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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 344 345 [346] 347 348 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409186 times)

zchris13

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5175 on: September 30, 2009, 04:59:53 pm »

Use stupidly long censor bars.
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Frelock

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5176 on: September 30, 2009, 05:02:27 pm »

Put them in the back, then.

Or you could have us just randomly find some loincloths on the ground.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5177 on: October 01, 2009, 06:41:54 am »

Heh. I'd prefer zchris's method, for humorous value.

And speaking of humorous value:
Spoiler: Shield your eyes! (click to show/hide)
Do report anything you consider out-of-place or inappropriate.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5178 on: October 01, 2009, 03:41:31 pm »

No comments? Alright.

Here's an update with some more details.
Spoiler (click to show/hide)

And yes, the turn is also underway.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

zchris13

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5179 on: October 01, 2009, 03:53:07 pm »

Looking good!
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Boksi

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5180 on: October 01, 2009, 03:56:07 pm »

The big guy is korora, right?

Those are some looooong arms.
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[HAMMER:HAMMER:HAMMER]

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[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5181 on: October 01, 2009, 04:07:44 pm »

And a biiiiiig sword.

and a biiiiiig marshmallow...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5182 on: October 01, 2009, 04:31:27 pm »

Am I on there yet?
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Frelock

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5183 on: October 01, 2009, 05:37:44 pm »

I take it the fellow in the bottom with the staff is Kosak?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5184 on: October 02, 2009, 02:17:50 am »

Yes. I decided an odd haircut like that would fit a dwarf. I don't have any specific description for Elica either, but I suspect bright-colored long braided hair would work.
Then there's the other obstacle, having at least partially gotten over perspective, proportions, hands and feet, I'm still largely inept at drawing faces. So expect yourselves to be ever so slightly ugly. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5185 on: October 02, 2009, 07:34:04 am »

By the way, can I have a bit of wind blowing around me? A mini tornado in the palm of my hand might be nice or something like that.

Nice drawing skills on the huge mech. Love the huge marshmellow.  :D
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korora

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5186 on: October 02, 2009, 11:57:40 pm »

Blargh, sorry, I just found this tab where I had clicked 'reply' but hadn't actually typed anything up.

If it's not too late, I'll try to herd everyone to the Hauler and get us en route to the Jags.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5187 on: October 03, 2009, 09:04:45 am »

Posting to keep you posted, so to say. The turn is still being made. I'd like to spoil you some things, but the details are still being worked out. You can be sure, however, that this is going to be a very epic turn. The rolls could have been better at places, but you scored a jackpot where it counted. There are eight rolls of {6} this turn, paired together in 4 actions. You can pretty much guess what kind of epic crazy is going to happen.

Also, update:
Spoiler (click to show/hide)
« Last Edit: October 03, 2009, 11:09:50 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5188 on: October 03, 2009, 02:27:00 pm »

Posting this so that whoever's online doesn't go away soon.

Forewarning: prepare for a good long read. The text file with the turn clocks in at a hefty 12KB. Sorry, felt like writing something long, elaborate, and filled with dialogue.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 156! Saramrakust Kosak.
« Reply #5189 on: October 03, 2009, 02:42:05 pm »

------------      
Turn 156      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, former location of the hill Andrea's Furnace.      
      
   The sad procession slowly moved away from the Furnace, Kashyyk at the front, Zako and LASD in the rear, Rooster carrying Kosak's dead body in his hands. There were no instruments for music, and nobody felt it appropriate to hum or whistle a funeral march, so only the faint rustle of the cold wind filled the air as they walked. Simon and Janna were also silent, following the funeral train with their eyes before walking off toward the waiting truck.   
      
-Let's stop here.      
      
   Kashyyk looked at the great uneven expanse before him. "Here" was as good a place as anywhere else the eyes could see. He stopped and motioned the others aside. "I'll dig."   
      
   Summoning forth all his strength and skill, Kashyyk slammed his steel fist into the ground, expecting the soft soil to offer little resistance, but his mighty thrust has suddenly met a solid slab of rock under a thin covering of dust. With a resounding KRACK and a deep rumble, the ground in front of him begun to collapse! Rooster and LASD jumped back, but they were not endangered either way. Zako tried to grab Kashyyk and lift off, but was greatly surprised by the steel man's actual mass, and was quickly dragged down into the forming cavern. When the debris stopped falling and the dust settled, he found himself, astonishingly unharmed. The rocks next to him rumbled, and Kashyyk emerged from under them, unharmed as well and just as greatly surprised, for they were standing in the middle of a massive geological curiosity. The small cavern they fell into was but a ledge, a cavity in the corner of a massive underground hall. The faint green sunlight reflected off crystallic columns and great slabs of dark stone, filling the cavern with twinkles of shimmering light. It was astoundingly beautiful.   
      
-Hey! Are you all right? Need any help in there?      
      
   LASD sounded worried.   
      
-No! I mean yes! I mean we're all right and don't need help! Get down here, you have to see this!      
      
   Using the sloping walls and piles of debris, Rooster and LASD carefully slid down into the cavern. The sheer size and beauty of the place struck them deeply, and they all stood there for a while, admiring the sight. Zako was feeling left out. And growing impatient. "Look, can we just get on with it? I don't want to sound cold, but we have to get a move on. I can't see any reason to stay here longer." The others sighed and gave him a painful look."What?"   
      
   Kashyyk shook his head and looked back at the great cavern in front of them.   
      
-He would.      
-Then, what? Do we do it here?      
      
   The question remained unanswered. Kashyyk, Rooster and LASD began their descent into the darkness.   
      
-Fine. I'll keep watch here then.      
      
   Mentally flipping the selector on his headband to visible light, Kashyyk made his hand into a powerful flashlight that immediately illuminated the entire cavern. Rock crystals formed entire forests along the rim of the great cave, in the center of which was a single great rock, white as the snow. Using his knowledge of the stone, Kashyyk carefully trod down, picking his way through the crystalline columns, and Rooster and LASD followed his steps as best as they could. For several minutes they walked this way until they finally reached a clearing. Lesser rock crystals and jagged obsidian monoliths made it no less easier to walk through, but they were wider apart, and Rooster's shell didn't get stuck quite as often.   
      
      
      
   Zako was getting bored. Looking at faint heat signatures in the distance proved sub-par for entertainment, and he decided to get out onto the open air to get some practice. On the surface, there was at least more room. Glancing back at the Furnace, Zako could see that just about everyone else was ready to go. Jay and Chaoticag were the only ones he could see away from the truck. When he turned his eyes back to the cavern entry, he was rather spooked to suddenly see the Mii'Ari, standing right next to him.   
      
-Whoa! Sneaky, you.      
-Heh. I only do what comes natural. What goes on down there?      
-I think they decided to bury the dwarf, Kosak, in that cavern.      
-An underground grave? Curious. But, suppose it collapses?      
-Why would it?      
-I don't know. Just curious. Anyway, what are you doing, keeping guard?      
-Nah. Can't see a thing in there, so I got out to throw some wind.      
-I see. Practice, hm? How about you toss some rocks around? With the wind? Might make a good weapon. Ok, good luck, return soon!      
      
   Zako looked at Neo's back as he ran away toward the truck. "Strange guy. I wonder if they're all like that? Can pitch a good idea though."   
      
      
      
   The trip through the crystal and stone pathways was exhausting. For LASD's legs, at least. Kashyyk bravely led the way, and they followed suit until they reached the great white stone in the middle. Somewhat blocky, a little rough, this was nevertheless a most astonishingly beautiful obelisk, made of a stone none of them could recognize.   
      
-There. We do it here.      
      
   Kashyyk pointed at the base of the great stone, and began digging. The ground near the obelisk was rocky, hard, but it became the usual soft clay just a foot down. In just a few minutes, the grave was ready.   
      
-Okay, let's lower him. Carefully, now.      
      
   Ten hands slowly lowered the dwarf to the bottom of the grave. He rested on a roughly-hewn obsidian slab that Rooster managed to pry off a nearby monolith, his hands on his chest still holding his weapon and his sock. More obsidian slabs were laid, forming the walls of the tomb, and Kashyyk placed seven rock crystal clusters around Kosak. Then, another slab of obsidian finally covered the dwarf's grave, and the soil was put back in its place, forming a burial mound that would have made any dwarf proud. Kashyyk, LASD, and Rooster stood together in silence. Finally, Kashyyk broke it.   
      
-We should write something. This stone is as good a tombstone as any.      
      
   He went to the great white stone and lifted his hand to start writing, but fate intervened in its usual fashion. A great rumble echoed through the cavern, seemingly infinite in its resounding magnitude. Tiny rocks began to fall from the ceiling, followed by bigger and bigger ones.   
      
-The ceiling! The cavern is collapsing! RUN!      
      
   They raced along familiar paths, as fast as legs would carry them. Rooster allowed LASD to ride him, and Kashyyk no longer picked his way through the beautiful columns, instead smashing through them with his steel body. Crystal splinters flew everywhere. Rocks and giant crystal formations dropped from the ceiling and shattered into geptillions of tiny shards, adding to the mayhem and taking out huge sections of the crystal forest. LASD covered his face with his shield, and Rooster did his best to cover his eyes as he ran, hoping that none of the great crystalline bombs would fall on him.   
      
   When they finally neared the exit, they allowed themselves a half-second to look back. The obsidian monoliths lay shattered, the crystal forest was gone, and only the obelisk remaind. Rocks from the ceiling kept falling onto the great white stone, but did not harm it. Seconds before the ceiling completely fell and buried Kosak's grave for all time, Kashyyk, Rooster and LASD leaped out of the cavity onto the clear ground.   
      
   The soil sagged and formed a crater where the cavern had been, dry clay sipping away through countless cracks and fissures in the stone below. Near it, a very conspicuously tired snakeman tried to make it seem that he had nothing to do with the collapse. Kashyyk was beyond consolation. He fell to his knees, and muttered.   
      
-All that beauty... gone...      
-Don't worry. At least we gave him a good funeral.      
      
   LASD tried to sound neutral, but he also felt sadness, something beyond mere disappointment of a ruined result of hard work. Suddenly, a glint of white caught his eye.   
      
-Hey, look! Kashyyk, look! Over there, in the crater!      
      
   As the seeping soil slowly disappeared into the cracks, a small mound appeared in the center of the crater. It grew and grew as the soil disappeared, and finally it started to seep off the sides as well, revealing the brilliant white edges of the obelisk. The white stone survived the great collapse, and stood now above the ruin, appearing as a foot-high slab of rough whiteness. Kashyyk rejoiced, and ran towards it like a madman. Nobody could stop him even if they tried.   
      
   After all was done, the team reassembled at the hauler. Zako looked a little guilty, Neo looked a little sneaky, and Kashyyk, LASD, and Rooster looked more than a little tired. While they were away, Chaoticag almost managed to kill himself with his healing but survived with no ill effects in the end, Boksi got a headache, and the others managed to assemble and prepare the truck for departure. They could leave anytime they wanted. For Kashyyk, this was all irrelevant. He was happy with his work, for from now on, anyone who looked at this planet and found this place, could see a massive slab of engraved stone in the middle of the desert. A slab of stone covered with images of axes, fortresses, and burning socks. A slab of stone upon which it is written, in languages of Men and Dwarves:   
      

SARAMRAKUSTLAM KOSAK SIDASIN LOKUMZUDEN      
ZUDEN NOGZULBAN ZIRILZANEG SOLOZ      
UDOSURNUT ESHONBABINIKOR      
SVALBARD ESHONIRBOM      

      
HERE LIES THE DWARF      
KOSAK SIDASIN LOKUMZUDEN      
KEEPER OF NOGZULBAN ZIRILZANEG SOLOZ      
      
HE SERVED HIS ALLIES WELL      
MAY HE LIVE WELL IN SVALBARD

   
------------      
Background: [1+2]   Nobody sees anything important.   
------------      
Environment:   Morning. The air is chilly. (non-moving characters will roll against freezing)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northwest of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered, Mild pain.   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   ???   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near Andrea's Furnace (LV a3)   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 344 345 [346] 347 348 ... 409