Here it is! Enjoy! (heh heh)
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Turn 142 ------------
Players: I try to gain a resistence to pain.
I try to permanently get rid of the floating pains.
I work on devising interesting combinations of my various abilities. Fire manipulation + Big bully, TK + Fire manipulation, and possibly something else. I need to do something, at least.
GM/AI: I heal myself
I grab my RPG and then heal chaoticags skull with TK from close range.
[RTTAI:{1}] I activate my regeneration, and try to grow myself a new pair of legs. (really, this is the worst idea I could come up with at this point)
Using the residual energies in this body I attempt to reactivate it's previously held mental abilities.
I bring my shapeshifting under control by sheer force of will.
I'll experiment with trying to get back to my old body.
I keep going to Area 3 and try to negotiate a truck for our group when I get there.
I heal my wounds, and - if there is enough time - of people near me
<Travel Mode: Large Valey Area 3>
Allied NPCs: The dwarf just keeps sitting there.
Bat 1 does nothing, Bats 2 and 3 continue crawling.
Neutral NPCs: Some soldiers walk over to Gantolandon and offer help with his damaged leg, or anything else.
Hostile NPCs: None
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Gantolandon carefully concentrates telekinetic power in an attempt to heal his ankle, but a sudden sharp pulse of pain makes his knee fail and he falls! Before the approaching
soldiers can offer him their help, he hits his head on the metal bumper of the truck he's been standing next to, and blanks out.
Andrea has more luck with his healing, effortlessly mending his few remaining wounds, and
Kashyyk manages to fix Chaoticag's broken bones. Without a hint of warning, as soon as Kashyyk finishes,
Chaoticag lets out a piercing shriek of pain and drops unconscious. If Kashyyk had pants, he'd probably need to have them changed now, but he quickly recovers and tries to ascertain Chaoticag's condition.
Boksi, seeking greater powers and wisdom, decides to practice acquiring new powers. Holding up the blazing Darkfire Halberd in front of him, he concentrates on all of his powers at once! Nothing happens.
He concentrates again, stronger this time, and suddenly a swirling sphere of fire, light, and darkness appears before him! Mesmerized by swirling lights, Boksi reaches out towards the sphere, but a split second before his fingers can touch it, it transforms into a small vortex and disappears with a barely audible crackle of energy. For some reason, Boksi feels empty inside now, as if a part of his inner self has suddenly disappeared, but he hardens his will and brushes the feeling aside.
Nearby,
Rooster is vainly trying to get up, or fix his legs. Nothing works. Frustration sets in. The sight of
Kosak sulking nearby is the final straw, and Rooster unleashes his regenerative powers! But
the powers seem to dislike him very much for some reason. Instead of healing his rear legs, his crazy immune system is disintegrating them! Rooster cannot do anything as he watches his rear legs slowly blackening and gradually being reduced to a pink smoothness on his rear, and
he promptly joins Kosak in his suffering.
Meanwhile, all is not well even in professional healers' hands.
Frelock's mind must have gained a mind of its own, and interpreted his efforts at returning into the old body thus: "This body needs to be as mine." All of
Neo's concentration efforts are ruined when he notices some unseen force seemingly chopping up his old body, starting with the tail and going up along the skin, shaving it clean! Too confused, and in too much pain to do anything,
Frelock cannot stop the process. He soon passes out from the pain, gracefully ending his torture before the TK transformation could begin working on his facial features. Neo, who rushed to help him,
got a few nasty cuts from the energies surrounding his body, but remained relatively unharmed, and now looks with sorrow upon the largely shaven, tailless, and partly reformed body, that was his not so long ago.
Zako, trying to overcome body problems of his own, attempts to get control over his transformations. Finding a place where he cannot be seen, he concentrates VERY hard on his previous appearance. And lo and behold! He is back to his old self! Although that hurt way too much to use it regularly, Zako is at least happy to know that the process can be reversed.
Jay Kayell is not quite as happy, because the pain in his butt shows no inclination to ever leave its designated location. Worst thing is, it doesn't allow to even
sit down! Some distance south,
LASD trudges along through the darkness. He stumbles upon the
bats - it seems they fell unconscious again. Momentarily considering the implications of cooking one for food, and whether or not anyone would get angry, he leaves them where they are and continues his trek.
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Background: [4] Kashyyk can see that Chaoticag is completely unharmed. He must have passed out from some kind of shock. The darkness above everyone is slowly beginning to lift - a reddish light faintly glows on the horizon.
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Environment: Still Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) Morning might come soon. The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.
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Free items: Fusiliers' camp: Broken crowbar: One-handed "weapon". Somewhere in the camp.
Large Valley area 2: Light infantry armor vest: Somewhere in the area. Can protect upper body. +1 against pierce damage.
+Steel Battleaxe+: Stuck in the ground. One-handed weapon.
Metal Suitcase: Lying on some rocks. Broken, open, empty.
Microscope: On the ground. Allows examining tiny things. Damaged (-1 to use).
Serum Injector: Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.
Crude Magnifying Glass: Lying on some rocks. Broken.
Various assorted rocks and small leftover debris from the truck in LV area 2.
Large Valley area 3: Chemical Extinguisher: Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.
Gunmetal crate: Near some rocks near the convoy. Open, empty.
Unidentified yellowish box: Embedded in a hillside.
XXVibroBlade Long DaggerXX: On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.
The Ashcraver: Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.
The burning wreckage of the Phoenix truck, and associated debris.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here. LASD is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Resurrected only to die again, this truck is now a pile of smoldering wreckage, with hardly anything salvageable from it.