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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 341 342 [343] 344 345 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409127 times)

zchris13

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5130 on: September 17, 2009, 02:38:30 pm »

Have someone else wade through it.
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qwertyuiopas

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5131 on: September 18, 2009, 06:30:56 pm »

How much something was done, and how much is left? I think that this world has reached a climax(or at least a momentary exciting part) and can't wait to read more. CAN'T. WAIT.
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Eh?
Eh!

eerr

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5132 on: September 18, 2009, 08:20:50 pm »

How much something was done, and how much is left? I think that this world has reached a climax(or at least a momentary exciting part) and can't wait to read more. CAN'T. WAIT.
not halfway done, and maybe not even close to halfway done.

btw, i'm lurk-following this because of , uh, -ness
« Last Edit: September 19, 2009, 12:23:32 am by eerr »
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Kashyyk

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5133 on: September 19, 2009, 04:44:39 am »

You mean cos it's awesome don't you?
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zchris13

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5134 on: September 19, 2009, 03:22:58 pm »

I mean because it's awesome.

Don't think about it. It makes sense.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5135 on: September 20, 2009, 02:14:10 pm »

------------      
Turn 154      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, southern hemisphere, the remains of the hill "Andrea's Furnace".      
      
   A cold wind descends on the team as they hurriedly bring themselves together and start packing for the long trip. With LASD's guidance, Korora carefully pulls the Hauler from the depths. Together, they proceed to repair the machine, which turned out to be in a much better shape than originally estimated by LASD. The frame was bent out of shape, and the cabin has suffered some cosmetic damage, but the vehicle was clearly built to last - even the humongous battering it has received did not render it completely inoperable. A fact that LASD had to find out the hard way, by getting caught in the drive belts of the massive engine when he inadvertedly hard-wired its ignition. Suffering a broken arm, a concussion, and a large amount of skin damage, he was nevertheless able to emerge from the engine bay and even joked a little on the ridiculous survivability of the machine, before going off to get healing. He was going to be in for a hell of a disappointment though.   
      
   With the team cleric out cold, and Andrea and Gantolandon unaccounted for, only a few people could perform any healing worth a mention. Jay Kayell couldn't summon enough concentration to heal himself, and only his healing factor saved him from losing some important bits when Boksi tried to TK Heal his pelvis. Rooster barely balanced on the edge of consciousness as his body regenerated itself, and Chaoticag was busy coughing up buckets of dirt. Only Kashyyk's adamant (well, iron) will was sufficient to get any healing done at all, and it all went into Chaotic's injuries. The miserable atmosphere began to take its toll on morale as well. Neo's playful feline mind could no longer tolerate the dark weather and grim surroundings, and slowly shifted into delusions. Thinking it would be a good idea to practice shooting a laser gun on Korora, Neo took out his laser sidearm and aimed at the preoccupied mechanical back; only a timely intervention by LASD's power of persuasion prevented a breakout of needless violence in the team's ranks.   
      
Above the remains of "Andrea's Furnace"      
      
   Though the air was cold, the familiar feel of flight was soothing to Zako. Spreading his leathery wings, he allowed the currents of air he was creating to lift himself upward, above the misery of his earlier mishap's aftermath. A little too late he noticed that he got carried away - already he was getting close to the bitterly cold current of air that borne the dark clouds of the approaching storm. But he relaxed, and the soft cushion of air under his wings allowed him to gracefully descend.   
      
   As he was gliding down to the surface, Zako tried his best to look into the distance and find out the reason for the recent destruction. But it was no use. His heat vision, while excellent for hunting during the night, was pitifully useless for looking far into the cold plains of alien planets. At best, he could see faint blotches of heat somewhere far, but there was no hope of seeing details. The thought of a wasted opportunity saddened Zako, but he could not allow such things to bother him. Brushing the thought away, he continued his descent, and landed safely a few minutes later.   
------------      
Background: [3+2]   It doesn't take long for the team to put two and two together. Zako's tale of heat sources from two directions, and two massive pillars of smoke, easily added up with the old saying. Some pretty big fires had to have started in those locations to produce such great smoke. The sites would probably be worthy of investigation.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   ???   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near Andrea's Furnace (LV a3)   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Arms and lower body covered with light burns and some scars. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   ???   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
« Last Edit: September 20, 2009, 02:23:28 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5136 on: September 20, 2009, 02:20:28 pm »

Quote from: Rooster
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Covered by mild burns. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised, battered and scratched. Left arm broken. Concussion (-1 mental). Some lacerations on the arms. Moderate bleeding.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Pelvic bones cracked. Pain (-1 mental). Pain in the (left) butt. (subsided for now)   
Temporary Status:   Invigorated (+1 physical, +1 strength), some blood deficiency.   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered. Pain (-1 mental).   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised and scratched. Mild pain.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   ???   
Health:   ???   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered, minor lacerations. Left leg fractured. Moderate Pain (-1 mental, -1 physical)   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near Andrea's Furnace (LV a3)   
Health:   Scarred all over. Moderate Pain.   
Temporary Status:   Weak from blood loss (-1 physical and dodge)   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5137 on: September 20, 2009, 03:40:38 pm »

First: I TK heal Simon.
Second: I practice enhancing the livers speed at making blood. (So I/others can regen lost blood easier).
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andrea

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5138 on: September 20, 2009, 04:21:15 pm »

third: you post an action in the other RTD, before i put you on AI

(sorry sean for hacking thread)

Jay Kayell

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5139 on: September 20, 2009, 05:24:17 pm »

I heal my pelvis, and if I succeed I shall do a pelvic thrust to celebrate.
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Decapitation - enjoy the difference

Zako

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5140 on: September 20, 2009, 08:06:13 pm »

Heh.

I look for signs of kosak and ask anyone if they have seen him. I then practice my areokinesis by flying.
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korora

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5141 on: September 20, 2009, 10:15:19 pm »

I'll apply my intelligence bonus to figure out what's wrong with the Hauler.  Or, if LASD is working on fixing it this turn, I'll just help him.

I noticed "Novice Earthworker 40%" in my status—is that from this turn's digging, or something previous that I've forgotten?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5142 on: September 21, 2009, 12:20:09 am »

This turn's total of 5 on unearthing the hauler.

JK, your pelvis would likely heal itself by, well, itself. And don't roll a 6 on your pelvic thrust. Or a 1.

And Kashyyk, about the second action - what liver? And more importantly, what blood?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5143 on: September 21, 2009, 01:04:54 am »

Well, since everything else has failed, and I'm tired of being useless, I AWAKE! and learn how to get better at waking up while I'm at it.
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Jay Kayell

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Re: RTD - Multiworld Madness Turn 154! Aftermath
« Reply #5144 on: September 21, 2009, 01:42:16 am »

Right, I'll let it deal with itself then. New action.

I focus on temporarily increasing my rate of blood production.
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Decapitation - enjoy the difference
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