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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 331 332 [333] 334 335 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409217 times)

andrea

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4980 on: August 27, 2009, 01:32:38 pm »

hey, isn't falling to my unavoidable doom enough? a mech shooting at me is overkill.
now, if you gave me something flying....

edit: i am away for 5 -6 days. but if you need an action, i would rather give temporary control to qwerty or somebody else in the waiting list, rather than putting myself in the hands of RTT AI
« Last Edit: August 27, 2009, 02:18:24 pm by andrea »
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4981 on: August 27, 2009, 02:52:15 pm »

I'll give you that. You can try to make a few wild guesses if you want though.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4982 on: August 27, 2009, 02:58:11 pm »

well.... save myself or die trying.

if i die, i want to explode so much that i will be seen from orbit.

edit : unless that counts as an action. if so, i prefere using it to save myself, as impossible as it is.

eerr

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4983 on: August 27, 2009, 07:24:43 pm »

well.... save myself or die trying.

if i die, i want to explode so much that i will be seen from orbit.

edit : unless that counts as an action. if so, i prefere using it to save myself, as impossible as it is.
what about explosive reincarnation?


I R in ur thread, diluting ur rollz.
« Last Edit: August 27, 2009, 09:46:15 pm by eerr »
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4984 on: August 29, 2009, 02:44:36 pm »

Spoiler addendum: Eye can haz bulitt wound! The rest of you quite unspectacularly failed in pretty much everything.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Squeegy

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4985 on: August 29, 2009, 11:09:33 pm »

Holy cripes, is this still going? Sean Mirrsen, you are the most devoted man I've ever seen.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4986 on: August 30, 2009, 12:16:33 am »

Me, devoted? Hah. No, I just happen to still be around, and this is probably the most entertainment I can get from an online game, so...

I'm also quite curious as to how these people will handle the other six challenges. And which of them will win in the end.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4987 on: August 30, 2009, 12:34:40 am »

Wait, which of them will win?  Which, when referring to a group, usually means one, or a small group....


THERE CAN BE ONLY ONE!!!!!!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4988 on: August 30, 2009, 12:36:18 am »

;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4989 on: August 30, 2009, 10:26:54 pm »

Andrea: can shrapnel self with the entire planet?

Maybe a moon, causing a rain of death on enemies and slight gravitational counterbalance?

Or perhaps go for the speed up to achieve orbit until charged route? Shrapneling air behind, if possible, might make a nice jet effect, in a way...
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Eh?
Eh!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4990 on: September 01, 2009, 06:53:00 am »

And to celebrate this game's first birthday, I present you Turn 151! Congratulations people, I'm 27 turns behind what I would consider a normal rate for an RTD.

------------      
Turn 151      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, southern hemisphere, unidentified large valley, two clicks north of the mercenary camp.      
      
   The fiery eye suddenly emits an audible shriek and flies towards Boksi, extending its tentacles! Diving under Chaoticag's strike and outright passing through Rooster's tackle hug, it brings its wrath to bear on the helpless target before it! Boksi turns to run, but a tentacle wraps around his ankle and he drops to the ground. Knowing, or at least guessing what kind of unimaginable yet imaginative torture a being with tentacles would be able to inflict on him, Boksi desperately tries to focus on the powers of his ring to drive it away. But it is all for naught, already the dark tentacles begin wrapping about his body. The terrifying monster squees with delight as it apprehends its enemy, but sudden sharp stings of pain make it lurch and release its grip. An odd snakelike creature charges past, holding in its hand a device that spits tiny fiery fragments. The fragments strike at the materializing tentacles, inflicting damage and pain to the otherwise intangible body, something that the monster did not expect to happen. Withdrawing the tentacles again, it releases its prey and rises above the range of the approaching warriors.   
      
   Zako throws away the empty machine pistol, mentally acknowledging the power and finesse of the weapon that helped him free Boksi. The ugly fire-eye seems to reel from the blow it received, which gives Zako enough time to make a mad dash for the Ashcraver. Slithering at the highest speed his body can carry him, he reaches the shining blade of the artifact sword, firmly stuck in the ground. It then dawns on Zako that the Ashcraver's blade is useless without its handle, and there's no way to grab it without cutting yourself. As he thinks about it, someone suddenly runs past him. Barely stopping to thrust the lesser Ashcraver into its blade, Korora charges at the fiery eye and executes a powerful sideways slash aimed right at its center! But the eye ignores the attack completely, the polished steel passing harmlessly through it, and Korora almost falls to the ground, barely keeping his balance.   
      
   Not only the fighters' efforts were in vain. Working in unison, four minds bent their power on the abomination, attempting to overcome its defences as it came under attack, but to no avail. Gantolandon's efforts to still and freeze the air around it were vastly out of his league, as was Neo's attempt to form a mental link and drain energy from it. Jay Kayell tried to tap into his unknown powers of the Blood God, but achieved nothing. Only Frelock had any chance of success, yet even his mind was easily overpowered by the dark force behind the Eye's presence. Feeling nothing but irritation from the attacks, the eye turns its attention back to Boksi.   
      
Near the Heavy Hauler, some distance from the rest of the group.      
      
   Janna's memory slowly returned, fading in and out through a wall of pain. She was ready to leave with that strange adventuring group when it happened. She spent several seconds checking her posessions, and that had very nearly killed her. What was it, a bomb from one of the Jag's fighters? Or has that destroyer finally taken an interest in them? Before the flash of light has seared her eyes, she could see no sign of danger. Must have been the destroyer.    
   Janna tried to turn herself over to stand up, but her entire body wailed at her, feeling unbearable pain. She smiled to herself. Entire body. At least she's not paralysed. But wait, the left leg feels nothing. A mutilation or a miracle of chance? Janna felt the need to open her eyes and examine herself, but her body just wouldn't comply. Suddenly, her one working ear heard a familiar voice from far away. It's Simon, calling her name. Sounds of heavy footsteps on shattered glass, getting closer. Metal clinking against metal as he sits down and puts away his big-ass gun. He breathes heavily, must have been running here. The soothing touch of his hand on her forehead calms Janna, and she is finally able to compose herself and open her eyes. Simon stands over her with a concerned face, instantly turning to a relieved smile. And to the right stands... a man made of dark metal. Covered in caked blood. Holding a human leg. Most likely, hers. Coming from Janna's mouth, blasting through her immobility and pain, a deafening shrill shriek of horror pierces the ears of everyone present! Even LASD, engaged in a deep conversation with his inner self, drops his shield and scrambles for cover. Taken aback by the sudden reaction, Simon and Kashyyk do their best to calm Janna before she passes out from shock.   
      
High over a large flat plain, far north of the rest of the group.      
      
   Finally flying through the haze of clouds, Andrea tries to estimate the distance to the ground. He's not happy with the estimate. Five, maybe six miles - the terrain is too featureless for any better guess. Flipping some numbers through his head, he realises his flight is going to come to a rather unpleasant end within the next few minutes. Precious few minutes. Having at least partial control over his body and mind, he tries to wring the final shreds of power from his body in an attempt to form himself into lightning and slow his descent! Sparks of electricity crackle on his armor as he strains himself, but nothing else happens. There is just too little charge left in him to attempt such a feat. Spreading his limbs to maximize air resistance, he tries to delay the inevitable impact that will, doubtlessly, leave him nothing but a spray of flesh and bones smeared over the white ground below.   
------------      
Background: [2+2]   The flat featureless plains below Andrea look decidedly flat and featureless. In the commotion, everyone has lost sight of the dwarf.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   [/spoiler]
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   On the ground near the hillock at the LV area 3.   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Above the Vast Plain. (crashlanding next turn - it ain't gonna be pretty, folks)   
Health:   Bruised. Pain(-1 mental). Flu-ridden (-1 concentration)   
Temporary Status:   Somewhat Paralyzed (-1 physical and dodge).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near the hillock at LV area 3.   
Health:   Chest slightly singed. Large dint on the forehead.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near the hillock at LV area 3.   
Health:   Arms and lower body covered with heavy burns. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4991 on: September 01, 2009, 06:54:20 am »

Quote from: Kashyyk
Location:   At the LV Area 3, near the Hauler.   
Health:   Unharmed.   
Equipment:   RPG-7 (right hand), Janna's right leg (left hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Near the hill at LV area 3.   
Health:   Covered with moderate burns. Heavily battered. Light bleeding. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Somewhere in LV area 3.   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near the hill in LV area 3.   
Health:   Unharmed. Moderate Pain (-1 mental, -1 physical).   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   At the LV area 3, in the driver's seat of the Hauler.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   On the ground near the hill in LV area 3.   
Health:   Covered by moderate to heavy burns,Legs broken, Many cuts and bruises. Moderate bleeding.   
Temporary Status:   Unconscious.   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near the Hauler at LV area 3.   
Health:   Unharmed.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   At the LV Area 3, near the Hauler.   
Health:   Right leg missing(incurs One Leg). Moderate blood loss. Heavy Pain.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Enemies:      
Quote from: Swirly Eye Of Fire And Darkness, And Doom
Location:   Floating near the hillock at LV area 3.   
Health:   Undeterminable. Looks alright for a floating fiery eye.   
Equipment:   None observable, except tentacles.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
-----------------------------------------------
LASD's interactions with his alter ego got clipped this time. He didn't learn anything.
« Last Edit: September 01, 2009, 10:13:22 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4992 on: September 01, 2009, 06:57:25 am »

Wooo! One year party!  ;D

Weird it's been already a year, but I must thank you Sean, as I was trailing away from the forums until I took part in this RTD (which I didn't think would become so legendary) and I've got into a lot of awesome stuff during this year on the forums, like my TF2 and L4D threads, the DFC server and most recently getting to be the captain of the Bay12Dwarfs team in the Dungeon Crawl Tournament.

Apparently I'll celebrate the birthday by not coming up with an action, I promise to do it later.

P.S. I was in fact typing this before the turn was posted.
« Last Edit: September 01, 2009, 07:02:02 am by LASD »
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his eye.
« Reply #4993 on: September 01, 2009, 07:02:11 am »

Ergh, awful pun attempt in the title. Any better suggestions?

And yeah, you really should come up with something. RTTAI does not a good brain substitute.
« Last Edit: September 01, 2009, 07:04:03 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 151! Don't white till you see the fire of his
« Reply #4994 on: September 01, 2009, 08:08:20 am »

Hmmm... clearly, we need to upgrade our weapons soon...

I sprint to simon, borrow his machine gun, return to the eye and open fire!!! If simon says no then I drag him with me to show him the eye so he can shoot it.
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