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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 335 336 [337] 338 339 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409169 times)

Zako

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5040 on: September 04, 2009, 09:10:11 pm »

Frelock is his only hope. I just hope that the dice gods are feeling generous.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5041 on: September 05, 2009, 01:01:39 am »

Andrea's pretty much gone ballistic. Meaning, a somewhat flat angle. Throwing the gun could work, but won't; remember, he's got some wicked upgrades on his arm, but it also requires electricity.

But at any rate, all the rolls are already made. CSR is in effect.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5042 on: September 05, 2009, 01:11:50 am »

Since you're probably dying for someone to ask, what's CSR?
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5043 on: September 05, 2009, 01:31:52 am »

No, I'm dying for someone to go to TVTropes and find out. They don't list it as the acronym.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his
« Reply #5044 on: September 05, 2009, 09:16:39 am »

Chronic sucky rolls syndrome?
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Razordw

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5045 on: September 05, 2009, 09:33:14 am »

I'm guessing CSR means this http://tvtropes.org/pmwiki/pmwiki.php/Main/ChunkySalsaRule

If so, I don't think there is gonna be anything left of poor Andrea to even scrape together for proper burial.
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andrea

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5046 on: September 05, 2009, 11:15:15 am »

better to just explode myself than being a chunky salsa all around the world.

zchris13

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5047 on: September 06, 2009, 06:43:52 pm »

That would be a great song.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5048 on: September 09, 2009, 12:29:00 pm »

R o l l s ! !
« Last Edit: September 09, 2009, 12:30:31 pm by Kashyyk »
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Typoman

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5049 on: September 11, 2009, 05:05:23 am »

aww no update yet i wanna see what happens :(
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5050 on: September 11, 2009, 05:16:22 am »

Yeah, heck of a downtime here. Sorry, but it's ongoing - I'm afraid you'll have to set your delay tolerance levels pretty high. I'm at the dacha currently, which is no excuse for not writing; but stress is. I'm mildly sick myself because of it. You remember that one of my cats died? Another one is sick now, with suspicions for the same thing. I'm currently watching everything he does.

I might get something done this evening, but no promises.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Typoman

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5051 on: September 11, 2009, 05:36:54 am »

urk not good. :( hope your kitty gets better.
and yes stress is extremely detrimental to writing ability.
and i don't mind waiting much at all if there are semi-regular posts letting us know you havn't fallen off the internet. :D
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Kashyyk

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5052 on: September 12, 2009, 07:40:30 am »

urk not good. :( hope your kitty gets better.
and yes stress is extremely detrimental to writing ability.
and i don't mind waiting much at all if there are semi-regular posts letting us know you havn't fallen off the internet. :D

THis.

+ my sympathies to you and your cat. Hope he gets better!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5053 on: September 12, 2009, 01:59:02 pm »

------------      
Turn 152      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V; southern hemisphere; unidentified large valley; near the remains of a mercenary convoy.      
      
   Firmly holding the hysterical Janna, Simon patiently waited while Kashyyk was working his magic on the severed leg. The magic didn't work too well though; with Janna's constant movements, attaching the limb was a painfully slow process that took all of Kashyyk's concentration. When he finally finishes, the leg looks no better than a few minutes before - charred and broken. It is, however, firmly attached to its rightful place, even if it doesn't look like it's ever going to be usable again. Seeing that Janna has finally accepted her state, Simon carefully lifts her off the ground and carries her to the waiting truck.   
      
   Suddenly, the truck's exhaust pipes spout flame, and the vehicle begins rapidly accelerating! Simon and Kashyyk are left standing in the expanding cloud of dust kicked up by its wheels.   
      
Inside the Heavy Hauler.      
      
   Still somewhat disoriented, Neo flips through some control pages on an MFD to his right. The amount of incomprehensible acronyms he encounters is staggering, nobody in their right mind would design a control layout so utterly unintuitive! Then again, this is a military truck. Starting to lose interest, Neo casually flips through a few more pages and presses a few harmless-looking buttons on the touchscreen. A red window that looks like a warning pops up, but he immediately dismisses it, barely looking at its contents. Suddenly, the hauler's twin-turbo V12 roars up! Neo's delicate hearing sense is viciously hammered by the sound, forcing him to let go of the controls and stop his ears in an attempt to retain his consciousness!    
   A few seconds pass. Then, without warning, the truck's gearbox shifts and Neo feels a sudden lurch of acceleration. More instinctively than consciously, he grabs the steering wheel of the speeding vehicle and steers it away from the big chunk of rock that protected it from the blast earlier. Thankfully, the ground in front of him is flat and smooth now, and Neo has no other option but to steer the truck straight and hope for the best.   
      
Wayside V; unidentified large valley; a nondescript hill two clicks north of the mercenary camp.      
      
   Rooster clearly sees the futility of the team's efforts to harm the eye. It was shrugging off or ignoring pretty much everything they threw at it, and kept going for its target. Putting two and two together, Rooster clearly sees the only viable option. Madly dashing past the eye, he grabs at the air in the last place he thought he saw Boksi, and tries to make a run for it. Miraculously, his grab yielded not only air. But, quite unfortunately, the six all-groping hands have gripped Boksi in all the wrong places. Furiously struggling against the sudden invasion of his very personal space, Boksi is forced to abandon his attempt at controlling the eye, and resorts to a powerful jab at Rooster's hideous jaw. Very surprised by the sudden force applied to him by an invisible fist, Rooster grunts, lets go of his comrade, and they both entangle in each other's limbs and fall to the ground in a convoluted knot reminiscent of the aftermath of a drink-heavy night spent playing Twister - to the right eyes, that is. With Boksi still invisible, Rooster can't even begin untangling himself, out of fear of hurting, or being hurt by him.   
      
   Rooster's fall would be hilarious if it wasn't for the circumstances. Of all the remaining team members, Korora is the only one standing ready to fight. Zako has run (well, slithered) away, Chaoticag seems to have passed out, Jay Kayell and LASD haven't appeared yet, and there's no sign of Frelock. Knowing that rashly attacking the monster will do no good, Korora keeps standing guard, clenching the Ashcraver in his powerful fists. But the fiery eye does not move. Its tentacles barely show from its body, and its dark pupil is almost closed, as if it is sleeping. For a brief moment, Korora considers a surprise attack on the unsuspecting enemy, but the experience of the previous worlds has taught him enough to know better than that. He decides to wait. And his decision proves correct soon enough.   
      
   The eye's pupil suddenly widens, the flames around it flare into protuberous rings! The radiant heat almost makes Korora step back, but his armor resists it well. The raging flames pour out into the air around the eye, and form a glowing sphere of searing fire around it! The dark pupil shows through the flame, and the crown of tentacles passes through it unhindered, but the sphere is obviously designed to protect. Wary of this new form, Korora circles around the eye and positions himself between it and the two entangled teammates, hoping to, if anything, buy them enough time to run away. The eye turns to face him, ready to attack.   
      
   Suddenly, a cloud of dust screeches to a halt right behind the eye. The mechanical roar of the engine diminishes, turning to a barely audible purr of the idling diesel. Pneumatics give off their strained sigh as the compressed air escapes through the brake valves, its job done. The dust settles, revealing the rugged shape of the heavy hauler. Neo has arrived to the scene.    
   Shortly afterwards, a bone-clad figure drops from the side of the flatbed, kneels on the ground, and kisses the crystallized dirt. That was one hell of a ride for Gantolandon.   
      
Back near the remains of the mercenary convoy.      
      
   Still somewhat shocked (and appalled) by the truck's sudden departure, Simon and Kashyyk walk slowly along the trail it left. LASD has joined them on the way after he abandoned his fruitless attempts to find one of the fire extinguishers - they must have all been taken to the convoy, and went with it when it blew. A few minutes later, they notice a shape rapidly approaching them from the direction they're heading to. A brief look confirms that it's Zako. When he approaches them, they learn of the situation at the hill, and decide to make haste. Kashyyk begins to recount his adventures to Zako as they go.   
      
   Suddenly, Kashyyk pauses mid-sentence. He looks at Zako, then at LASD. They both seem to have noticed something, too.   
   All of the team members have felt something at that moment - a sharp pang for some, a mild sting for others. Back at the hill, the air is torn apart by a piercing shriek! Even unconscious, Frelock screams in pain, unable to tolerate the feedback. Even the fiery eye shivers slightly from the effect.   
      
   In Kashyyk's eyes, a tiny yellow glint in the north begins fading rapidly, flickers for a moment, and is gone.   
------------      
Background: [1+2]    Shocked by the sudden feeling, nobody is quite able to notice anything about the surroundings. Straining his memory, Neo finally manages to remember what was the red warning he so carelessly dismissed.
""Warning! No dynamometer supports detected! Proceed with test?""   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   [/spoiler]
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. And then Andrea blew everything else up. All players are here.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   On the ground near the hillock at the LV area 3.   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Unknown.   
Health:   Unknown.
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near the hillock at LV area 3.   
Health:   Chest slightly singed. Large dint on the forehead.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near the hillock at LV area 3.   
Health:   Arms and lower body covered with heavy burns. Moderate Pain (-1 mental, -1 physical).   
Temporary Status:   TK Blast Aftershock(-1 str,-1 con)   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the LV Area 3, near the hillock.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5054 on: September 12, 2009, 02:02:19 pm »

Quote from: Kashyyk
Location:   At the LV Area 3, some distance from the hillock.   
Health:   Unharmed.   
Equipment:   RPG-7 (right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   On the ground near the hill at LV area 3.   
Health:   Covered with moderate burns. Heavily battered. Light bleeding. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the LV Area 3, some distance from the hillock.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Somewhere in LV area 3.   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the LV Area 3, some distance from the hillock.   
Health:   Unharmed. Pain (-1 mental).   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Quote from: Neo1096
Location:   At the LV area 3, near the hillock, in the driver's seat of the Hauler.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   On the ground near the hill in LV area 3.   
Health:   Covered by moderate to heavy burns,Legs broken, Many cuts and bruises. Moderate bleeding.   
Temporary Status:   Unconscious.   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   At the LV Area 3, some distance from the hillock.   
Health:   Unharmed.   
Temporary Status:   Carries Janna. (adds Encumbrance)   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   At the LV Area 3, some distance from the hillock.   
Health:   Right leg severely charred and inoperable. Moderate blood loss. Heavy Pain.   
Temporary Status:   Carried by Simon.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Enemies:      
Quote from: Swirly Eye Of Fire And Darkness, And Doom
Location:   Floating near the hillock at LV area 3.   
Health:   Undeterminable. Looks alright for a floating fiery eye.   
Equipment:   None observable, except tentacles.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
-----------------------------------
The narrative might seem a little mangled, because I'm not sure I'm as coherent as I think I am.
I'm taking a little narrative gambit here. I will not tell you what happens to andrea. His actions and turn results will be exchanged via PM until you find him.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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