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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 319 320 [321] 322 323 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409346 times)

qwertyuiopas

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    • uristqwerty.ca, my current (barren) site.

I believe you have found your weapon.
And it can get to the enemy base instantly when charged.
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Eh?
Eh!

Sean Mirrsen

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The statuses are difficult, and I don't have much time atm. For Andrea specifically, you are burned, battered, unconscious, paralyzed, and in pain. Unconscious is a -2 to physical, Paralysis is another -2, and the pain is a -2/-2 to borh physical and mental. You're also Very High Up and travelling Very Fast, but the exact numbers cannot be determined since nobody but you can tell them and you're unconscious. The next turns would be combat turns, of course.

@EOTistatron: well, there's always LASD's negotiating skill... ::)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Ouch, that's going to hurt, and by hurt, I mean I'm glad I'm not quite dead.  In any case, I use TP to get a sense of where the most injured players are, and heal them with TK.

As for Andrea, I'll try to get a TK bubble up to catch you in shortly (though you know I'm going to get a 1 on this).
Logged
All generalizations are false....including this one.

andrea

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thanks frelock. anyway, for the next turns, i live just to show you that you wasn't unlucky as you thought.
i got 6,1,1,1,6, and found myself in the middle of an enormous explosion, and now i am going toward low orbit, unconscious, paralyzed, in pain, and heavily damaged, without any electricity ( that must have drained a lot), and i sent unconscious or at least damages all the people who could help. i don't think you can beat that yet :P so stop complaining, and start working on saving me!

but there is something that makes me happy this turn:
THE BOX IS OPEN! it didn't end like with the steel door. this time, I win. a bit overkill maybe, but i win.
i used a nuke on a fly, but i win

Sean Mirrsen

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At least you're not stuck in an elevator's underside...  I'll see if I can fix that one for you. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Owwwww....


....



Owwwwww......

I regenerate as much as I can. Thank god for regen. THANK. GOD. A bit of help would also be nice Frelock.
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andrea

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when will we see statuses? i want to know what are my chances of staying in this RTD

Kashyyk

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First: I TK heal Andrea from close range
Second: I continue healing if needed, or I get everybody not on the truck onto it.
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andrea

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close range? i am in the clouds, and probably rising! i wouldn't be so worried if i was on the ground!

Boksi

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First of all, I get myself out of the hill.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Well, I didn't know that bit...

I'll just do it from long range then.
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neo1096

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Hallelujah for you, Frelock. I get in the truck and continue my meditative practicing, in order to gain further insight into the secret of perfect combat focus.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Alright, I think the statuses are all done. Tell me if I missed something, and ask me if you don't understand something. Here goes the whole doublepost.

------------      
Turn 147      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   Having lost hope for divine intervention, Jay Kayell decides to get his own body to fix itself. Easily calming his mind in absence of external factors, he tries to achieve contact with his body, and orders it to repair the damage he had done. To his surprise and relief, the body complies! Rapidly consuming nutrients from his rich bloodflow, Jay's cells begin replicating themselves at a staggering pace! Within minutes, his hair grows to four feet in length on every part of the body that can conceivably have hair, his nails extend into horribly twisted claws! This ages Jay's body considerably, but the regeneration stops before a significant amount of harm is done. Having regained all of his prior senses, Jay can feel the familiar pains, and some new ones from his recent activities. He is also an unnaturally aged eldritch abomination of hair and nails now, which is more than slightly discomforting. Kashyyk could have thrown up at the sight of this, if he weren't iron, and if such transformations didn't become common for the company by now.   
      
   Above them, Andrea focuses all of his power to open the damn box. Having run out of sane options, he resorts to using the high-temperature plasma jets in his hands to cut the box open, as if with a pair of plasma cutters. As he channels all of his power into his hands, Andrea's mind is occupied only with the goal in sight, when it should have been minding another business as well. Long hours of frustration this box was causing makes Andrea slightly underestimate the true limits of his powers. Slightly. A massive burst of superheated plasma engulfs the box, Andrea, and everything around them in a radius of ten meters! Andrea's ball lightning adds energy to the brewing disaster, exploding violently in the center of the forming Nova! The combined explosion of two gigantic sources of energy produces a massive shockwave and an immensely powerful burst of searing light, visible from orbit and beyond! Caught unaware, JK and Kashyyk survive the experience only by luck, as neither the light nor the blast could reach them in the crater in full force. They are knocked down, and have to hug the ground until the wave of heat dissipates.   
      
   Soldiers at the convoy notice a brightly shining light near the hill. Before anything can be done, the light flares up into a raging inferno of energy! The air is white, as if a billion lasers have fired upon everything in view simultaneously. The trucks and mechs weather the onslaught, but suddenly an exposed weapons crate on one of the trucks overheats and cooks off! The convoy is blown sky-high as a chain reaction of explosions consumes the nearby vehicles and light mechs!   
      
   The heavy hauler, conveniently parked behind a protruding terrain feature, remained unscathed, and so did everyone who managed to get onto it. Simon was the first to board it along with LASD. LASD's attempts at using the Rad-Man brought him massive pain, as the energy discharge overloaded its sensitive electronics. Unable to cope with sensory overload, LASD's brain shut off to prevent injury. Gantolandon hopped in at the last second, holding an ill-gotten souvenier from the convoy. A convoy guard ran after him, but was vaporized in the flash. Unfortunately, Janna hesitated, and was also caught in the blast of light. Her body was swept away by the following shockwave, which also wrecked what remained of the convoy by then.   
      
   At the hill, Neo fails to concentrate properly, the powers the body once had are no more. Suddenly, Frelock's eyes flare up white, he reaches out to Neo and a powerful energy spark arcs between them! For a split second, the two share their minds, before parting once more and returning to their natural bodies. Frelock stands up, his white robes glittering in the rising sun... and is immediately fried and thrown away by Andrea's explosion! The hill behind him also begins to disintegrate, with everyone trying to hide as well as they can. Rooster is hit full-force, but his plated body resists the damage, while Zako is blasted off his perch in a mangled heap. Chaoticag's skin is almost burning by the time he manages to hide in a trench, and the  shockwave buries him in it. Having nowhere to hide, Boksi calls on the powers of his ring to protect him, forming a shield of darkness before him! Though unharmed by the light, he is still thrown away by the shockwave and is buried by the decimated hill. The bats are blown away, but survive. The dwarf is nowhere to be seen. When all is over, Neo stands up and brushes himself off - the event most definetly used up one of his lives. And as the dust settles and the immense damage becomes evident, Korora finally arrives to the scene.   
      
   Andrea wakes up to the rushing of freezing wind, and faint sparkles of electricity around him. His body is nearly immobilized by the tremendous shock it sustained, and what remains of his power is all that keeps him conscious. It pains him to even move his eyes, but he has to look around. What he sees sends him into even deeper shock.   
   Far, far away from Andrea, a greyish fluffy haze obscures a vast stretch of uneven flatness. It takes Andrea several seconds to realize that the haze is actually a cloud layer, and the flat surface is the surface of the planet. The thin air rushes past him at supersonic speed, creating pressure than allows him to breathe. A fear more chilling than all the coldness of space seizes Andrea, but his body refuses to fight any longer and he passes out.   
------------      
Background: [2]   Quite understandably, nobody takes their time to notice anything of use.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Steel Quarterstaff:   Near the hill somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hill. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Assorted pile of weapons:   Near some rocks near the convoy. Contains some melee, and various ranged weapons and ammo.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   In the hill at the LV area 3.   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Buried (-2 physical actions not directed at getting out), Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Unknown.   
Health:   Battered. Covered with moderate burns. Severe Pain (-2 mental, -2 physical). Flu-ridden (-1 concentration)   
Temporary Status:   Unconscious (-2 physical). Paralyzed (-2 physical and dodge).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   At the LV Area 3. (finally)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   In a trench near the hill at LV area 3.   
Health:   Arms and lower body covered with heavy burns. Heavy Pain (-2 mental, -1 physical).   
Temporary Status:   Lightly buried (-1 physical actions not directed at getting out)   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   In the Heavy Hauler, at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Ill-gotten Souvenier (right hand), Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Severe burns covering most of the body. Eyes damaged(inflicts Blind). Skull fractured, arms mangled, several ribs broken, spine broken(-2 to physical actions). Severe Pain (-2 physical, -2 mental, effective if conscious). Light bleeding.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Quote from: Kashyyk
Location:   Standing in the crater at the LV area 3.   
Health:   Unharmed.   
Equipment:   RPG-7 (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   On the ground near the hill at LV area 3.   
Health:   Covered with moderate burns. Heavily battered. Light bleeding. Severe Pain (-2 mental, -2 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   In the Heavy Hauler at LV area 3.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground in the large crater in LV area 3.   
Health:   Covered with mild burns. Moderate pain. (-1 mental, -1 physical). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Severely burned. Ribcage, arms, and generally most of the skeleton mangled (-2 all physical rolls). Severe Pain (-2 mental, -2 physical). Light bleeding.   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing near the hill in the LV area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Somewhere near the hill in LV area 3.   
Health:   Undetermined, probably heavily injured.   
Temporary Status:   Morale severely down (-1 all rolls)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Unknown.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Unknown.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Unknown.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   In the Heavy Hauler in LV area 3.   
Health:   Unharmed.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Somewhere near the Heavy Hauler in the LV area 3.   
Health:   Undetermined, probably Near Death. (that's an understatement)   
Equipment:   Mechanics kit (right hand), Pistol (holster), Vibroblade Longsword (on back), small backpack, Flak Jacket, Headgear, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
========================================================

Btw, the box rolled a {2} and was vaporized. I guess the Clan Jaguar variant of the EUROCAE ED-112 does not include a requirement to be protected against nova explosions. :P
« Last Edit: July 21, 2009, 01:55:46 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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-.-

Ok. Deep breath, cleansing breaths
"I feel no pain. I feel no pain. I feel no pain. I feel no pain. I feel no pain. I feel no pain. "

And so on and so forth
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