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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409195 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5010 on: September 03, 2009, 04:32:54 am »

He's a couple (hundred) miles north of you though, so unless he has some heretofore hidden boomerang properties...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5011 on: September 03, 2009, 04:41:08 am »

I've got an idea for Andrea!!!

depending on the angle he is going to land at, he could start lightning running before he hits the ground so that he will just keep going forwards instead downwards, he can then turn around (or continue forwards) and come back to us.
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andrea

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5012 on: September 03, 2009, 04:50:16 am »

unluckly, as this turn showed, not even a 6 is good enough to do anything with electricity.

fine.

i take all the small items i have, one by one, and start using my shrapnel self to explode them hoping to slow down. of course, i won't be holding the object ( otherwise i would to nothing) but just touching it, and i will try to explode them in a way that will hurt me the least ( like, for example, using that heavy gauss gun as shield). just before th end, if i haven't slowed down enough already, i'll just try a biger explosion.

Zako

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his
« Reply #5013 on: September 03, 2009, 07:54:12 am »

If that doesnt work, it should at least push you higher, giving you more time. Still, drastic times call for drastic measures. Good luck man and may the dice gods have mercy upon you...
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andrea

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5014 on: September 03, 2009, 08:07:47 am »

if i die, build a lightning temple for me

Typoman

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5015 on: September 03, 2009, 08:09:37 am »

andrea may i suggest firing that guass rifle in the direction of your travel, should slow you down a bit with the recoil.

edit, typos...
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5016 on: September 03, 2009, 08:15:17 am »

Great idea, except it's a railgun Gauss Rifle, and requires a large amount of electricity to fire. So, Yeah.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Typoman

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5017 on: September 03, 2009, 08:24:01 am »

oh yeah... don't mind me, it's way past my normal bedtime...
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andrea

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5018 on: September 03, 2009, 08:26:24 am »

don't worry about that. i keep thinking about that same thing every time i look through status. and then i remember about electricity. :( i really needed some batteries

EOTistatron

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5019 on: September 03, 2009, 02:59:57 pm »

How about exploding a patchwork section of the ground beneath you? You can tunnel down into the earth a ways after softening it up enough to (hopefully) slow down gently.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5020 on: September 03, 2009, 03:23:48 pm »

How about exploding a patchwork section of the ground beneath you? You can tunnel down into the earth a ways after softening it up enough to (hopefully) slow down gently.
Anything is worth a shot.
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andrea

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5021 on: September 03, 2009, 05:48:38 pm »

well, what i explode shouldn't matter, since this is the last turn. what matters is the roll.
exploding the ground may be tryed if i hit the ground while travelling still too quickly, but looks quite suicidal to me

zchris13

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5022 on: September 03, 2009, 05:55:29 pm »

Heh, It's an RTD. What's the worst that could happen?
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Frelock

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5023 on: September 03, 2009, 06:00:09 pm »

Your planet asplode!  But in all seriousness, Andrea's going to have to get real lucky to survive this turn.
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All generalizations are false....including this one.

dragnar

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #5024 on: September 03, 2009, 06:19:53 pm »

Actually, since shrapnel self might have as much power as an antimatter explosion, it might be a good idea to detonate the air below you instead, an antimatter paperclip could kill you. Plus it you survive it would enable flight of a sort
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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