Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 351 352 [353] 354 355 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409090 times)

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5280 on: October 21, 2009, 09:10:39 am »

I hope that's the case Frelcok, because otherwise it'd be "Which one of us just got killed?"
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5281 on: October 22, 2009, 04:45:03 pm »

------------      
Turn 160      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Former location of the hill "Andrea's Furnace".      
      
   A small, but heated argument broke out over the destination the team should drive to. While many wanted to go straight into action, most teammates expressed a desire to locate Andrea first, since his electrical prowess would prove indispensable for the team. Using the short delay, Boksi managed to drag his only surviving giant bat aboard the truck with him. Shortly afterwards, a consensus is reached when Janna realises that both destinations lie roughly in one direction. With everything finally settled, the Hauler's engine roars up, sending the crew underway. Happy outcries are somewhat muffled when the exhaust gasses enter the lungs of the people on the platform, but there can be little doubt that everyone is relieved to finally start moving towards their goal.   
      
   With the heavy-duty suspension softening the occassional bump, the team relaxes. Rooster juggles his rocks, Chaoticag fiddles with his weapons, Kashyyk and Korora meditate. Nobody pays attention to each other's doings. And it backfires. Hard.   
      
   Left to himself, Neo starts wondering about the potential uses of the wonderful electric staff he held. Some of them were obvious. Some were quite intriguing. Deciding to test his ideas in practice, he crawls over to the cabin wall and jams the end of the staff into the space between the cabin and the platform. Immediately, sparks fly out and the truck picks up speed.   
      
-Whoa, whoa, whoa! What's happening?! The controls ar-      
      
   Janna's alarmed cries are cut short by a sudden burst of flame from the cabin! The truck swerves to the right, Korora falls off the platform, and the vehicle's suspension accomplishes what inertia started. The truck tips over and crashes on its side, digging into the ground! Those who managed to keep their footing on the flatbed suddenly experience merciless inertia as they are slammed into the cabin's back wall! Kashyyk's seatbelt snaps, and he is flung out of the burning cabin through the empty windshield frame. If he were conscious at the moment, he'd be amused by this universe's approach to irony.   
      
   A minute or two later...   
      
-Uhhhhh...      
      
   LASD opens his eyes. He feels as if he's lying on his side, but he can't see well because some strange translucent goo obscures his vision. He tries to wipe it away with his hand, but a wave of pain engulfs his mind as he tries to move. It takes LASD some time to calm himself down and examine the situation in a more cautious way. After almost ten minutes of painful slow movements, he sees the full picture.   
   The truck is lying on its left side, the reinforced cabin seemingly undamaged in the crash. Clouds of dark smoke fill the small space, and some odd pink goo forms elastic membranes hanging from the windows above, slowly dripping to the floor. The back seats are almost undamaged, Frelock and Jay, both strapped in, were untouched by raging flames, but LASD's body is hanging on the remains of his seatbelt, covered in nasty burns. The wonderful suit is in tatters, the top hat has fallen off and the Rad-Man can be seen shining through its ashen remains. The sight almost makes LASD cry, but he composes himself. In front of him, someone else moans - he recognizes the voice as Simon. The front seats are severely burned, and it looks like Simon is heavily injured. Janna is nowhere to be seen. Suddenly, someone looks into the cabin from above. Someone large.   
      
-Holy sh.. Hey! You alright in there?      
-Do I *nngh*.. Do I look alright?      
-No. Hang in there, we'll get you out!      
-Uh-huh. Real funny, man.      
      
   It takes Korora and the others quite some time to carefully roll the truck back on it wheels and get the four people out of the cabin. Normally, it'd take far less, but LASD's inner pragmatist defeated the inner survivalist and by his vote it was decided that Korora will not "just rip the thing open". The victims of the crash were carefully laid on the ground. They weren't numerous - LASD and Simon suffered heavy burns, Janna was slightly burned and battered after she bailed out of the flaming cabin, and Jay was unconscious after his display of fiery power. Zako's fate required some pondering to understand - apparently, his regenerative power completely backfired on him and his entire body became a huge wad of loosely-bound biomatter. This was somewhat fortunate, because the half-liquid substance splattered all over the cabin in the crash and doused the remnant flames, but also highly disruptive to the team's efforts because they couldn't walk two paces without stepping in Zako, and it was anything but pleasant.   
      
   While some concerned themselves with scooping Zako up into a more concentrated form, others catered to the injured. Only Boksi and Chaoticag could perform telekinetic healing, and they both were quite inexperienced. Healing went slow. While looking at their efforts, LASD suddenly remembers what he was doing before the crash. He could locate every existing team member on the planet through his headband, and with the help of the Rad-Man, and was very surprised to see that someone was very close to their position. Someone they haven't seen before. He tries to tell the team of this, but is only a few seconds too late.   
      
-Uh.. Hello!      
      
   Approximately half an hour earlier.   
      
   Qwer'Ty was growing tired. After more than an hour of constant walking towards an improbable goal, all the while fighting off the ever-present cold with nothing but determination and underwear, his body was almost at its limit. When the strange object he was walking to suddenly began to move, he almost lost hope, for it would mean he was being left alone, with no chance to catch up. But Fate favored him this time.    
      
   A burst of flame erupted from the object's front, and it almost immediately stopped. Finding new strength in hope, renewed with this sudden chance, Qwer'Ty gave his muscles a final jolt and broke into a sprint, trying to reach the object before it moved off again. But his body knew its limits all too well. For generations his race was perfecting its genetic structure, resulting in great capacity for understanding the world around them. But with that understanding came technology, and it replaced or enhanced every aspect of their everyday lives. Their bio-implants were a true marvel of genetic engineering, allowing even newborns to interface with the tech that surrounded them. And it left them weak when that technology was taken away from them. Left without strength to continue, Qwer'Ty collapsed to the ground, his hope all but lost.   
      
   When he woke up, he was almost sure he would not see the goal he was heading for. The haze created by the lingering heat of the surface had cleared up, and lo and behold! The object was still there! Now clearly visible, the boxy flatbed hauler was just a few hundred meters away. Qwer'Ty got up from the ground and walked calmly to the vehicle. If Fate has so decided, there was no way it would leave without him.   
------------      
Background: [6+2]   Yes, you do notice you have a new team member. The more learned (or less absent-minded) of you recognize him as being of the Dolean race. He's a fairly slim humanoid, with gray skin, pitch-black eyes, and no ears or nose to speak of. Apart from that, Korora recalls something important from his meditation experience - there are no details, just the words "BREASTO FIRE". The truck is, by Janna's estimation, more or less broken. The flames and the crash didn't hurt too much, but Neo's experiment has fried some sensitive electronics. It'll be very well if it'll be possible to start the engine, but all the onboard CPUs and control panels are beyond repair. Chaoticag's wooden sword is irrepairable as well, having been crushed by Rooster falling on it. Also, while gathering up Zako, you find what look to be two perfectly normal eyes. They unnerve everyone by turning to look at whoever's nearby.   
------------      
Environment:   Morning. The air is chilly. (non-moving characters will roll against freezing)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the Furnace. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Steel Quarterstaff:   Near the Furnace somewhere. Two-handed weapon. Deals blunt damage.   
Brown leather hold-all bag:   Somewhere near the Furnace. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
Heavy Hauler:      
+Bone Axe+:   In the cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the cabin. 25cm wide, 10m long.   
Rad-Man:   In the cabin. Mentally controlled. Can act as a radio or a mini-microwave. Highly reflective.   
Grey Mechanic's Kit:   In the cabin. Contents: mechanics tools, basic electrics tools, portable welding torch, set of binoculars.   
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northeast of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near the Hauler.   
Health:   Battered, Mild pain.   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   Dead?   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near the Hauler.   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near the Hauler.   
Health:   Bruised and battered. Mild pain.   
Equipment:   Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Near the Hauler.   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5282 on: October 22, 2009, 04:46:39 pm »

Quote from: Kashyyk
Location:   Near the Hauler.   
Health:   Unharmed.   
Temporary Status:   Deeply Entranced. (no dodge, physical actions impossible)   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Covered by mild burns. Mild pain.   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near the Hauler.   
Health:   Bruised, battered and scratched. Heavy burns on upper body and arms. Concussion (-1 mental). Some lacerations on the arms. Moderate pain (-1 mental, -1 physical).   
Equipment:   Aluminium Riot shield (left hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Near the Hauler.   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Temporary Status:   Unconscious (-2 physical)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near/On/All Over the Hauler.   
Health:   Splattered.   
Temporary Status:   Brainless: Some abilities are lost. Chance to regain them decreases with time. (0 turns)   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Near the Hauler.   
Health:   Bruised and scratched. Several large bruises that were not inflicted on him by Janna. Mild pain.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Spoiler: Qwerty's action (click to show/hide)
Quote from: Qwertyuiopas
Location:   Near the Hauler.   
Health:   Ribcage battered.   
Temporary Status:   Hands numb (-1 dex), Cold overall (-1 constitution)   
Equipment:   Underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
Location:   Near the Hauler.   
Health:   Unharmed. Cold.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near the Hauler.   
Health:   Battered, minor lacerations. Arms and body covered by medium burns. Severe pain.   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises. Mild pain.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
==============================
Welcome the new blood, Qwer'Ty the Dolean. Have fun.

Kashyyk is in a special state currently. Since he's not as disconnected, he will not be PM-playing, but his actions will be separated from the others'. To clarify, he is now inside his mind, in a Matrix-like environment that he imagined. It currently exists as an endless white expanse.
« Last Edit: October 22, 2009, 04:49:52 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5283 on: October 22, 2009, 04:56:04 pm »

Dum dee dum, reading through the update, just reee-aaaa-diii-eh?!
Quote
"BREASTO FIRE"
ROCKETTO PAUNCH!
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5284 on: October 22, 2009, 05:00:01 pm »

I thought the "Humongous mecha" + "Glowing symbol on the chest" combination should've ringed some bells from the get-go...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5285 on: October 22, 2009, 05:03:18 pm »

IT'S RUNG GODDAMMIT I DON'T CARE WHAT YOU THINK FIREFOX SPELLCHECKER IT IS RUNG GODDAMMIT!

Uh, anyway, I could think of several such mecha, but not one other BREASTO FIRE. They all have different names, like Chest Blaster or something.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5286 on: October 22, 2009, 05:11:08 pm »

Interestingly, I don't have the english package for the FF spellchecker. "Rung" is firmly affixed in my mind to a sturdy metal rod. And "BREASTO FIRE" is just the most blatant hint I could give at this point. The fact that I've been periodically playing SRW Alpha Gaiden for the last few days probably had a part in the choice as well.

Also: Action, maybe?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5287 on: October 22, 2009, 05:23:50 pm »

I'll try to gather Zako together, maybe trying to stimulate him into regenerating too if I can.

And as a noun, rung means:
1: A crosspiece forming a step of a ladder
2: A crosspiece between legs of a chair

It doesn't need to be made of metal, but stair rungs are the most common and your exposure to the word may well have mostly involved metal stairs.

As a verb it's the past participle of ring.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5288 on: October 22, 2009, 08:06:50 pm »

Woah....

Dude, I'm like god right now. As in, I'm EVERYWHERE. Try not to slip in me.  ;)

I pull myself together and shapeshift into human form.
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5289 on: October 22, 2009, 08:23:05 pm »

Well, I'm glad I was unconscious for that 1.  I really should just stay this way.

Join Kashyyk using TP.
Logged
All generalizations are false....including this one.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5290 on: October 22, 2009, 11:50:41 pm »

Wow, and I picked that action because I didn't think there was any way it could cause trouble.

I try to get a better understanding of how the human body works, so I can increase my strength and agility.
Logged
Decapitation - enjoy the difference

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5291 on: October 23, 2009, 05:26:02 am »

Well, when a person with pyrogenesis (Advanced pyrogenesis) gets an overshot on warming his hands, only one thing can happen. Combined with a 2 on collateral...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5292 on: October 23, 2009, 12:01:54 pm »

Simply put:

KA-BEWM!
Logged

LASD

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5293 on: October 23, 2009, 01:05:38 pm »

:'( My beautiful suit! My beautiful hat! They served me so well through all these worlds :'( Also, my working truck! 

I try to relax myself by meditating to make healing easier and the concussion go away.

« Last Edit: October 23, 2009, 01:08:36 pm by LASD »
Logged

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: RTD - Multiworld Madness Turn 160! Incendiary exponent.
« Reply #5294 on: October 24, 2009, 12:39:02 am »

Srsly, quit breaking shit! I mean, this is really getting kinda pathetic. You guys haven't gotten anywhere useful in several months, and you've almost exhausted all resources available to you... Gah, the adventure is liable to end here... Though you guys really need to get some making stuff skills... Pfeh. This world is going to kill you all...
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown
Pages: 1 ... 351 352 [353] 354 355 ... 409