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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 325 326 [327] 328 329 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409286 times)

andrea

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4890 on: July 29, 2009, 07:46:18 am »

hmm... pain and paralisis aren't gone yet unluckly.
but i am still happy having rolled a 6.

now... how high am i? it may be some turns untill i land... unless i suffucate.

for the next turn, since you said there are clouds, i  try to feel any electrical charge there is in them, and take it. hard to do, but with a good enough roll, i might get enough to do something at least.

Frelock

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4891 on: July 29, 2009, 01:24:39 pm »

I attempt to wake up and find and heal Janna.
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All generalizations are false....including this one.

EOTistatron

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4892 on: July 29, 2009, 02:10:39 pm »

Oh forget about her; she's enough aid as it is. Why not help Kosak out? He's been through a lot more recently.
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Frelock

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4893 on: July 29, 2009, 02:19:40 pm »

Kosak doesn't have a +2 to repairing machinery, with a re-roll in case of an overshot.

Not to mention, I'm very unlikely to succeed, what with a -2 and all.  I'm just hoping for a 5 so I can wake up, at least.
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All generalizations are false....including this one.

Kashyyk

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4894 on: July 29, 2009, 02:21:22 pm »

First: I continue healing Janna with TK. aiming first at her internal injuries, then her burns, then her broken bones.
Second: Heal until complete
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Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4895 on: July 29, 2009, 02:37:49 pm »

Oy. Forgot to update JK's hair status. Will fix now...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4896 on: July 29, 2009, 05:49:57 pm »

I get out of the crater and loot the remains of the convoy for any useful weapons or armor that are still intact.
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Decapitation - enjoy the difference

andrea

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4897 on: July 29, 2009, 06:22:45 pm »

be fast at getting everybody in tarvelling shape. maybe, if the truck is fast enough ( and it doesn't break) you can follow me. at least i hope i am flying in the right direction.

neo1096

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  • It watches and waits...
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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4898 on: July 29, 2009, 06:26:26 pm »

I continue my practicing inside the truck if it is intact, outside if it is not.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4899 on: July 31, 2009, 07:57:39 am »

Nobody looking for poor kosak? Fine, I go look for our dwarven friend. If I find him, I bring him to janna. Then I work on reducing my pain like before.
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Boksi

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4900 on: July 31, 2009, 08:49:46 am »

I try to see if I can't just cut the flow of power into that void thing.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

LASD

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4901 on: July 31, 2009, 09:33:36 am »

I help Kashyyk after I've commanded the overenthusiastic Simon away.

The turn was a great read by the way.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4902 on: July 31, 2009, 02:30:23 pm »

In case anyone else hasn't figured it out, I send out identical PMs to everyone. At once. They're meant to attract your attention to the thread if you happen to miss it, and to prod you to visit the forum if you have email notification on. They're not, however, meant to be replied to. Thanks in advance. :)

And with three more people, we're up to 10 actions including Chaoticag, so I can start the turn. Having Korora's action would be nice though, I've no idea of where he intends to go now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4903 on: July 31, 2009, 03:51:52 pm »

My suggestion is find any injured members of the team and bring to the Healing area (ie where LASD and I are)
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