Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 318 319 [320] 321 322 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409348 times)

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4785 on: July 18, 2009, 03:07:17 pm »

Yey!  I'm back.  And still unconcious in the wrong body :(.  Still, you got a lot of turns in while I was gone.

If it wouldn't mess up your turn too much, I help Neo get back to his old body.  If anyone is exceptionally injured, I'll wake up and heal them.
Logged
All generalizations are false....including this one.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4786 on: July 18, 2009, 03:39:28 pm »

Yeah, with a 6 that's basically what you got for AI, only louder.

Oh, and you're still the disaster magnet. And a reroll is quite unlikely. I guess it was fated. :)
« Last Edit: July 18, 2009, 03:42:01 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Broose

  • Bay Watcher
  • Pilfering Gatorhead
    • View Profile
Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4787 on: July 18, 2009, 04:44:38 pm »

Hey, you guys should totally like, stop posting here so SS13 can become a bigger topic and I can tell everyone I created the largest topic in the forums.
Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4788 on: July 18, 2009, 05:00:35 pm »

Well, at the rate the SS13 topic has been getting posts, it will catch up rather quickly.
Logged
Eh?
Eh!

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4789 on: July 19, 2009, 05:18:14 am »

Meh, go ahead and become largest, mine was the first to overcome the first FotF. That's good enough for me. :D

With how infrequent the turns are, and how little discussion is happening, no wonder other threads are catching up.

Speaking of turns, I'm almost done with the narrative now. Managed to find plausible explanations for just about everything. In the end, there are a good number of "off-narrative" deaths, at least one "almost definite" death, at least one "very probable" death, and a couple of "quite probable" deaths. That's not taking the various "horribly mangled" and "that's REALLY gonna leave a mark" occurences into account.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4790 on: July 19, 2009, 05:41:52 am »

ROLLS ROLLS ROLLS!

we want to know!

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4791 on: July 19, 2009, 09:08:02 am »

You want rolls? You got rolls. As well as the narrative. Statuses will have to wait, there's a lot of details that need to be considered regarding the exact extents of damage you people sustained.

The narrative turned out... I don't know, I haven't read anything with comparable events. I think's it's good enough, but I'd like it VERY much if you posted your opinions on my rendition of the event.

Also, WARNING: it's rather long.

------------      
Turn 147      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   Having lost hope for divine intervention, Jay Kayell decides to get his own body to fix itself. Easily calming his mind in absence of external factors, he tries to achieve contact with his body, and orders it to repair the damage he had done. To his surprise and relief, the body complies! Rapidly consuming nutrients from his rich bloodflow, Jay's cells begin replicating themselves at a staggering pace! Within minutes, his hair grows to four feet in length on every part of the body that can conceivably have hair, his nails extend into horribly twisted claws! This ages Jay's body considerably, but the regeneration stops before a significant amount of harm is done. Having regained all of his prior senses, Jay can feel the familiar pains, and some new ones from his recent activities. He is also an unnaturally aged eldritch abomination of hair and nails now, which is more than slightly discomforting. Kashyyk could have thrown up at the sight of this, if he weren't iron, and if such transformations didn't become common for the company by now.   
      
   Above them, Andrea focuses all of his power to open the damn box. Having run out of sane options, he resorts to using the high-temperature plasma jets in his hands to cut the box open, as if with a pair of plasma cutters. As he channels all of his power into his hands, Andrea's mind is occupied only with the goal in sight, when it should have been minding another business as well. Long hours of frustration this box was causing makes Andrea slightly underestimate the true limits of his powers. Slightly. A massive burst of superheated plasma engulfs the box, Andrea, and everything around them in a radius of ten meters! Andrea's ball lightning adds energy to the brewing disaster, exploding violently in the center of the forming Nova! The combined explosion of two gigantic sources of energy produces a massive shockwave and an immensely powerful burst of searing light, visible from orbit and beyond! Caught unaware, JK and Kashyyk survive the experience only by luck, as neither the light nor the blast could reach them in the crater in full force. They are knocked down, and have to hug the ground until the wave of heat dissipates.   
      
   Soldiers at the convoy notice a brightly shining light near the hill. Before anything can be done, the light flares up into a raging inferno of energy! The air is white, as if a billion lasers have fired upon everything in view simultaneously. The trucks and mechs weather the onslaught, but suddenly an exposed weapons crate on one of the trucks overheats and cooks off! The convoy is blown sky-high as a chain reaction of explosions consumes the nearby vehicles and light mechs!   
      
   The heavy hauler, conveniently parked behind a protruding terrain feature, remained unscathed, and so did everyone who managed to get onto it. Simon was the first to board it along with LASD. LASD's attempts at using the Rad-Man brought him massive pain, as the energy discharge overloaded its sensitive electronics. Unable to cope with sensory overload, LASD's brain shut off to prevent injury. Gantolandon hopped in at the last second, holding an ill-gotten souvenier from the convoy. A convoy guard ran after him, but was vaporized in the flash. Unfortunately, Janna hesitated, and was also caught in the blast of light. Her body was swept away by the following shockwave, which also wrecked what remained of the convoy by then.   
      
   At the hill, Neo fails to concentrate properly, the powers the body once had are no more. Suddenly, Frelock's eyes flare up white, he reaches out to Neo and a powerful energy spark arcs between them! For a split second, the two share their minds, before parting once more and returning to their natural bodies. Frelock stands up, his white robes glittering in the rising sun... and is immediately fried and thrown away by Andrea's explosion! The hill behind him also begins to disintegrate, with everyone trying to hide as well as they can. Rooster is hit full-force, but his plated body resists the damage, while Zako is blasted off his perch in a mangled heap. Chaoticag's skin is almost burning by the time he manages to hide in a trench, and the  shockwave buries him in it. Having nowhere to hide, Boksi calls on the powers of his ring to protect him, forming a shield of darkness before him! Though unharmed by the light, he is still thrown away by the shockwave and is buried by the decimated hill. The bats are blown away, but survive. The dwarf is nowhere to be seen. When all is over, Neo stands up and brushes himself off - the event most definetly used up one of his lives. And as the dust settles and the immense damage becomes evident, Korora finally arrives to the scene.   
      
   Andrea wakes up to the rushing of freezing wind, and faint sparkles of electricity around him. His body is nearly immobilized by the tremendous shock it sustained, and what remains of his power is all that keeps him conscious. It pains him to even move his eyes, but he has to look around. What he sees sends him into even deeper shock.   
   Far, far away from Andrea, a greyish fluffy haze obscures a vast stretch of uneven flatness. It takes Andrea several seconds to realize that the haze is actually a cloud layer, and the flat surface is the surface of the planet. The thin air rushes past him at supersonic speed, creating pressure than allows him to breathe. A fear more chilling than all the coldness of space seizes Andrea, but his body refuses to fight any longer and he passes out.   
------------      
Background: [2]   Quite understandably, nobody takes their time to notice anything of use.   
------------      

Once again, opinions on the text are very welcome. And not only by players.
« Last Edit: July 19, 2009, 09:12:11 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile

well, if i have to die, and i probably will, that is exactly how i wanted to go out :P  that is something i would have wanted to do in enemy's camp though.

by the way... statuses. i will probably try to heal myself, but i doubt i will do much. also, now my power is drained, and i need it to save myself from the fall... people on the ground, i'll need your help! i mean... the ones i didn't kill.

LASD

  • Bay Watcher
    • View Profile

Woah, that must've been the most destructive explosion in the whole game. And that's saying something.

The narrative really didn't make me understand the massive destruction without checking the rolls, for example Zako's massive injuries are only a brief mention and Kosak's miserable fate won't be clear until we find the poor thing.

Though on second reading with more concentration things are becoming clearer. "Far, far away from Andrea" confused me for a moment, but now I understand the severeness of his, and our, situation. The convoy doesn't exist enough to have any kind of situation.

I guess I'll wake up (and help with healing the injured).

I wonder if we can catch andrea somehow.
« Last Edit: July 19, 2009, 01:20:13 pm by LASD »
Logged

andrea

  • Bay Watcher
    • View Profile

if? IF? you MUST! no ifs here!!!!

and if i die, frelock must be in a good enough shape to revive me!!!!

as awesome as it as  as a way to die, i would like to save it for when i am surrounded by enemyes.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile

and if i die, frelock must be in a good enough shape to revive me!!!!
I don't think Frelock's state matters much to your resurrection, we need a large source of electricity, and you are the only viable option at this time. Try making a parachute out of your clothes, maybe that will slow you down enough for us to catch you.
Logged
Decapitation - enjoy the difference

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Well, Frelock still has that staff thing. It should be mighty depleted by now though.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile

the staff can be recharged easily.

and about parachute... what clothes exactly? i have armour and trousers. and i am not sure what is left of the latter.

my best bet, is hoping that i stay in the air long enough to recharge some power. or trying to grow wings, that while possible i would like to avoid.

but sean, where are statuses? i need to know exactly how dead i am before making any plan. is next turn a camp turn ( and then i have virtually no chance to do anything) or a fight turn ( since last round was quite destroying, and i am fighting against gravity for my life?)

n9103

  • Bay Watcher
    • View Profile
    • My Steam

Nuke Ammoz!  ;D

Well.. if he got himself high enough, maybe he'll have time to recharge enough power (and wake up) so that he can try some sort of braking thrust maneuver... to a lesser degree than he just pulled off of course.

I'm surprised Frelock didn't get vaporized, as he got the same rolls as the NPC, though I suppose that's just the cliche that "Players are always > NPCs" showing up.

Overall Sean, it's pretty impressive, given that you basically had to write a narrative of a Nuke going off. ;)


(Oh, and Andrea.. I told you so... though definitely didn't foresee consequences *THIS* extreme :P)
Logged

EOTistatron

  • Bay Watcher
    • View Profile

Well I don't imagine the Fusiliers are going to be happy. Here's to getting good healing/scavenging rolls quickly and getting the fuck out of there.
Maybe by the time they show up/bomb the place you will be long gone and Andrea just landing.  ;)
Logged
Pages: 1 ... 318 319 [320] 321 322 ... 409