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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 329 330 [331] 332 333 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409235 times)

Sean Mirrsen

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Heh. Well, at least you didn't have to wait quite as long for the turn to arrive. And that's the second RTTAI:{1} covered. Neo will probably keep at whatever he was doing.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Turn almost done. Honest. :) Just a couple of characters left to mention.

And btw, would it be too bad if I left out any actions that have no serious impact on the process instead of going out of my way to mention them in the text?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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    • uristqwerty.ca, my current (barren) site.

You could possible do a more "classic" summary of such details.
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Eh?
Eh!

Sean Mirrsen

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Some unavoidable delays cropped up again, but I'm working on it.

Complementary teasers:
A certain someone has learned a new move.
A certain artifact has seen fit to explode into a myriad pieces.
At least four people have very nearly avoided being shredded into little bloody chunks.
"Explosive Healing" is becoming a running gag in this game.
And normal explosions feature prominently in the turn, as well.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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number 1 , not me
number 2, the huge sword
number 3, probably not me
number 4, ... self healing doesn't make explosions, does it? i hope not..
number 5, it happens often

ok, this turn i'll live.but the group won't last long if we keep exploding

Sean Mirrsen

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Alright, the turn is here!

The saddest part of all this (apart from having two players leave), is that at this rate, we won't make turn 183 by September 1st! Which will mean that the average rate of the game is less than one turn in two days, and that ain't good.

------------      
Turn 150      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   Noticing a change in the psychic forces around him, Frelock decides to investigate. He focuses on the unusual psychic presence, but suddenly realises the presence is aware of him! Before he can cut the connection, a wave of dark energy hits his mind! Frelock reels under the powerful attack, but his mind prevails and repels the darkness! Gathering up the remains of his concentration, he attempts to attack the dark presence in return, but is too weak to seriously affect it.   
      
   In the waking world, the rest of the team have noticed the new enemy as well. LASD attempts to affect it with his power, but it seems to be immune. Gantolandon tries to launch a telekinetic attack from afar, but barely unsettles the dust near the eye. Zako shouts for everyone to run, grabs the dwarf again and tries to escape, but nobody follows him. Instead, Chaoticag charges forward with his sword, and Rooster is beside him, trying to pummel the eye into oblivion! But the sword, sparkling with jagged spikes of telekinetic energy, passes through the eye without harming it. Before Rooster's punches can connect, dark tentacles shoot forward and swipe both attackers out of the way! The eye's pupil suddenly glows white, the fire around blazes up and forms a fireball! Boksi seems enthralled by the eye, and makes no attempt to move as the eye aims the fireball at him. Suddenly, someone behind him yells: "ASHCRAVER! MAXIMUM POWER!!!"   
      
   As if the universe itself has decided to witness this moment in greatest detail, the time around everyone seemed to slow down. Running at great speed, Korora jumped, shouting the key phrase, and the massive blade of the Ashcraver shot upwards from his back! Unsheathing the smaller blade mid-jump, the mech-warrior held it up, and the main blade immediately formed around it in a pillar of yellow light! Then, swinging the great sword forward in a wide arc, Korora yelled "RAIN OF PAIN!", and the sword seemed to burst into a shower of razor-sharp fragments, showering the hill with a rain of slashing death! Only by miracle, Boksi, Chaoticag and Rooster have not been seriously injured, suffering only minor cuts and clothing damage. Zako dives into a nearby ditch to evade the attack, taking Kosak with him. The eye, however, ignores the sharp projectiles completely. Before Korora could finish his attack with a stab of the lesser blade, it turned towards him and shot the fireball straight into his chest! With no way to evade, Korora met the full force of the blow, and was engulfed in the resulting explosion!   
      
   The fiery eye followed Korora's fall and crash with its dark pupil, momentarily losing Boksi from sight. Using the precious few seconds of distraction, Boksi dashed for the only obstacle he could see - a small bumpy rock, probably hurled here by Andrea's explosion. He felt a little safer when he hid behind it, but the eye could probably see him even here. Not risking to peek above the rock, Boksi focused on his headband's visual sensor, trying to see through it and examine the dangerous new foe. He could barely see the eye's outline at first, but soon he sees it in all its ghastly detail. It's not a pretty thing to look at, made even less pretty by the fact that a strong stream of energy connects it to Boksi's ring of power. Suddenly, the eye turns towards Boksi's hideout! It prepares another attack! The fireball blasts the rock into molten fragments, but Boksi manages to jump away in time. Out in the open, disadvantaged and clearly visible to his enemy, he must now find a way to defeat this monstrocity before it fries him.   
      
   Seeing big plumes of fire appear near the hill, Neo decides that it's time to do something. Almost tripping on the various junk strewn about the cabin, he scrambles to the driver's seat of the hauler, and...  becomes utterly confused by the controls. A large array of buttons and switches, and a hefty complement of multi-function displays take up most of the dashboard beyond the massive steering wheel. Cursing at sophisticated military hardware, Neo reaches for the friendliest-looking button in front of him, and pushes it. The MFD in front of him lights up with a message: "Please do not push this button again." Confused even further, Neo carefully continues his search.   
      
   Working alone, Kashyyk is able to fully attune himself to the healing process. Janna's injuries are numerous, but he works on them at an ever-increasing rate, channeling more and more energy into her body. So immersed and focused he was in his craft, that when he suddenly realised there was nothing else he could heal, he could not find an outlet for the energy he was so rapidly using. Unable to contain it, Kashyyk lets it fly in a mighty burst of force! As the torrent of power gradually faded to a small trickle, he looked around in fear of having injured someone else. But thankfully, no one was harmed. By force of will or pure luck, he has directed most of the blast upward, creating a small clearing in the clouds above. Janna lay in front of him, breathing faintly but steadily - alive. She's still unconscious, and that's probably a good thing. Her leg is still missing, her skin is heavily scarred by numerous transplanted patches, and her curly red hair is reduced to withered gray strands, but Kashyyk does not let such trivialties get in the way of para-medical success. Suddenly, his moment of glorious success is interrupted by a loud, coarse ROAR! He spins around, ready to defend himself, and sighs in relief. Accompanied by a victorious cry in the high-pitched Mii'Ari voice, the heavy hauler's engine roars into life, spewing light grey smoke from the pipes on top of the machine.   
      
   Flying through the upper cloud layer, Andrea feels the temperature beginning to build up. Now, it's definetly the air friction - his skin is beginning to feel the heat. Desperate to do at least something, Andrea tries to move his limbs, enduring immense pain. The pain almost overcomes him, but he manages to keep a hold on himself. Little by little, life returns to him - first fingers, then hands and feet, and even his neck muscles finally obey him enough to move when he tells them to. It's still not enough, but he cannot endure any more of this pain without at least some rest. Closing his eyes, he relaxes and lets the pain subside, momentarily forgetting that every passing minute brings him closer to the inescapable ground.   
------------      
Background: [4+2]   "Boksi notices the bladed fragments begin to glow. Suddenly, they all disappear in a flash, and form yellow streaks that instantly fly into the air, merge, and reform as the Ashcraver's blade. The blade hovers for a moment, then falls and embeds itself in the ground near the floating eye.

Having survived a rain of death, Zako looks at the dwarf to see if he's alright. But he's not. Apparently, the extra stress of jumping and landing in a ditch has shaken him up too much, and his condition has worsened. He falls back into unconsciousness.

Neo examines the MFDs that begin to display information, but they're full of various three-, four-, and five-letter acronyms that don't convey much meaning. Apart from the regular vehicle information such as speed, RPM, or oil pressure, it's difficult to determine what is what."   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
The Ashcraver (main blade):   Stuck half in the ground at the hillock. Cannot be used unless attached to the lesser blade.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near the hillock at the LV area 3.   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Above the Vast Plain. Way, WAY above.   
Health:   Bruised. Moderate Pain(-1 physical, -1 mental). Flu-ridden (-1 concentration)   
Temporary Status:   Somewhat Paralyzed (-1 physical and dodge).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   On the ground at LV area 3 near the hillock.   
Health:   Chest slightly singed. Large dint on the forehead.   
Equipment:   Lesser Ashcraver blade (right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   On the ground near the hillock at LV area 3.   
Health:   Arms and lower body covered with heavy burns. Moderate Pain (-2 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Quote from: Kashyyk
Location:   At the LV Area 3, near the Hauler.   
Health:   Unharmed.   
Equipment:   RPG-7 (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   On the ground near the hill at LV area 3.   
Health:   Covered with moderate burns. Heavily battered. Light bleeding. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Somewhere in LV area 3.   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   In a ditch near the hill in LV area 3.   
Health:   Unharmed. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   At the LV area 3, in the driver's seat of the Hauler.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   On the ground near the hill in LV area 3.   
Health:   Covered by moderate to heavy burns,Legs broken, Many cuts and bruises. Light bleeding.   
Temporary Status:   Unconscious.   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Walking away from the Hauler at LV area 3.   
Health:   Unharmed.   
Temporary Status:   Ordered by LASD to "Go Away"   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   At the LV Area 3, near the Hauler.   
Health:   Right leg missing(incurs One Leg). Moderate blood loss.   
Temporary Status:   Unconscious.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Enemies:      
Quote from: Swirly Eye Of Fire And Darkness, And Doom
Location:   Floating near the hillock at LV area 3.   
Health:   Undeterminable. Looks alright for a floating fiery eye.   
Equipment:   None observable, except tentacles.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
----------------------------------------------
Jay was left out this time - his healing effort did get a six, but it had abslutely no repercussions (and the injuries weren't too great), and he was alone out in the middle of nowhere, so I couldn't tie him into the text.

I did some changes to the TK Healing skill, see if it's alright. I kinda figured that training this skill is better done by part rather than whole. Frelock's skill is the one changed most. You also now have an explanation to the various "surges" you've had with TKH.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4957 on: August 23, 2009, 08:02:19 am »

i try to see how far i am from land, and how much time i have to save myself. then, get rid of pain and paralisis again, unless i am 1 turn from crash / melting

Jay Kayell

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4958 on: August 23, 2009, 08:14:27 am »

I try to use my Nightmare Fuel ability on the floating eye.
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Decapitation - enjoy the difference

Gantolandon

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4959 on: August 23, 2009, 08:27:20 am »

I try to use TK to cool the air around the fiery eye to choke the flames.
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Zako

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4960 on: August 23, 2009, 01:15:44 pm »

Get the ashcraver! Its our best chance!

I sprint to the artifact, retrieve it and attck the eye when its distracted! I also unload my pistol at the eye when im slithering, full auto, and discard it when out of ammo.
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korora

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4961 on: August 23, 2009, 03:23:08 pm »

I don't think the Ashcraver—or other physical attacks—will do a whole lot to the eye.  I'll reassemble the blade and try to protect Boksi from the eye, since he's probably our best shot at stopping it.
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DFPaint, a cross-platform 'screenbuilder' utility

Zako

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4962 on: August 23, 2009, 07:59:35 pm »

But remember: Its an artifact. It surely must be capable of attacks other than the physical kind, and one of these hopefully will hurt the evil eye.

But I agree with the whole boski thing as well, if he can get the ring under control, we have a better chance. In the meantime though, we should try using attacks based on something other than physical impact.
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neo1096

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4963 on: August 24, 2009, 12:37:26 am »

I magically absorb the powrs of the eye! YAY!!1
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Frelock

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Re: RTD - Multiworld Madness Turn 150! Eye can see you!
« Reply #4964 on: August 24, 2009, 12:43:07 am »

I attempt to use my mental control on the eye.
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All generalizations are false....including this one.
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