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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 345 346 [347] 348 349 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409177 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5190 on: October 03, 2009, 02:43:46 pm »

Quote from: Kashyyk
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Near Andrea's Furnace (LV a3)   
Health:   Covered by mild burns. Pain (-1 mental).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised, battered and scratched. Concussion (-1 mental). Some lacerations on the arms.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered. Pain (-1 mental).   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised and scratched. Mild pain.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered, minor lacerations. Pain (-1 mental)   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near Andrea's Furnace (LV a3)   
Health:   Scarred all over. Pain.   
Temporary Status:   Weak from blood loss (-1 physical)   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
====================================
The PM-players will have to wait a little bit, I haven't got their statuses in order yet.

Despite the statuses showing you all "near Andrea's Furnace", this just means you're all together and ready to set off whenever you please. You can let Janna drive, too.
« Last Edit: October 03, 2009, 02:54:03 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5191 on: October 03, 2009, 05:45:38 pm »

I get in the choppa truck, and try to figure out what all my abilities do.
Logged
Decapitation - enjoy the difference

Boksi

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5192 on: October 03, 2009, 07:52:28 pm »

...I go sulk a short distance away and try to collect my thoughts.

Also, isn't Svalbard just a tiny hellhole of an island to the far north made out of pure, concentrated Siberia?
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Frelock

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5193 on: October 04, 2009, 01:42:51 am »

Pretty much.  I think Sean probably meant Asguard, the norse mythological land of the gods, but Svalbard is as good an afterlife as any for a burrowing dwarf.

I probe my conscious for a mechanism which would help me wake up.

Also, could someone help me into the truck?
Logged
All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5194 on: October 04, 2009, 03:45:06 am »

I didn't mean anything, I just used Kashyyk's text. He could've said "Valhalla" or "The Land Beyond the Great Sea" and I likely wouldn't mind. Well, maybe I would if it was the latter. Kinda elven stuff.
« Last Edit: October 04, 2009, 03:51:36 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5195 on: October 04, 2009, 10:27:47 am »

I put frelock in the truck, make sure he wont fall out and then practice vibrating air molecules to produce sound.
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korora

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5196 on: October 04, 2009, 12:24:29 pm »

I'll try to herd everyone to the Hauler and get us en route to the Jags.
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DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5197 on: October 04, 2009, 01:05:46 pm »

I've been trying to withhold this particular bit of advice, but will you maybe do something about the bats? Or the one bat you know to be alive, at least?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5198 on: October 04, 2009, 02:04:16 pm »

How many people are on AI, and why?

If it's laziness(their's)....
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Eh?
Eh!

EOTistatron

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5199 on: October 04, 2009, 02:08:18 pm »

I glad to see you encourage that, Sean, since it warrants taking care of, but I'm curious why. Are you just a tad OCD and don't want to leave those sorts of loose ends around, or is there some reason that Boksi/the party would want to get rid of them?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5200 on: October 04, 2009, 02:17:01 pm »

Chaoticag and Rooster are on GM-AI because they left. Gantolandon and Neo are on perma-RTTAI because they're missing. Korora was on AI recently because he failed to post.

For this turn, we still need LASD and Kashyyk. Kashyyk's second action got used along with the first. Also, I should mention that we should be running something close to camp-length turns now.

@EOTistatron: I don't know. I think it doesn't feel right when players overlook obvious opportunities. The bats, obvious or not, are NPCs that currently sit there, being completely useless. Even more so than, let's admit it, Kosak was. And they cost 3 summon tiles each, if I'm not mistaken.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5201 on: October 05, 2009, 01:50:23 am »

I rather like the turn description becoming even more short story-like.

I get myself and Frelock on the truck.

Off we go!
Logged

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5202 on: October 05, 2009, 06:16:34 am »

All actions set and rolled for. Kashyyk can still change his if he wants.

This turn keeps up the crazy. Korora's efforts are going to be quite in vain. And Rooster is lucky to have his little disability.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5203 on: October 05, 2009, 10:37:07 am »

I'm here.

That writing was beautiful.

Anyway,
First: I get into the front passenger seat of the truck, and stare at where the enemy base is meant to be.
Second: I enter a trance (ala matrix) and learn as many different martial arts as possible, perfecting one before moving to the next.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5204 on: October 05, 2009, 02:25:22 pm »

Another sketch update:
Spoiler (click to show/hide)
I really should do something with Rooster's hair. And arms. And general design.
The two to the left are Gantolandon and Chaoticag. Kashyyk uses his formerly discarded RPG-7 to, well, "cover up". The only remaining problem is where to put Frelock.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 345 346 [347] 348 349 ... 409