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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 347 348 [349] 350 351 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409147 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5220 on: October 07, 2009, 01:33:54 am »

A few words on that Nightmare Fuel thing. To be susceptible to the effect, the target must have some form of deep fear. This will not work, for obvious reasons, on some creatures that can otherwise be considered sentient. Androids and robots without a real human soul behind them, mind-controlled or severely drugged individuals, eldritch abominations and greater demons will also usually be immune, or at least highly resistant. And of course the target must see Jay to get affected.
The overshot rule is fairly strict for this one, because it is really, very powerful. Have fun using it in crowded areas.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5221 on: October 08, 2009, 10:55:55 am »

Oh yeah, I also need an in-game action.

Uh.

I fix whatever mess the others make.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5222 on: October 08, 2009, 01:04:06 pm »

LASD and Korora still required. Kashyyk can change his action if he wants.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5223 on: October 08, 2009, 01:11:57 pm »

Yeh, I'll change.

First: I walk over to the truck and TK all the bits of glass back into place. I then fuse them there. (hopefully it will be transparent.
Second: I continue, doing the Windscreen last.

No cold truck journey for me!

Also, remind me to fix my lack of clothing when we have a spare moment.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5224 on: October 08, 2009, 01:45:35 pm »

Your appearance problems can be solved pretty much anytime. You're all metal, so...  with some heat and a sledgehammer...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5225 on: October 08, 2009, 01:54:26 pm »

Well, I'd rather do it myself when there isn't anything else to do.
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LASD

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5226 on: October 08, 2009, 02:34:06 pm »

I know the perfect the way to make someone go insane: I paralyse someone and then JK Nightmare Fuels him. Having no way to escape or look away, the victim will suffer massive mental damage.

I try to get everyone back on the truck, Frelock, JK and myself physically, others verbally. I want to get on the road!

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qwertyuiopas

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5227 on: October 09, 2009, 07:34:26 pm »

How is the turn coming?

Is it getting close to the world end yet?
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Eh?
Eh!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5228 on: October 10, 2009, 08:16:42 am »

The end of the world? Literally, it might. Game-wise, probably not too close. :)

The turn would've been going faster if all players were participating. Also, if I had my laptop. Can't get it out of the damn service for two weeks now - and it's still in diagnostics, even though even I know what exactly is wrong with it!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5229 on: October 11, 2009, 03:54:34 pm »

A'ight, I got the turn. It's a bit short for the wait.

------------      
Turn 158      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, former location of the hill "Andrea's Furnace"      
      
   Still in shock and disorientation, the group reassembles at their vehicle. Simon and Janna reluctantly return to their seats, and resume preparations for departure. LASD oversees the boarding, watching with slight concern as some of the people try to do something other than get on the truck.   
      
   Assisted slightly by Boksi, Kashyyk assembles pieces of the broken cabin glass on the ground and tries to merge them together using his telekinetic power. Either overconfident, or forgetting the latest manifestation of his powers, he instead manages to completely disintegrate the remaining glass shards, forming a cloud of silicate vapor that is blown away by the cold wind. LASD congratulates them on this development, and sends them to their places on the truck.   
      
   Meanwhile, Zako tries to wake Frelock by poking him with his tail. He is upset when this doesn't work and tries to practice some sound generation instead, but is quickly stopped by LASD, who reminds him of the recent events. Even more disappointed, Zako climbs onto the back of the hauler and draws pretty pictures in the air using the thinning silicate cloud.   
      
   Everything seems to be settled, and LASD begins to climb into the truck himself, but suddenly sees Neo poking at Jay's unconscious body with the electrified artifact staff. Shooing the playful feline away with the foil roll in the absence of a newspaper, he then drags Jay to the truck, but doesn't manage to get him into the cabin. Seeing his efforts, Janna pops her head out through the broken window.   
      
-Don't exert yourself, we ain't in a hurry. Whatever ye were fixing last time got broke again, so we ain't going anywhere until I get this baby to start.      
      
   Suddenly, Frelock jerks and moans in his seat, scaring the willies out of Simon. Swaying and staggering, the team cleric takes a step out of the cabin, and immediately plummets to the ground, landing beside Jay. He doesn't seem to be aware of his surroundings. LASD's attempts to shake or yell him into consciousness have no effect whatsoever, and Frelock thrashes for some more time before again becoming still.   
------------      
Background: [3+2]   There isn't anything interesting to look at, except the smoke columns in the distance have been completely blown away by wind.   
------------      
Environment:   Morning. The air is chilly. (non-moving characters will roll against freezing)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northwest of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Battered   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   ???   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near Andrea's Furnace (LV a3)   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Unharmed.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5230 on: October 11, 2009, 03:56:39 pm »

Quote from: Rooster
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Covered by mild burns.   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised, battered and scratched. Concussion (-1 mental). Some lacerations on the arms.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Temporary Status:   Unconscious (-2 physical)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Battered. Minor pain.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Bruised and scratched.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near Andrea's Furnace (LV a3). In the Hauler.   
Health:   Battered, minor lacerations. Mild pain.   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near Andrea's Furnace (LV a3). In the Hauler.   
Health:   Scarred all over. Mild pain.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
==========================
You really should pack up and get going. You're beginning to bore even me. And you do not want a bored GM in your game. >:)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5231 on: October 11, 2009, 03:59:16 pm »

I have a faint suspicion of what the GM can do when bored.
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Eh!

Frelock

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5232 on: October 11, 2009, 04:06:10 pm »

Indeed, we don't want you becoming bored; though you certainly don't make it easy for us to get going.

TK animate my way into the truck, using the senses of others (via TP) to guide my way.
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Sean Mirrsen

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Hey, it's not me. Well, not really me. Dice are dice.

Getting on the truck is a simple action, and as such it's free. Get your act together and get going anytime. Well, almost anytime. Now you have to repair the truck again (or sit back and let someone else do it, which is more likely to succeed).

If I'm not mistaken, I never got truly bored in this game yet. When I came close to it, you suddenly had to fight demonic armies, rampaging zombie hordes (though it kinda came with the setting), and a vicious fireball-throwing floating eye of doom. Not to mention some of the more explosive situations you've experienced.
« Last Edit: October 11, 2009, 04:13:02 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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I try to find some way to activate my bloodrage at will, without having to have large amounts of blood nearby.
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Decapitation - enjoy the difference
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