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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 342 343 [344] 345 346 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409150 times)

Boksi

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5145 on: September 21, 2009, 11:45:58 am »

I'll play the part of medic for now. At least the explosions won't be too big that way.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5146 on: September 21, 2009, 12:24:57 pm »

Damn Sean, your right. I need a willing volunteer.

Thank you Janna!
Logged

LASD

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5147 on: September 22, 2009, 01:13:48 pm »

I try to get someone to heal me (and carry on fixing the truck.)

Maybe this one will get on the road.
Logged

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5148 on: September 23, 2009, 01:11:46 pm »

Alright, a tiny setback here. My laptop died. Again. Second time this year. Not surprising, too - the warranty ran out just after I sent it for repairs the first time. I'll try to continue on the desktop, but since I can't take it to the dacha...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5149 on: September 23, 2009, 01:18:03 pm »

You need to pdate your sig Saen. Unless back in Russia your still doing turn 148.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5150 on: September 23, 2009, 01:21:30 pm »

Yeah, maybe I should. I don't visit my profile often. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5151 on: September 27, 2009, 06:09:06 am »

Wow, we're down on the bottom of the first page. Not too good of a position, so let's get a bump in.

Gantolandon and Neo seem to have gone AWOL as well, so they're on automatic AI until they return. I've got a little progress on the turn.

The truck is intact so far, and there was some healing done, but the turn is still rather boring. Get a move on, already!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5152 on: September 27, 2009, 01:30:43 pm »

I gotta go sleep now, so I can't post statuses right now. Here's the turn text and rolls though.

------------      
Turn 155      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Former location of the hill Andrea's Furnace.      
      
   A thick silence envelops the blasted land, with nary a breeze to upset the air. The temperature steadily drops, even as the morning sun tries its best to warm the ground with its cheerful greenish rays, and the team's morale seems to drop along with it.   
      
   Zako wanders around, seemingly aimlessly, but his eyes scan the ground intently. He can't help but notice that just about everyone else is either lying down or standing still, as if a great apathic curse has been brought upon the group. A quick glance at LASD dismisses the first suspicions - Mr.Apathy is himself sitting on the ground, looking bored while someone with a weak heat signature - probably Boksi - does something to his broken arm. Chaoticag, Jay, and Frelock lie about as if there's nothing to do; the latter at least has the excuse of being unconscious. Simon and Janna are both on the ground as well, resting their injuries. Rooster stands stiff as a statue, staring into the distance where Korora is punching out dints in the truck's hull. The real statue is more active, administering some healing to Simon's injuries. Zako continues his search.   
      
   After a while, he notices an odd glint in the ground and approaches it. Though it is hard for him to see details, Zako recognizes the small stone statue carved by the dwarf, broken in twain by the raging storm.   
      
   -Oh no.   
      
   Focusing his powers in front of him, Zako blasts the ground with a concentrated jet of wind, lifting a great cloud of dust. Realizing it's not going to be enough, he lifts himself off the ground and directs the wind downwards, creating a great crater in the soft clay. The dust gets in his eyes, and he quickly disperses it with a wave of his hand. The sight he sees makes him feel sadness and guilt.   
      
   In a shallow ditch formed by the still undisturbed clay, there lay the motionless body of Kosak Sidasin Lokumzuden, former Keeper of Nogzulban. The blood mixed with the clay, creating a dark crimson carpet under the dwarf. His stiff hands firmly clutch the iron staff he used as his weapon, as well as the blood-soaked sock of the deceased clanner.   
------------      
Background: [1+2]   Everybody is in too bad of a mood to look about.   
--------------

You can guess that not much has happened. The truck is in a drivable state now, more or less. Korora got some Engineering progress. Jay is completely healed but dizzy, Simon is almost unharmed, LASD's arm is no longer broken but most other damages are in place.

Also, this:
Spoiler (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 155! (preview) "...has bled to death."
« Reply #5153 on: September 27, 2009, 01:40:10 pm »

Wow, managed to go from very interesting to completely uneventful in a single turn?

I hope that the uneventfulness can be counterbalanced by more frequent updates...


Reading this has become almost as important as various webcomics, though updating more sporadically...
Logged
Eh?
Eh!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! (preview) "...has bled to death."
« Reply #5154 on: September 27, 2009, 01:44:18 pm »

Well, considering the source of the "interestingness"... ;)

And yeah, updates are real sporadic. Now that 4 players are on perma-AI though, it might be slightly easier. Then again, maybe not. You really should jump into some sort of action. I was hoping Gantolandon could liven things up a bit, but he went AWOL and RTTAI doesn't do much of a good job.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 155! (preview) "...has bled to death."
« Reply #5155 on: September 27, 2009, 03:33:08 pm »

I shall attempt to get rid of the dizziness by way of some meditation, and search for any hidden powers that I may have while I'm at it.
Logged
Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness Turn 155! (preview) "...has bled to death."
« Reply #5156 on: September 27, 2009, 09:35:48 pm »

Alas, Kosak!  You too have gone, like Elica, a mere passing voice in the wind.  I fear for our new freinds.

Strengthen my mind so I never have to black out from pain or injuries again.

Could someone carry me to the truck, please?
Logged
All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5157 on: September 28, 2009, 03:18:21 am »

Alright, here goes the full turn.

------------      
Turn 155      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Former location of the hill Andrea's Furnace.      
      
   A thick silence envelops the blasted land, with nary a breeze to upset the air. The temperature steadily drops, even as the morning sun tries its best to warm the ground with its cheerful greenish rays, and the team's morale seems to drop along with it.   
      
   Zako wanders around, seemingly aimlessly, but his eyes scan the ground intently. He can't help but notice that just about everyone else is either lying down or standing still, as if a great apathic curse has been brought upon the group. A quick glance at LASD dismisses the first suspicions - Mr.Apathy is himself sitting on the ground, looking bored while someone with a weak heat signature - probably Boksi - does something to his broken arm. Chaoticag, Jay, and Frelock lie about as if there's nothing to do; the latter at least has the excuse of being unconscious. Simon and Janna are both on the ground as well, resting their injuries. Rooster stands stiff as a statue, staring into the distance where Korora is punching out dints in the truck's hull. The real statue is more active, administering some healing to Simon's injuries. Zako continues his search.   
      
   After a while, he notices an odd glint in the ground and approaches it. Though it is hard for him to see details, Zako recognizes the small stone statue carved by the dwarf, broken in twain by the raging storm.   
      
   -Oh no.   
      
   Focusing his powers in front of him, Zako blasts the ground with a concentrated jet of wind, lifting a great cloud of dust. Realizing it's not going to be enough, he lifts himself off the ground and directs the wind downwards, creating a great crater in the soft clay. The dust gets in his eyes, and he quickly disperses it with a wave of his hand. The sight he sees makes him feel sadness and guilt.   
      
   In a shallow ditch formed by the still undisturbed clay, there lay the motionless body of Kosak Sidasin Lokumzuden, former Keeper of Nogzulban. The blood mixed with the clay, creating a dark crimson carpet under the dwarf. His stiff hands firmly clutch the iron staff he used as his weapon, as well as the blood-soaked sock of the deceased clanner.   
------------      
Background: [1+2]   Everybody is in too bad of a mood to look about.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   ???   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near Andrea's Furnace (LV a3)   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Arms and lower body covered with light burns and some scars. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   ???   
Health:   ???   
Equipment:   Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5158 on: September 28, 2009, 03:19:38 am »

Quote from: Rooster
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Covered by mild burns. Pain (-1 mental).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised, battered and scratched. Concussion (-1 mental). Some lacerations on the arms. Light bleeding.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Temporary Status:   Dizzy from blood loss (-1 physical)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered. Pain (-1 mental).   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised and scratched. Mild pain.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Near Andrea's Furnace (LV a3)   
Health:   Dead. Died of blood loss from open wounds.   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered, minor lacerations. Moderate Pain (-1 mental, -1 physical)   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near Andrea's Furnace (LV a3)   
Health:   Scarred all over. Pain.   
Temporary Status:   Weak from blood loss (-1 physical and dodge)   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 155! "...has bled to death."
« Reply #5159 on: September 28, 2009, 10:47:01 am »

It is time, my friends, for a funeral.

First: I dig a grave for Kosak, If possible I also find a sheet of metal and hammer the Words
'Here Lies Kosak Sidasin Lokumzuden, Keeper of Nogzulban. He died serving his allies. May he live well in Svalbard.'
Second: Find my metal as above, or I bury Kosak and place his 'headstone'.
Logged
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