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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 317 318 [319] 320 321 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409357 times)

EOTistatron

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4770 on: July 14, 2009, 04:06:47 pm »

Oh come now, people, just everyone get in the truck; you can do all the healing/self-improvement/bodice switching you want along the way.
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Zako

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4771 on: July 14, 2009, 10:24:41 pm »

I can't right now! I just got a good roll!

I work on greatly reducing the pain from shifting. Come on dice gods! Guide me now!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4772 on: July 15, 2009, 03:33:46 am »

JK, your action was a convoluted example of the game system at work. Your action is a success with a proportional side-effect. Since success wasn't possible, the side effect is minimal. The rolls hint at why the success wasn't possible, btw.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4773 on: July 15, 2009, 08:07:51 am »

i open the box, and then as second action ( camp turn) i OPEN THAT BOX!!!!!!!!

if this fail,in the next turns, i will rest, heal, recharge, then destroy that thing.

Kashyyk

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4774 on: July 15, 2009, 11:56:16 am »

First: I shephherd/carry/force everybody into the truck, including our two new allies. I then grab my rpg and bag of ammo and sit on the roof in a comfortable position to act as a sentry.
Second: I shout at anybody who isn't in the truck to get their ass's in gear, and then to whoever is driving the thing to start going.
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neo1096

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4775 on: July 15, 2009, 04:25:51 pm »

I continue my futile attempting, having nothing better to do.
 
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4776 on: July 18, 2009, 03:42:58 am »

I won't start the turn until we have at least 75% of the players. So far we have 6, plus Korora's travel (which is likely to be the last) and Frelock's AI. That's 8. Can somebody post an action?!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4777 on: July 18, 2009, 05:17:14 am »

I change my action

I get in the truck
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4778 on: July 18, 2009, 05:30:18 am »

Also, I know you're all busy, but will somebody help the poor dwarf? (Or should I say gnome?)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4779 on: July 18, 2009, 05:42:41 am »

Hmm, insanity time. That wasn't intended, but of the 5 people on AI, two got 1s and two got 6s. This will NOT end good if rolls follow through with the same pattern...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4780 on: July 18, 2009, 06:17:25 am »

Uh... I, uh... o_O

<_<

>_>

x_X

Can anybody tell me what's the onomatopoeia for a supernova explosion? In need it for, uh... a crossword puzzle. Yeah. O_O >_<
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4781 on: July 18, 2009, 08:22:34 am »

i think you can use the standard kaboom.

and yes, i totally believe you on the crossword puzzle.

Zako

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4782 on: July 18, 2009, 08:53:44 am »

If you are feeling comical, you can also use kablewy.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4783 on: July 18, 2009, 10:25:17 am »

Ooh, it'd definetly be comical. I don't know how to spoil this in a descriptive way, because I've yet to get my head around everything. So I'll let some numbers speak for themselves. The person in question got a 6 on his action, a 1 for the collateral, a 1 on an object in his posession exploding, a 1 on the force of the said explosion, and a 6 on the damage sustained in the process. I don't know what happened in total, some of the damage rolls were alright, but the hill rolled a three for damage, the convoy rolled a two...  the truck survived, but you may be lacking a driver. Fun, huh?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

n9103

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Re: RTD - Multiworld Madness Turn 146! Moving right along.
« Reply #4784 on: July 18, 2009, 02:43:06 pm »

"SHII-"KERSPLODE!  ;D
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