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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 315 316 [317] 318 319 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409375 times)

andrea

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ROOLLS!

( sean needs somebody asking for rolls. we forgot for a while, and we had to wait weeks  >:()

Sean Mirrsen

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Heh. No turn today it seems, I didn't go to work as I planned, so no enormous stretch of free time. (work equals free time, that's financial crisis for you)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Alright, today I'm at work (should say was, I've about half an hour till I go home), and the turn is shaping up nicely. Or not-so-nicely. It's one of the cases of "what the hell was I on when I was typing that", because there are some... questionable things occuring, but nothing too bad. Just Rooster and Zako left to "actionize". If I finish before I leave, you may get a sizeable timegap until I post the statuses.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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  • Bearer of the Psionic Flame
    • View Profile

Alright, here it is. It'll be some time before I can post the statuses, so if you're not sure what exactly happens, wait or make guesses.

------------      
Turn 145      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   Waiting for the team to assemble, LASD persuades some of the medics to show him a little master-class in the more common ways of health care. He proves a terrible student though, and while he vainly tries to grasp the basics of modern medical care, Gantolandon manages to break through to the waking world. He's surprised to have been cared for, and is yet more surprised to see six eager-looking individuals staring down on him. A quick miscommunication later, he is running like hell along the battlefield.   
   Trying to improve his skills, Kashyyk decides to indulge in a little malpractice. Using the only unclaimed unconscious body avaiable (chaoticag's), he begins his little training session. By breaking Chaoticag's left leg. Being a giant red-hot piece of metal, he has no problem cauterizing bleeding and causing burns, and the innate iron man strength is a great aid in breaking bones - and Kashyyk uses all of his skills on his unsuspecting patient. After Chaoticag is sufficiently mangled, he focuses his telekinetic powers and thoroughly restores all the damage he had done. And then does it all another time. Luckily, nobody is sufficiently interested in the doings of a stray iron man. Even more luckily, Chaoticag didn't wake up during the procedures. And even more luckily, the massive overflow of TK energy that went through Kashyyk during the second "session" did nothing but cause his leather bag to fly off. Which was lucky, too - a little longer and the explosives in the bag would've cooked off, leaving Kashyyk and Chaoticag with much more than a little pain to handle. Incidentally, pain is what Zako has been trying to handle for the last twenty minutes, but despite his best efforts, he can't improve his condition. It still requires enormous concentration to endure the pain that comes with the transformations, hitting his mind like a tidal wave.   
   In the crater, the pain is driving Jay Kayell mad. While not overly strong or sharp, it does not fade and is downright impossible to ignore! Desperate to rid himself of this pain, he attempts a daring and dangerous operation. Focusing every ounce of willpower, Jay turns his own telekinesis against himself, striking at his nervous network with pinpointed subdermal slashes! Completely encompassed by this task, his mind refuses to stop until there is nothing left to sever. Standing in the slowly brightening darkness of the crater, Jay Kayell feels no pain. Not a single tingle of disturbing sensation touches his mind. It feels too good to abandon, and Jay just stands there, enjoying it while it lasts.   
   Though not quite displeased with his new form, Rooster attempts to reform his body into something useful "just one last time". And it almost works, too - though the regenerations broke out of control again, there is very little change happening to his body structure. At least in the first few minutes. Then, Rooster's backside literally explodes into reforming tissues! He falls back to the ground.   
   Neo, still not giving up the hope of returning to his old self, thoroughly concentrates his mind on contacting Frelock. Who is, seemingly, completely out. If it weren't for the still-beating heart and breathing lungs (for which Neo checks every ten minutes), he could as well be considered dead. There is not a single hint of his mind still occupying Neo's body, which greatly distresses its previous owner - after all, it was Frelock who made the transfer. Without him, the reverse may not be possible...   
   Finally getting a grip on himself, Gantolandon stops running and looks around. He probably mistook the troopers' intentions, so it would be a good idea to return now. As he slowly walks back to the convoy, he sees a glint of metallic grey under the dirt. Five minutes later, he holds up a brand new axe, seemingly used for emergencies and such. The axe is made of steel, with a rubber grip and bright red-painted head. His own bone axe, while a considerably better piece of weaponcraft, pales in comparison to this thing's battle effectiveness. Tucking the roll of foil under his armpit, he takes the shiny tool into his hand and continues the walk.   
   At the hill, Boksi is quite fed up with the feeling of emptiness gnawing at him, and decides to put his ring's powers to the test. He puts his hands on his chest and mentally communicates his wish to the ring, causing a familiar tingle as one of the summon tiles vanishes from the ring's surface. After a few seconds of uncertainty, Boksi suddenly feels it! There is.... something... in his stomach.. Something small. Something live. It's hard to get a proper feel for something in your stomach, but some of the sensations lead Boksi to believe that it has tiny claws and a tail. After a moment of panic Boksi realises that whatever it is, it sure doesn't mind being digested, which is quite fortunate for him. After a while, there is nothing left but the same feeling of emptiness. At least it's not going to be accompanied by hunger in any foreseeable future.   
   Whether it was the mental image transmitted by Boksi's unplanned breakfast or something else, but Chaoticag suddenly wakes up with a start, and jumps to his feet. The pain from his recent sensory overload still lingers, but is quite manageable. He is quite surprised to see tiny splatterings of blood around him. He is a little alarmed when he smells the odor of burnt flesh in the air. And he is downright freaked out when Kashyyk approaches him from behind, raising a sizeable rock. His startled yell scares Kashyyk the second time, causing him to drop the rock and disappear into a nearby trench.   
   Meanwhile, Jay Kayell finally notices that something is wrong. The blissful feeling of a pain-free body has not passed yet, but it is not supposed to be that way. Ever so slowly, distress takes the place of bliss. A sudden realisation strikes Jay - he doesn't feel anything! His arms, his hands, his legs and feet, his entire body has lost all of its sensory perception! He attempts to walk - and falls down, face first into the hard compacted soil. And there is nothing. No feeling at all! Jay cannot feel his legs, he cannot feel his arms, cannot feel his face. He notices blood on his hand, and looks at it - a small metal splinter is stuck in the palm. "This", he thinks, "cannot end well."   
   At the edge of the crater just above Jay, Andrea is trying to enjoy a good hour's rest. It turns out that resting is one tough job. Between trying to find a comfortable spot on hard rocky soil and shooing away the Flying Floodlight-o-Deathtm that somehow manages to position itself in front of his face nine times out of ten, Andrea has quite a hard time. And then the flu comes back. Not having so much as a handkerchief, Andrea is very irritated by the running nose and periodic sneezing. His temperature keeps rising as well, the inside of his iron-splinted outfit is beginning to feel like a small steambath. Faint hints of headache begin to appear. At the end of the hour, Andrea barely rested at all.   
   And Rooster would like to rest a little, too. Quite worn out by all the rapid transformations lately, he feebly forces his upper body up from the ground, and looks at his rear, half expecting to see mandibles. But it wasn't mandibles. It wasn't anything at all, actually. Where a massive scaly tail was just ten minutes ago, now is a big, roundish, green shell. And two very short legs. As if the fish tail wasn't embarrasing enough.   
   Way north, Korora has finally found the path leading back to the large valley, and is running along a familiar narrow "ravine" inbetween tall mountain slopes. Good thing his legs are all metal - they'd be probably be falling off by now, otherwise.   
------------      
Background: [1+2]   Nobody sees anything of note.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   On the ground at the hill. Contains RPG-7 grenades (3 rounds).   
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Assorted pile of weapons:   Near some rocks near the convoy. Contains some melee, and various ranged weapons and ammo.   
XXVibroBlade Long DaggerXX:   On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here. LASD is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
« Last Edit: July 10, 2009, 10:56:29 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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  • YEEEEAAAAHHHH!!!
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Damn... just... damn...

...

Sucks to be you JK.

I enter a state where I can modify my shapeshifting better.
Logged

neo1096

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I wait for frelock and attempt to mutate this body to resemble my old one using the headband.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Kashyyk

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I'm Back!!!

First: I run over to JK and TK heal him from close range, I then tell him off for slicing all his nerves.
Second: I salvage a satisfyingly large weapon from the various pieces of wreckage to be found in the area.
Logged

andrea

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i will wait for statuses

Jay Kayell

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First: I run over to JK and TK heal him from close range, I then tell him off for slicing all his nerves.
That probably won't work, I think I completely removed them, and TK can't be used to recreate lost parts of the body. And until I see what effect this will have I'm not sure if I want to repair them, the advantages may outweigh the disadvantages.
Logged
Decapitation - enjoy the difference

Sean Mirrsen

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I'll start on the statuses as soon as I'm at work.

The lack of body perception is going to be very disadvantaging in normal circumstances, but may help in combat. More or less, it means you can't feel anything in anything. You can still control it all, but you have no feedback. You retain sight and hearing though.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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    • View Profile

Alright, here's the doublepost with the whole turn. I actually updated locations this time. :P

------------      
Turn 145      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   Waiting for the team to assemble, LASD persuades some of the medics to show him a little master-class in the more common ways of health care. He proves a terrible student though, and while he vainly tries to grasp the basics of modern medical care, Gantolandon manages to break through to the waking world. He's surprised to have been cared for, and is yet more surprised to see six eager-looking individuals staring down on him. A quick miscommunication later, he is running like hell along the battlefield.   
   Trying to improve his skills, Kashyyk decides to indulge in a little malpractice. Using the only unclaimed unconscious body avaiable (chaoticag's), he begins his little training session. By breaking Chaoticag's left leg. Being a giant red-hot piece of metal, he has no problem cauterizing bleeding and causing burns, and the innate iron man strength is a great aid in breaking bones - and Kashyyk uses all of his skills on his unsuspecting patient. After Chaoticag is sufficiently mangled, he focuses his telekinetic powers and thoroughly restores all the damage he had done. And then does it all another time. Luckily, nobody is sufficiently interested in the doings of a stray iron man. Even more luckily, Chaoticag didn't wake up during the procedures. And even more luckily, the massive overflow of TK energy that went through Kashyyk during the second "session" did nothing but cause his leather bag to fly off. Which was lucky, too - a little longer and the explosives in the bag would've cooked off, leaving Kashyyk and Chaoticag with much more than a little pain to handle. Incidentally, pain is what Zako has been trying to handle for the last twenty minutes, but despite his best efforts, he can't improve his condition. It still requires enormous concentration to endure the pain that comes with the transformations, hitting his mind like a tidal wave.   
   In the crater, the pain is driving Jay Kayell mad. While not overly strong or sharp, it does not fade and is downright impossible to ignore! Desperate to rid himself of this pain, he attempts a daring and dangerous operation. Focusing every ounce of willpower, Jay turns his own telekinesis against himself, striking at his nervous network with pinpointed subdermal slashes! Completely encompassed by this task, his mind refuses to stop until there is nothing left to sever. Standing in the slowly brightening darkness of the crater, Jay Kayell feels no pain. Not a single tingle of disturbing sensation touches his mind. It feels too good to abandon, and Jay just stands there, enjoying it while it lasts.   
   Though not quite displeased with his new form, Rooster attempts to reform his body into something useful "just one last time". And it almost works, too - though the regenerations broke out of control again, there is very little change happening to his body structure. At least in the first few minutes. Then, Rooster's backside literally explodes into reforming tissues! He falls back to the ground.   
   Neo, still not giving up the hope of returning to his old self, thoroughly concentrates his mind on contacting Frelock. Who is, seemingly, completely out. If it weren't for the still-beating heart and breathing lungs (for which Neo checks every ten minutes), he could as well be considered dead. There is not a single hint of his mind still occupying Neo's body, which greatly distresses its previous owner - after all, it was Frelock who made the transfer. Without him, the reverse may not be possible...   
   Finally getting a grip on himself, Gantolandon stops running and looks around. He probably mistook the troopers' intentions, so it would be a good idea to return now. As he slowly walks back to the convoy, he sees a glint of metallic grey under the dirt. Five minutes later, he holds up a brand new axe, seemingly used for emergencies and such. The axe is made of steel, with a rubber grip and bright red-painted head. His own bone axe, while a considerably better piece of weaponcraft, pales in comparison to this thing's battle effectiveness. Tucking the roll of foil under his armpit, he takes the shiny tool into his hand and continues the walk.   
   At the hill, Boksi is quite fed up with the feeling of emptiness gnawing at him, and decides to put his ring's powers to the test. He puts his hands on his chest and mentally communicates his wish to the ring, causing a familiar tingle as one of the summon tiles vanishes from the ring's surface. After a few seconds of uncertainty, Boksi suddenly feels it! There is.... something... in his stomach.. Something small. Something live. It's hard to get a proper feel for something in your stomach, but some of the sensations lead Boksi to believe that it has tiny claws and a tail. After a moment of panic Boksi realises that whatever it is, it sure doesn't mind being digested, which is quite fortunate for him. After a while, there is nothing left but the same feeling of emptiness. At least it's not going to be accompanied by hunger in any foreseeable future.   
   Whether it was the mental image transmitted by Boksi's unplanned breakfast or something else, but Chaoticag suddenly wakes up with a start, and jumps to his feet. The pain from his recent sensory overload still lingers, but is quite manageable. He is quite surprised to see tiny splatterings of blood around him. He is a little alarmed when he smells the odor of burnt flesh in the air. And he is downright freaked out when Kashyyk approaches him from behind, raising a sizeable rock. His startled yell scares Kashyyk the second time, causing him to drop the rock and disappear into a nearby trench.   
   Meanwhile, Jay Kayell finally notices that something is wrong. The blissful feeling of a pain-free body has not passed yet, but it is not supposed to be that way. Ever so slowly, distress takes the place of bliss. A sudden realisation strikes Jay - he doesn't feel anything! His arms, his hands, his legs and feet, his entire body has lost all of its sensory perception! He attempts to walk - and falls down, face first into the hard compacted soil. And there is nothing. No feeling at all! Jay cannot feel his legs, he cannot feel his arms, cannot feel his face. He notices blood on his hand, and looks at it - a small metal splinter is stuck in the palm. "This", he thinks, "cannot end well."   
   At the edge of the crater just above Jay, Andrea is trying to enjoy a good hour's rest. It turns out that resting is one tough job. Between trying to find a comfortable spot on hard rocky soil and shooing away the Flying Floodlight-o-Deathtm that somehow manages to position itself in front of his face nine times out of ten, Andrea has quite a hard time. And then the flu comes back. Not having so much as a handkerchief, Andrea is very irritated by the running nose and periodic sneezing. His temperature keeps rising as well, the inside of his iron-splinted outfit is beginning to feel like a small steambath. Faint hints of headache begin to appear. At the end of the hour, Andrea barely rested at all.   
   And Rooster would like to rest a little, too. Quite worn out by all the rapid transformations lately, he feebly forces his upper body up from the ground, and looks at his rear, half expecting to see mandibles. But it wasn't mandibles. It wasn't anything at all, actually. Where a massive scaly tail was just ten minutes ago, now is a big, roundish, green shell. And two very short legs. As if the fish tail wasn't embarrasing enough.   
   Way north, Korora has finally found the path leading back to the large valley, and is running along a familiar narrow "ravine" inbetween tall mountain slopes. Good thing his legs are all metal - they'd be probably be falling off by now, otherwise.   
------------      
Background: [1+2]   Nobody sees anything of note.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   On the ground at the hill. Contains RPG-7 grenades (3 rounds).   
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Assorted pile of weapons:   Near some rocks near the convoy. Contains some melee, and various ranged weapons and ammo.   
XXVibroBlade Long DaggerXX:   On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is exiting it through the narrow pass.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
« Last Edit: July 11, 2009, 03:31:49 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Character Status:      
Quote from: Boksi
Location:   Near the hill at the LV area 3.   
Health:   Unharmed.   
Temporary Status:   Feeling of Emptiness(undetermined), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Near the crater in the LV area 3.   
Health:   Unharmed. Flu-ridden (-1 concentration)   
Equipment:   Light Gauss rifle (left hand), Yellow Box (right hand), Ball Lightning(x1), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the LV area 3. (ETA: 2:55 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing near the hill in the LV area 3.   
Health:   Unharmed. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Near the convoy at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Bone axe (right hand), Fire Axe (left hand), roll of foil (carried), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Unharmed. Pain (-1 mental, effective if conscious)   
Temporary Status:   Unconscious (-1 physical).   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing near the hill at LV area 3.   
Health:   Unharmed.   
Temporary Status:   Very Hot (-1 against physical damage. Causes heat damage in melee. May cause explosives to detonate. Wears down over 1 hour. Will fix Thermal Stress if allowed to cool.)   
Equipment:   RPG-7 (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground near the hill at LV area 3.   
Health:   Unharmed, sort of. Pain (-1 mental).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the convoy, at LV area 3.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large crater near the hill in LV area 3.   
Health:   Unharmed. Mild pain, pain in the (left) butt. (-1 movement and dodge)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed. Mild pain.   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Down on the ground near in the LV area 3.   
Health:   Unharmed. Mild pain.   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing near the hill in LV area 3.   
Health:   Beard burnt off. Mild burns on body.   
Temporary Status:   Morale severely down (-1 all rolls)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Standing on the hill in LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Standing near the hill in LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Standing near the hill in LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4752 on: July 11, 2009, 03:54:16 am »

I try to overcome my pain once more.
Logged

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4753 on: July 11, 2009, 04:54:48 am »

What pain? You're not in any supernatural amount of pain now, and the turn is camp-length.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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  • Legendary Lazy Man
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Re: RTD - Multiworld Madness Turn 145! This turn is kinda medical-themed.
« Reply #4754 on: July 11, 2009, 08:31:45 am »

I try to physically manifest the power of the blood god, to make my body more suited to combat.
« Last Edit: July 11, 2009, 08:34:16 am by Jay Kayell »
Logged
Decapitation - enjoy the difference
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