to talk to Qwer'Ty, for the most part, and Jay was left without concrete advice as well for some reason. Examining Qwer'Ty further, Chaoticag finds no traces of the T-Virus infection on him. It may have not shown yet, or Doleans may be unaffected by it completely, being an alien species.   
------------      
Environment:   Morning. The air is chilly. (non-moving characters will roll against freezing)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the Furnace. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Steel Quarterstaff:   Near the Furnace somewhere. Two-handed weapon. Deals blunt damage.   
Brown leather hold-all bag:   Somewhere near the Furnace. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
Heavy Hauler:      
+Bone Axe+:   In the cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the cabin. 25cm wide, 10m long.   
Grey Mechanic's Kit:   In the cabin. Contents: mechanics tools, basic electrics tools, portable welding torch, set of binoculars.   
Warm clothing x3:    In emergency locker. Can cover upper/lower body, arms, legs. Adds 1 to freezing roll. Green/beige camo pattern.   
Warm boots x3(pairs):   In emergency locker. Can protect feet. Add 1 to freezing roll. Brown synthetic materials.   
MRE pack x20:   In emergency locker. Nutritious dehydrated food in a self-heating container. Properly consuming will temporary repel cold.   
Flashlight x4:   In emergency locker. Provides light in dark areas.   
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northeast of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near the Hauler.   
Health:   Battered.   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   Dead?   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near the Hauler.   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near the Hauler.   
Health:   Bruised and battered.   
Equipment:   Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the Hauler.   
Health:   Unharmed.   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
« Last Edit: November 26, 2009, 03:44:20 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5352 on: November 26, 2009, 03:19:16 pm »

Quote from: Kashyyk
Location:   On the ground near the Hauler.   
Health:   Unharmed.   
Temporary Status:   Deeply Entranced. (no dodge, physical actions impossible) Cold (no real effect yet)   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Near the Hauler.   
Health:   Covered by mild burns.   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   In the cabin of the Hauler.   
Health:   Bruised, battered, minor burns. Small scars in places. Mild pain.   
Temporary Status:   Cold (-1 constitution).   
Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground near the Hauler.   
Health:   Bruised head. Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
Temporary Status:   Cold (-1 constitution).   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako Prime
Location:   Wherever his bodies are.   
Health:   None.   
Spoiler: Abilities: (click to show/hide)
Spoiler: Zako I (click to show/hide)
Spoiler: Zako II (click to show/hide)
Spoiler: Zako III (click to show/hide)
Spoiler: Zako IV (click to show/hide)
Quote from: Neo1096
Location:   On the Hauler.   
Health:   Bruised and scratched.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Qwertyuiopas
Location:   Near the Hauler.   
Health:   Infected??? Ribcage battered. Large bruise on the "nether region". Mild pain.   
Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
Location:   Near the Hauler.   
Health:   Undetermined, probably Unharmed. Very Cold.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near the Hauler.   
Health:   Unharmed. Mild pain.   
Temporary Status:   Cold (-1 constitution).   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises. Mild pain.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

deadlycairn

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5353 on: November 26, 2009, 03:40:25 pm »

I like the way you used Qwerty as a proxy to give advice to the players. As much as blowing stuff up is fun, you've got 6 more worlds to go! ;)

On another note, my only complaint is that the "former location of the hill called 'Andrea's Furnace'" Makes it sound like the hill moved. This is a RTD, so you never know, but shouldn't it be the "location of the former hill Andrea's Furnace"
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 162! Well, he does have the grey skin...
« Reply #5354 on: November 26, 2009, 03:47:42 pm »

Heh. Maybe, yes. That's one of those phrases that just don't want to sound right. It's not a former hill (there's no longer such a landmark), but rather a location that used to be the location of the hill. It does sound like it moved though, so I'll think about it, thanks.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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