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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 346 347 [348] 349 350 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409155 times)

Frelock

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5205 on: October 05, 2009, 10:30:43 pm »

Bottom left?

If I was feeling cynical, I'd say I should be unconscious, but how about a meditative pose?

Or maybe in a TK bubble in the top center?
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Zako

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5206 on: October 06, 2009, 08:00:41 am »

I was going to say, how about floating overhead, but I was beaten to it.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5207 on: October 06, 2009, 08:36:39 am »

Something like this?
Spoiler (click to show/hide)
If anyone has any objections about their character, you should voice them before I start digitally reproducing the sketch.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5208 on: October 06, 2009, 10:33:24 am »

may i get my old maul? maybe on the ground near my feet.

Boksi

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5209 on: October 06, 2009, 01:28:54 pm »

Damn you, Sean Mirrsen! Damn you and your secret communist mind control powers!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5210 on: October 06, 2009, 01:41:13 pm »

Which powers would that be?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5211 on: October 06, 2009, 02:02:27 pm »

I just told you! The secret ones!

Vote Sean Mirrsen.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5212 on: October 06, 2009, 05:29:34 pm »

This one is noticeably shorter, but no less packed with overshots. Kept damage to a minimum though.

The narrative is a little bland today. The fact that it was written between 01:00 and 03:00 may have had something to do with it.

And Boksi, go pray to some dice gods or something. "Your rolls are bad lately" is something of an understatement.
------------      
Turn 157      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Former location of the hill "Andrea's Furnace".      
      
   Slow and sluggish from the cold, the team begins to climb up onto the vehicle. The cabin welcomes its passengers with cozy warm air, much to the disappointment of Zako who would be forced to ride in the open because of his size. He still helps LASD shove Frelock's unconscious body into the cabin, but doesn't climb on himself. Instead, he moves to a safe distance and attempts to practice his air powers in an entirely new fashion.   
      
   The cabin of the truck was beginning to get crowded. Janna at the wheel, Kashyyk and Simon next to her, Frelock, Jay and LASD in the back. After Janna pushed a few buttons, the powerful climate-control system of the vehicle kicked in, and kept the air at a very comfortable temperature despite the cold outside. Jay relaxed a little (running around in the cold in just metal and underwear isn't really comfortable), and tried to focus his thoughts to find out any unused abilities his body may yet offer. Many chaotic images run through his mind as he probes his brain for anything the Great God of Blood may have granted to him. The journey takes him into the dark depths of his subconscious, where unnamed things lurk in the shadows. Though sceptical at first, he soon discovers traces of knowledge that he has not yet come upon, and becomes genuinely anxious. Following the traces to a particularly dark and menacing corner of his mind, he finally finds what he seeks. Four abilities granted to him by the God of Blood, one of which he has already discovered. Noting the ability to gain strength from injuries that he already suspected, he moves on and finds a more curious one that heightens his reflexes when grossly outnumbered. The last shred of knowledge he finds is shrouded in mystery, as if his own mind tried to forget what it could do. Anxious and impatient, Jay pours his will into the memory, and focuses his essence to bring the dormant ability forth!!!   
      
   Up to that moment, everything was alright for Simon. He was leaning back in the rough, but comfortable seat, enjoying the warm breeze from the front deflector, paying scarce attention to Janna's hands poring over the control panels, and casually glancing back at the strange people behind him. He did not expect to see what he saw when he looked at the back seats this one time. And it paralyzed him with fear. A writhing mass of green and purple tentacles surrounding a single giant bloodshot eye, floating freely in the small space in the back of the cabin. The long, slimy appendages spread wall to wall, floor to ceiling, they seemed to suddenly grow spikes and mouths in completely random places. The other people seemed unaware of the abomination, even as it coiled its tentacles around their bodies. As a sudden mighty surge, the survival instinct smashed into Simon's brain and snapped him out of his stupor.   
      
-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!      
      
   With strength given him by gallons of adrenaline, he shoves Kashyyk out of the cabin and runs away from the truck with speed even Neo would find quite impressive. Already standing on the truck's bed, Rooster, Chaoticag, and Neo exchange puzzled looks. Suddenly, more screams are heard from the cabin.   
      
   Not quite jumping out, rather bursting through the cabin's reinforced side window, LASD tumbles to a stop on the ground and tries his best to crawl away, not having enough mind to even try and stand up. He is shortly followed by Janna leaping out the driver's door and madly dashing into the distance. Everyone is quite confused.   
      
   Jay opens his eyes. The world seems strangely distorted to him, but everything is otherwise normal. He looks at himself, notices no change, and decides to look about. LASD is next to him, looking out the window. Simon and Kashyyk are out front, doing much the same. Simon looks back at him and suddenly pales. Jay stares back. Simon suddenly freaks out and jumps out through the door, taking Kashyyk with him. LASD and Janna jump up in their seats, and follow Simon's back as he runs. They turn to Jay with a puzzled look, but pale themselves and quickly vacate the cabin in a similarly rapid fashion.   
      
   More alarmed than confused, Jay climbs out of the truck. Then all hell breaks loose. Rooster, Chaoticag, Neo, Boksi, even Korora, all simultaneously scream when they see him. Whatever Zako was experimenting with reacts with the screams, and suddenly breaks out of control, exploding into a deafening shockwave! The remaining windows in the Hauler shatter, leaving only the protective metal nets. Rooster, Neo, and Chaoticag are blown off the flatbed, partially by their own will. The deafening amplified screams penetrate through Jay Kayell's brain and make him drop unconscious. Where everyone had just a second ago seen a hideous abomination, each his own, there now was only Jay Kayell's unconscious body.   
      
      
   After several minutes, things finally settle down. Nobody got physically injured, but the frightening experience has brought forth the deep, hidden fears of every team member. In addition, Zako's little experiment with sound generation has severely affected everyone in the vicinity and caused some damage to the truck. Bye-bye climate control.   
------------      
Background: [3+2]   The smoke columns to the south and northwest begin dissipating. Bitterly cold wind begins blowing, bringing great dark clouds that promise rain. Kashyyk notices a very faint glitter somewhere in the north.   
------------      
Environment:   Morning. The air is chilly. (non-moving characters will roll against freezing)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northwest of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered   
Temporary Status:   Disoriented (-1 physical), Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   ???   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near Andrea's Furnace (LV a3)   
Health:   Chest slightly singed. Numerous dents on the armor.   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed.   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed.   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5213 on: October 06, 2009, 05:35:43 pm »

Quote from: Rooster
Location:   Near Andrea's Furnace (LV a3)   
Health:   Covered by mild burns.   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised, battered and scratched. Concussion (-1 mental). Some lacerations on the arms.   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Temporary Status:   Unconscious (-2 physical)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered. Minor pain.   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised and scratched.   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered, minor lacerations. Pain (-1 mental)   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near Andrea's Furnace (LV a3)   
Health:   Scarred all over. Mild pain.   
Temporary Status:   Disoriented (-1 physical)   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
==================================
The PM-players will have to wait a little again, I haven't done their actions yet.

Do inform me of any errors in the status. I may have well missed something.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5214 on: October 06, 2009, 05:37:51 pm »

I've really got nothing.

I use a combination of TK and TP to animate my body whilst asleep.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5215 on: October 06, 2009, 05:39:25 pm »

Yeah, you should go pray to some sort of dice god too, Frelock. There aren't any smelling salts at hand, or you might have been woken up with them. Alternatively, ask someone to help.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5216 on: October 06, 2009, 05:49:31 pm »

Very..... unexpected.

Best part of my day though.
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Boksi

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5217 on: October 06, 2009, 06:03:41 pm »

...Excuse me, I'm going to fetch a die, a goat skull, a pint of blood and some candles.

Not in-game, of course, but IRL.
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Zako

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5218 on: October 06, 2009, 08:26:03 pm »

Good god...

Promise not to do that in the future with us around, right JK? Sorry for the shockwave everyone, we have to get used to the cold now it seems.

I wake up frelock and then practice with sound generation again.
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Jay Kayell

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Re: RTD - Multiworld Madness Turn 157! Did You Just Morph Into Cthulhu?
« Reply #5219 on: October 07, 2009, 12:37:40 am »

I can't come up with words to sufficiently describe my feelings about this turn of events, other than 'Wheeee!'

I try to wake up and go to the truck, and herd the others there too so we can get going.
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Decapitation - enjoy the difference
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