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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409336 times)

andrea

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so... i have -3 at mental actions. such as healing. on the ther hand, i have a +1 on critical wounds, and somehow i think i am critical enough. unluckly, i doubt i would get the basic +1 for TK, since i was quite stressed on the last turn....

but what else could i do?

i heal myself.
dice gods, please: give me a 6 on this.

Sean Mirrsen

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Preliminary actions set and rolled for. If Chaoticag, Gantolandon, Jay Kayell, or Korora want to have a personal effect this turn, they will need to post actions before I get the turn structure finalized.

So far, the rolls make me want to quote Lordgenome - "The probability of success was zero percent, but it seems theoretical calculations are meaningless when it comes to you guys."
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Okay, redo my actions.

First: Using metagaming I work out how long Andrea is going to be in the air for.
If he is gonna be up there for more than a turn, then I heal first Janna, then Zako, then Frelock. In that order.
Second: If/When Andrea comes down I leap upwards with Enrage on, to catch him in the air, then I land us both, with him using me as a crashmat if need be. I then TK heal him.
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Frelock

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Well, considering that, when I was in a similar situation, it took me about 4 combat turns to fall completely, and given that Andrea is a good deal higher than I was, it seems likely that we've got about 6 turns before he's really in danger due to his fall.
« Last Edit: July 21, 2009, 12:06:14 pm by Frelock »
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All generalizations are false....including this one.

Sean Mirrsen

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Let me get this straight, Kashyyk. You, being an animated steel statue holding a grenade launcher, are going to jump up towards Andrea, and attempt to catch him with the intent of softening his fall or using yourself as a crashmat??? This ain't no Marvel Universe. Though no doubt, it would be very ironic.

Also, don't compare this to your earlier situation, Frelock. This is a different planet. Don't count on the same conditions and same terminal velocity. And then there's another factor you managed to forget.
« Last Edit: July 21, 2009, 12:06:53 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Well, I might ditch the grenade launcher, but yeh. That is it.

Anyway, I'm sure you will find some way of making it work for me.
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Jay Kayell

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I try to cut my hair and my nails with some random piece of metal.
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Decapitation - enjoy the difference

andrea

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well, kashyyk, you could just throw me upward strong enough that for a moment i stop falling. that way, the fall would be shorter and i should survive.
of course, you would then fall harder,and might get injured. but since you are a metal statue, i guess that is more an annoyiance than a danger.

Kashyyk

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Exactly, soft and squishy is harder to fix than tough as iron.
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andrea

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it is not about hard or easy to fix... it is about me being dead the moment i land.

edit : by the way sean... is this planet smaller or bigger than the earth? ( both mass and size) and is the atmosphere thinner, thicker or same as earth?

edit 2 : if our friends ask, the crate was highly explosive. i totally did not create a powerful explosion of plasma. ask them if they can rescue me on the air too... or at least give me a parachute.
« Last Edit: July 21, 2009, 01:54:30 pm by andrea »
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Sean Mirrsen

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The reason I'm mentioning Marvel Universe is because the way some superheroes tend to catch falling people in the nick of time. Considering terminal velocity and impulse, I think smashing against the concrete is a somewhat better death than getting sliced into three pieces by someone's indestructible arms, and then smashing against concrete.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Whoa, I didn't expect to be involved in the game again so soon!  Uh, I'd like to retrieve the Ashcraver, and then I'll help Boksi get out of the hill.
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DFPaint, a cross-platform 'screenbuilder' utility

qwertyuiopas

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    • uristqwerty.ca, my current (barren) site.

Possible idea:
Everyone grabs all the ground that they can, and then throw it upward. Not packed, but as more of a very dense cloud.

It's a terrible idea, but it might be enough to save andrea if nothing else might work.


Of course, the plasability would have to be checked, and save in this case would mean at least a fragment of andrea's body *might* survive.
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Eh?
Eh!

Zako

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I think that sean is saying that Andrea has been blasted into orbit.

 :D
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andrea

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no... not yet at least... it seem i still have air .i don't know how high low orbit is, but i know at at 10 km you already need to breathe from a oxygen tank. at least on earth.on this planet... no idea.
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