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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 316 317 [318] 319 320 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409355 times)

andrea

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4755 on: July 11, 2009, 08:34:27 am »

i must heal... i must heal.

and if i have some spare time, i try once again to open that box. using my hands as plasma cutters if needed.

n9103

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4756 on: July 11, 2009, 02:09:10 pm »

uh... yea.. that's a bad idea Andrea...
Even if it works, it would utterly destroy anything inside.
Logged

andrea

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4757 on: July 12, 2009, 03:24:17 am »

that box MUST BE OPENED!!!!!!!!!

if i do a clean job, it shouldn't damage what there is inside.
and by saying " if needed" i meant " if everything else fails, try this".
might as well delete it and let sean pick a good way though.

Rondol

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4758 on: July 12, 2009, 04:15:06 am »

I'd like to appear next to the box in a flaming ball of hellfire.
Logged
lay IVAN -- Fear Dwarves!

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4759 on: July 12, 2009, 03:33:28 pm »

I still need... 3 actions, I think. LASD, Boksi, and... Kashyyk? I'll put them on AI if they're not present by tomorrow morning (in around 10 hours).
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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First: I run over to JK and TK heal him from close range, I then tell him off for slicing all his nerves.
Second: I salvage a satisfyingly large weapon from the various pieces of wreckage to be found in the area.
Logged

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4761 on: July 13, 2009, 02:30:39 pm »

Yes, yes, I meant LASD, Boksi, and Gantolandon. I didn't have a productive day today, but those three are on AI now.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4762 on: July 14, 2009, 07:25:17 am »

All actions set and rolled for! Well, this turn is rather...  not actually dull, but there's little stuff happening. I just hope it's calm before the storm though. Your volunteer list is down to two, and you better make up your mind fast if you want to get at least someone to help your team.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4763 on: July 14, 2009, 08:32:12 am »

Turn is here! Get it while it's hot! Speaking of which, I couldn't find a way to mention Kashyyk cooling down in the text. Maybe I'll do it next turn.

------------      
Turn 146      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   Happy to finally see some light, Korora picks up speed and runs south as fast as is humanely possible for him. He clears the narrow pass and runs along the familiar uneven soil of the large valley. Already he can feel the Ashcraver's presence, a long since absent feeling that only now became so pronounced. At this rate, it won't be long until their reunion now.   
   Standing on the hillside, Boksi is in deep thought. Recounting the earlier events leads him to believe that the feeling of emptiness is linked to the ring somehow. Whatever happened with that swirling maelstrom of chaos, it must have just moved itself, it didn't disappear and is still present, drawing on the ring's powers! This discovery doesn't make Boksi feel any better, but at least it means that the problem has a solution - the power-sucking maelstrom just has to be found and destroyed. If left unchecked, there's no way of telling what disaster it may cause.   
   While Frelock remains unconscious, Neo continues his attempts to return to his previous body. Approaching the problem from a different angle, he focuses his mind on his headband, and orders his new body to transform into a likeness of his old one! But, alas, nothing happens. Posessing no power that would allow such a thing to happen, Neo futilely strains his mind. But those that already have the power are now trying their best to keep it under control. Rooster's rear legs suddenly start growing against his wishes, becoming almost a meter long! He isn't too pleased with this development, but at least he can move normally now. Zako, being a snakelike naga, has to invent a new yoga pose to meditate and get a better grip on his body's abilties. After a while he curls up on top of some rocks and begins calming his mind. Seeing him in this state, Chaoticag also decides to rest, forcing the lingering pain out of his body.   
   Hardened by the will and power of the Blood God, Jay Kayell refuses to let himself idle and wait for help. Forcing his body to stand up, he calls out to the source of his power, hoping he can hear him even from this world! Arms held up to the sky, Jay opens his mind to the heavens and screams the battle cry of Armok! But no reply comes. Not losing faith, Jay screams it again! And again! Finally, he loses balance and falls back to the ground. The heavens remain silent, a dark shade of gray-green lit up by the slowly rising sun. Led by his ally locator, Kashyyk finds Jay Kayell on the ground, motionless, and attempts to heal him - but his nerves are almost completely destroyed, and there is very little that can be done. Not having a better way to punish someone who doesn't feel pain, Kashyyk begins hammering on Jay's brain with a long and convoluted speech about common sense and the value of life. Nearby, Andrea is forced to listen to it as well, but at least it's somewhat obscured by the sounds of his efforts directed at opening the damn box. After another twenty minutes spent in fruitless attempts and constant sneezing, he finally notices what seem to be several large flat bolts hidden in a depression near the handle, holding the whole thing together. The bolts are tightly stuck in place and cannot be removed by hand, they would need some tools to unscrew.   
   Seeing that everyone is starting to leave, LASD runs after the volunteers. He manages to impress on them the importance of his mission, but four of them still reconsider their choice and return to the convoy. The remaining two are Simon "Jackhammer" Williams, the tall dark-skinned heavy weapons and explosives expert, and Janna "Redline" Ryzhova, the slim tan-skinned red-haired female vehicle technician. They will wait until the last possible moment, but will leave with the convoy if you don't decide real soon. Shortly afterwards, an armed convoy guard approaches, dragging behind him a very familiar bone-plated figure. Letting Gantolandon stand up and brush himself off, the guard strikes a menacing pose and looks intimidatingly at him: "Remember - NO. STEALING." He then salutes LASD and the two volunteers, and walks back to the trucks.   
------------      
Background: [3]   Not wasting any time, LASD quickly looks over the volunteers' equipment. It turns out they come pretty well-stocked. Back on the hill, Zako is first to feel the massive wave of cold air approaching from the south. The clouds slowly begin to obscure what little light there still was in the sky, but the sun still provides sufficient illumination.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   On the ground at the hill. Contains RPG-7 grenades (3 rounds).   
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Assorted pile of weapons:   Near some rocks near the convoy. Contains some melee, and various ranged weapons and ammo.   
XXVibroBlade Long DaggerXX:   On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4764 on: July 14, 2009, 09:08:04 am »

Character Status:      
Quote from: Boksi
Location:   Near the hill at the LV area 3.   
Health:   Unharmed.   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Near the crater in the LV area 3.   
Health:   Unharmed. Flu-ridden (-1 concentration)   
Equipment:   Light Gauss rifle (left hand), Yellow Box (right hand), Ball Lightning(x1), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the Large Valley. Travelling towards the LV area 3. (ETA: 1:30 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing near the hill in the LV area 3.   
Health:   Unharmed.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Near the convoy at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Bone axe (right hand), Fire Axe (left hand), roll of foil (carried), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Unharmed. Mild Pain.   
Temporary Status:   Unconscious (-1 physical).   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing in the crater at the LV area 3.   
Health:   Unharmed.   
Equipment:   RPG-7 (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing near the hill at LV area 3.   
Health:   Unharmed, sort of. Pain (-1 mental).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the convoy, at LV area 3.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground in the large crater in LV area 3.   
Health:   Unharmed. Mild pain, pain in the (left) butt. (-1 movement and dodge)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed.   
Temporary Status:   Meditating.(+1 any mental action)   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   On the ground near in the LV area 3.   
Health:   Unharmed.   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4765 on: July 14, 2009, 09:13:19 am »

Oh for fudge's sake, even the statuses won't into one post now!
Somebody die already so I can lower the player limit! :)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing near the hill in LV area 3.   
Health:   Beard burnt off. Mild burns on body.   
Temporary Status:   Morale severely down (-1 all rolls)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Standing on the hill in LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Standing near the hill in LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Standing near the hill in LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Standing near the convoy in LV area 3.   
Health:   Unharmed.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Standing near the convoy in LV area 3.   
Health:   Unharmed.   
Equipment:   Mechanics kit (right hand), Pistol (holster), Vibroblade Longsword (on back), small backpack, Flak Jacket, Headgear, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4766 on: July 14, 2009, 11:26:06 am »

Hmm, would it work to have ability descriptions or other relatively static bits stored in a single post to be edited as more are added?
That way, statuses are compacted, though it's slightly harder on people just starting to read.
Logged
Eh?
Eh!

Rooster

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4767 on: July 14, 2009, 12:34:59 pm »

O.o

I have to admit. This long wall of text looks discouraging.

I inspect the bolts
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4768 on: July 14, 2009, 12:50:10 pm »

Which wall of text? The narrative?

I've already moved all the static items out of the statuses. Items that are held tend to change periodically.

The best solution would be to split the status block between posts, since the action description clocks in at a lot less than 40K. I'll move the NPC status into the first post next time.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4769 on: July 14, 2009, 03:21:38 pm »

I got a 6 and I just fell over? That's rather disappointing.

I concentrate on entering a deep trance. Then I try to make my body regenerate all my nerves.
Logged
Decapitation - enjoy the difference
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