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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 354 355 [356] 357 358 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409064 times)

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5325 on: October 28, 2009, 06:09:26 pm »

Why not introduce another rule of the multiworlds, that allows you to discard them, or at least put them in stasis, at the next cube-visit?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5326 on: October 28, 2009, 06:19:16 pm »

Err, whom? Players? There weren't any such rules, I think.

I'd like to play by the existing rules. This premise was more or less conceived in its entirety quite a lot of time ago, so I wouldn't like to change it. I'm waiting for an opportune moment to have that death by exposition I've been talking about, but it won't happen without cause. And I still don't fix any rolls.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5327 on: October 28, 2009, 06:53:59 pm »

What then, one less consecutive 1 would kill them? (2 in a row, rather than 3?, or something just as arbitrary?)
Or is it a statistical thing, combined with plenty of CSR?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5328 on: October 28, 2009, 07:07:51 pm »

No, it's a matter of combining the right circumstance, right action, and right result. Since I'm in control of two of the factors, I only need an opportune moment. The lowered death resistance would likely be a part of that, yes - they won't get as many rolls to avoid dying, but they'll get them nevertheless. I'm playing as honest as possible. Don't forget I'd like to turn this all into a coherent novel later.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5329 on: October 28, 2009, 07:22:40 pm »

Blargh, sorry, things keep needing doing that aren't this game. 

I'll work on repairing the truck.
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Typoman

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5330 on: October 28, 2009, 09:41:15 pm »

hehe interesting turn.
i wonder how many more times the vehicle of the day will crash/stop working etc. hehehe
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Devath

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5331 on: October 30, 2009, 08:18:52 pm »

Some of the plot twists of this coherent novel are going to feel extremely contrived...
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Kashyyk

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5332 on: November 01, 2009, 07:06:26 am »

I'm Back!

Sorry for not telling you guys, I must have forgotten...

Anyway,
First: I wake up from my trance, and help get the injured into the tanker
Second: I heal everybody who isn't all ready healed.
Third: I try to teach Simon how to TK heal.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5333 on: November 01, 2009, 07:53:01 am »

Yeah, that third action has the potential to work out so well... even not taking your disintegrating powers into account. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5334 on: November 01, 2009, 03:53:52 pm »

Well, I kinda feel that they ought to at least know what we are doing.
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LASD

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5335 on: November 11, 2009, 04:34:42 pm »

Oi, how's our motley crew doing?

andrea's enthusiasm and "ROLLS" are and will be dearly missed if we don't find him alive, of which I'm rather pessimistic about.
« Last Edit: November 11, 2009, 04:38:14 pm by LASD »
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Jay Kayell

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5336 on: November 11, 2009, 05:15:41 pm »

We need to appoint a reserve 'Rolls!' crier. Who is up for the task?
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Boksi

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5337 on: November 11, 2009, 06:24:20 pm »

Rocks and Rolls!
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Kashyyk

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5338 on: November 13, 2009, 12:45:22 pm »




here they are. Next please!
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zchris13

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Re: RTD - Multiworld Madness Turn 161! A One, two, a one, two, three, four!
« Reply #5339 on: November 14, 2009, 01:01:35 pm »

This is boring. Pick it up, i want my entertainment.
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