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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 338 339 [340] 341 342 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409134 times)

dragnar

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5085 on: September 14, 2009, 03:59:20 pm »

true, my plan did involve the ability to at least move without failing catastrophically.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5086 on: September 14, 2009, 06:18:43 pm »

Best-case-scenario: You must go through 38 worlds to win, and by that time this particular RTD game is the most famous meme on the internet and Sean is offered millions for the rights to "Multiworld Madness: the movie" while retaining the rights to all the content, and the movie inspires a PC game, 3 novel spinoffs, and countless fan-games. And then some.

And then multiworld madness game two starts, and it it at least twice as good.
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Eh?
Eh!

dragnar

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5087 on: September 14, 2009, 09:07:44 pm »

But what happens to the eye in this best case scenario?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

andrea

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5088 on: September 15, 2009, 02:18:29 am »

in the game i want to be a playable character! so i can play myself and use my awesome lighting powers!

in the movie, i hope they choose a good actor.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5089 on: September 15, 2009, 05:14:25 am »

------------      
Turn 153      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Landing point of "Stirling's Fusiliers", Wayside V (camp "Wildcat")      
      
   The morning sun's rays merrily reflected off the cockpit glass of the battlemech platoon lined up at the northern exit. Colonel Andrea "Cat" Stirling watched the pilots climb into their machines from the seat of her "Great Titan", and mentally hurried them up. Too much time has passed since they have lost contact with the armored convoy after that big flash of light. Once it became apparent that something has happened, Stirling ordered all the heavy armor at her disposal to assemble for a search and recovery mission. It seemed that the men below were moving dreadfully slow, but she knew that it was only her anxiety speeding her up. Stirling was impulsive in such moments, and she knew it. She almost charged out the gates with her "Titan" as soon as the disaster struck, but her lieutenants persuaded her that a full-scale rescue mission would be better. Now, at the head of three heavy and two medium lances, they were finally ready to go out and...   
      
   "KRAKKATHOOOM!"   
      
   All the displays before Stirling's eyes have suddenly flashed white and went out. Enormous feedback rushed into her brain through the neurohelmet, sending her mech into an uncontrollable staggering dance. The world spun before her eyes as the mech's massive leg crashed into a heavy tank and broke, leaving the machine helpless before the merciless gravity. Stirling could see that the other mechs of her lance were falling, the ground under their feet suddenly turned black and began to crumble. Massive gouts of flame were rising from giant fissures in the earth. Before the darkness engulfed her, Stirling could see the remains of the "Bullrun" dropping into the depths of Hell, taking all hope of survival with it. The last sounds she heard were the screams of the dying and the rumble of crashing rocks.   
      
Two clicks north of the Fusiliers' camp, the hill "Andrea's Furnace".      
      
   The Eye lashes its tentacles at Korora, trying to bind his arms and prevent him from using his sword! Korora was ready for it, but the Eye's movement is too fast! All he can do it shield himself from the Eye, letting the dark pseudopods wrap around his forearms and sword. Struggling against the tentacles' grip, Korora grunts to the two people behind him:   
   - Run! Quick!   
   But Rooster and Boksi don't intend to run. Quickly getting up from the ground, Boksi strikes a defensive stance with his halberd, putting so much force into it that the fiery gem in the halberd's blade penetrates his invisibility barrier with its shine! The Eye's pupil widens when it sees this energy but its grip does not falter. Suddenly, a barrage of hard fragments flies into the Eye's open pupil! Shoveling crystallized dirt with all six of his hands, Rooster bombards the Eye with a rain of sparkling shards! The Eye is taken aback, its pupil closes, and the fragments bounce off from its materialized surface. Using his enemy's distraction, Korora focuses his strength and tears free of the tentacles' grip! Bits of darkness fly as the tentacle matter rips from the tension, and several of the Eye's appendages now hang limp from its sides.   
   A sudden gust of wind throws up a great cloud of dust that conseals the combatants. For a moment, everything around Korora turns a reddish shade of brown, through which he can barely make out the shape of the fiery eye as it rises beyond his reach. Before he can think of anything, loud rhythmic thumping tears up the air, and a barrage of glowing projectiles collides with the eye, shattering against its shell! The Eye swerves sideways and begins to descend back into the dust, causing the rest of the projectiles to miss.   
   As suddenly as the first time, a gust of wind blows the dust away, revealing the Eye and everyone else. Gantolandon lies near the truck, blood trickling from a few cuts on his body. Simon the machinegunner stands nearby, his tool-of-the-trade still smoking in his hands. Zako hovers in the air above him, using a small tornado as a support. With the Eye clearly in view, Korora leaps at it with the Ashcraver raised, ready to cleave the abomination in half!   
      
   Suddenly, something impossible happens.   
      
   Intent of helping Frelock out of wherever he managed to get himself buried, Zako creates a small but powerful twister, that sucks up the dirt and various fragments on the ground. Before two seconds pass from that moment, the entire world around everyone suddenly blue-shifts, as if travelling at the speed of light. The sun momentarily goes out, and darkness engulfs everyone for a split second. When light returns, everyone can clearly see odd bulbous protrusions appear out of nowhere in particular, then fade suddenly before the sky above them becomes black with clouds. With a sound louder than anything ever heard by any creature, a lightning bolt as wide as the sky itself rips through the atmosphere, rending the very world apart with its brilliance! Zako's tiny twister explodes into a massive tornado that devours the Furnace, lifting everyone from the ground! Seconds pass like centuries in the swirling chaos of lightning and darkness, fire and rain! Suddenly, everything stops.   
      
   Korora is the first to come to his senses. Looking around, he sees that Andrea's Furnace is no more, all hints of any elevated terrain features have been eliminated for what seems to be miles around. The ground, previously a hard shell of molten soil, has been again reduced to a fine reddish powder. With moaning and groaning, people begin to rise out of this powder, many of them with significant injuries. Korora himself feels rather battered, but he still wades out through the unstable soil and helps the others undig themselves.   
      
   Within ten minutes, it seems everybody is back on the surface. The team is a sorry sight. Half of Rooster's arms are broken in several places, his increased pain sense has left him a moaning wreck on the ground. Chaoticag has almost completely choked on dust and suffered some fairly heavy lacerations during the storm. The others are slightly better off, with only bruises and minor cuts left to speak of. Jay stands out, as having taken quite a battering during his flight he somehow seems more lively than the rest of the team combined, even though his broken pelvic bones don't really allow him to stand. Thankfully, the Eye is nowhere to be seen. With luck, it will have been destroyed by the storm. Two of Boksi's bats seem to have perished in the storm as well, but the one loss the entire team will mourn is that of the Heavy Hauler. The tornado has had quite a lot of fun with the vehicle, and its heavy metal frame can now be seen protruding out of the ground, visibly bent and twisted.   
   Some more time passes while everyone tries to process what has happened. Andrea's Furnace is completely destroyed. Yet another vehicle has been trashed. Just about everyone is injured. LASD and Kashyyk eventually rejoin the company with Janna, telling of the same experiences sans the tornado. Janna is very weak, but happy to stand on her own two legs. In the confusion, it takes the company some time to realise that Gantolandon is nowhere to be seen.   
------------      
Background: [4+2]   Everybody notices strange pillars of smoke rising from several directions. The biggest two pillars are southward, where the Fusiliers' camp is, and northeastward, further into the Large Valley. LASD examines the Hauler and establishes its condition as "Awful, but repairable - if we can get it out.". The fiery Eye is indeed nowhere to be seen, as is Gantolandon - Kashyyk did a thorough scan of the ground, and unless he is dead, he should've shown up in his view.
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Battered, Moderate Pain (-1 mental, -1 physical)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   ???   
Health:   ???   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near Andrea's Furnace (LV a3)   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Arms and lower body covered with heavy burns. Several large lacerations. Has trouble breathing (-1 Constitution). Severe Pain (-2 mental, -2 physical). Moderate Bleeding.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   In a strange room.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
« Last Edit: September 15, 2009, 06:02:30 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5090 on: September 15, 2009, 05:26:04 am »

MY HILL!!!!!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5091 on: September 15, 2009, 05:33:41 am »

Quote from: Kashyyk
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   3rd left, 2nd right, and 3rd right arms broken(-1 str). Covered with moderate burns. Heavily battered. Light bleeding. Heavy Pain (-3 mental, -2 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground near Andrea's Furnace (LV a3)   
Health:   Battered. Several ribs cracked. Spine bruised. Pelvic bones fractured(unable to walk, moving causes pain/damage). Severe Pain (-2 mental, -2 physical). Pain in the (left) butt. (subsided for now)   
Temporary Status:   Invigorated (+1 physical, +1 mental, +1 strength, +1 agility)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered. Pain (-1 mental).   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Quote from: Neo1096
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised and scratched. Mild pain.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   ???   
Health:   ???   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near Andrea's Furnace (LV a3)   
Health:   Battered, minor lacerations. Left leg fractured. Moderate Pain (-1 mental, -1 physical)   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near Andrea's Furnace (LV a3)   
Health:   Scarred all over. Moderate Pain.   
Temporary Status:   Weak from blood loss (-1 physical and dodge)   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
---------------------------------
Another one joins the "play-by-PM" company.

And yeah, I needed the name for that. Can't destroy a landmark without giving it a name first, right?
« Last Edit: September 15, 2009, 05:59:30 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5092 on: September 15, 2009, 05:39:29 am »

I heal my pelvis with TK.
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Decapitation - enjoy the difference

Gantolandon

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5093 on: September 15, 2009, 07:49:15 am »

I push the button which brought me to mech world earlier.
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Boksi

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Re: RTD - Multiworld Madness Turn 152! Gravity Is A Harsh Mistress.
« Reply #5094 on: September 15, 2009, 08:05:15 am »

I help JKL.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5095 on: September 15, 2009, 10:09:41 am »

Gantolandon, you're a) supposed to be sending actions via PM, and b) not in the Cube.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5096 on: September 15, 2009, 05:13:48 pm »

Oh not again...

TP locate LASD to TK heal Jay, Rooster, Chaoticag and Simon.  (ie, see the world from LASD's point of view, and heal the others from that point).

And Sean, nobody's overshots are as bad as yours.
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Razordw

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5097 on: September 15, 2009, 06:03:50 pm »

I think his overshoots add quite a bit to this RTD's atmosphere, but then again I'm not being affected by them.
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zchris13

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5098 on: September 15, 2009, 06:12:32 pm »

This is how RTD's are supposed to work.  Not over the top, unless the dice say so.  (6,1,6!)
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Frelock

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Re: RTD - Multiworld Madness Turn 153! What the fragmentation just happened?!
« Reply #5099 on: September 15, 2009, 06:27:18 pm »

There's only been one (technically 2) overshot that's done the team any real good, and that was when we all got TK healing back in DF.  Most others just cause a damage roll for everybody...

Still, I'm not complaining; it's an occupational hazard of playing in the greatest RTD ever.
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All generalizations are false....including this one.
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