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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 311 312 [313] 314 315 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409411 times)

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
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Also a "happy birthday" for me, even if it's late.

I heal my wounds, and - if there is enough time - of people near me.
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
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I forgot, I never got an action in.  I'll experiment with trying to get back to my old body.
Logged
All generalizations are false....including this one.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
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I try to permanently get rid of the floating pains.
Logged
Decapitation - enjoy the difference

chaoticag

  • Bay Watcher
  • All Natural Pengbean
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I'll get my action in as soon as the status is up.

Oh, and happy belated birthday, I shall go off and celebrate mine tommorow (tommorow starts in 30 minutes).

Also, a heads up: chances are that I won't have internet on the 27th. I'm hoping I will by the 28th, but if not then assume the worst has happened and expect to see me on the 27th of July.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
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The statuses will be ready soon, finally got my main internet-machine back (at least until the night lasts). There's little to say about them though, they're the same as they were, minus the injuries healed and plus some wear and tear on JK.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
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I work on devising interesting combinations of my various abilities. Fire manipulation + Big bully, TK + Fire manipulation, and possibly something else. I need to do something, at least.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Ok, here's the full turn 142.
------------      
Turn 142      
------------      
Spoiler: Actions (click to show/hide)
------------      
   It takes Frelock some time to explain everyone exactly who is who in this team now. He tries to heal Neo in the process, but manages only to mend his bleeding. Andrea and Kashyyk appear, joining in on the effort, and Neo is soon in one piece, if slighty dizzy and in pain. Kashyyk experiences a surge of TK power, but is able to contain it, dispersing it through his resilient body. The rest of the team spends the few minutes of calm to heal up as well. Chaoticag breathes a sigh of relief when he is able to restore his damaged throat. Zako and Rooster remain still, attempting to regain control over their regenerative powers, but only Rooster's body is benevolent to its owner, keeping up the metabolism to restore the remaining bruises. Boksi finally realizes the dangers of being invisible as he missteps and slips on a rock while descending from the hill. Fortunately, he is able to balance himself and slides down the slope unharmed. Kosak tries desperately to smother the flames off his beard, by diving face first into the nearest ditch. Unfortunately for him it doesn't really work, and his beard is reduced to a short blackened growth on his chin and cheeks. The dwarf sits down and weeps openly, mourning the loss of his pride.   
   Feeling up for some practice, Jay Kayell runs off towards where he remembered the Ashcraver, Korora's mighty artifact mega-sword, to be. Inexplicably, after running fifteen meters into the darkness beyond the lit-up hill, he manages to trip and fall into the crater left by the exploding fighter. Though the crater is littered with uncountable bits of metal, JK is able to avoid terrible lacerations thanks to his linked-plate armor. He's still rather unhappy when he finds out how much damage got soaked into the armor - a lot of the plates have been torn off. He is even more unhappy when the spot of floating pain embedded in his backside begins to give him very uncomfortable stings, hampering his movements.   
   Gantolandon limps away from the hill, heading for the floodlights of the convoy. Using the loud sounds of Jay's voice spouting obscenities, he is able to avoid the crater and walks up to the front row of trucks. He stops there for a moment, to rest his damaged ankle.   
   A cold breeze blows from the east. As his feet begin slowly freezing, LASD finally comes to his senses, woken by the clatter of his own teeth. He slowly stands up and looks around. It's still night. The two bats got some head start on him, and only their tracks can be seen on the ground now, trailing off into the darkness.   
------------      
Background: [4+2]   Looking around, Chaoticag notices a change of temperature. A cold front is approaching, with possible rain. Zako should be happy he's no longer a snake. Gantolandon sees that the convoy is all packed up and ready to leave. It seems they were waiting to see the fight resolve.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
RPG-7:   Two-handed ranged weapon. Near the hill (and Kashyyk). Not loaded.   
XXVibroBlade Long DaggerXX:   On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here. LASD is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Character Status:      
Quote from: Boksi
Location:   Near the hill at the LV area 3.   
Health:   Bruised. Many scars all over the body.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Near the hill in the LV area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds.   
Equipment:   Light Gauss rifle (left hand), Ball Lightning(x1), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the LV area 3. (ETA: 4.30 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing near the hill in the LV area 3.   
Health:   Bruised, battered. Skull cracked. Pain (-1 mental).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the convoy at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing near the hill, LV area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing near the hill at LV area 3.   
Health:   Unharmed.   
Equipment:   Leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground near the hill at LV area 3.   
Health:   Rear legs broken (-2 movement, -1 dodge). Pain (-1 mental).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large crater near the hill in LV area 3.   
Health:   Minor bruises and scratches. Left hand damaged. Left wrist sprained. Mild pain. Pain in the (left) butt. (-1 movement and dodge)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed.   
Equipment:   Light auto-pistol (front right claw).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Down on the ground near in the LV area 3.   
Health:   Unharmed. Blood deficiency(-1 mental, -1 physical). Pain (-1 mental)   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing near the hill in LV area 3.   
Health:   Beard burnt off. Pain (-1 mental)   
Temporary Status:   Morale severely down (-1 all rolls)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Standing on the hill in LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Somewhere between LV areas 2 and 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Somewhere between LV areas 2 and 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
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Gantolandon might want to revise his action a bit (there's no need to heal others' wounds since the only ones around are Fusiliers), and I need five more actions before I start the next turn.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
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Right:

First: I grab my RPG and then heal chaoticags skull with TK from close range.
Second: I gain a zoom ability to my site, like Boksi's
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
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I bring my shapeshifting under control by sheer force of will.
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
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I try to gain a resistence to pain.
Logged

andrea

  • Bay Watcher
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back!

now, lets try to see what there is in the yellow box!

Sean Mirrsen

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That'll be next turn, if you don't mind. Just finished the actions, some status work remains.

This turn hit ye all like a clusterbomb. A clusterbomb of Ones. A minor statistic - THREE players are now unconscious. Despite that, I'm considering to have the next turn be a Camp one - nobody is in grave danger, and whatever healing you may attempt will be more effective then.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Here it is! Enjoy! (heh heh)

------------      
Turn 142      
------------      
Spoiler: Actions (click to show/hide)
------------      
   Gantolandon carefully concentrates telekinetic power in an attempt to heal his ankle, but a sudden sharp pulse of pain makes his knee fail and he falls! Before the approaching soldiers can offer him their help, he hits his head on the metal bumper of the truck he's been standing next to, and blanks out. Andrea has more luck with his healing, effortlessly mending his few remaining wounds, and Kashyyk manages to fix Chaoticag's broken bones. Without a hint of warning, as soon as Kashyyk finishes, Chaoticag lets out a piercing shriek of pain and drops unconscious. If Kashyyk had pants, he'd probably need to have them changed now, but he quickly recovers and tries to ascertain Chaoticag's condition.    
   Boksi, seeking greater powers and wisdom, decides to practice acquiring new powers. Holding up the blazing Darkfire Halberd in front of him, he concentrates on all of his powers at once! Nothing happens. He concentrates again, stronger this time, and suddenly a swirling sphere of fire, light, and darkness appears before him! Mesmerized by swirling lights, Boksi reaches out towards the sphere, but a split second before his fingers can touch it, it transforms into a small vortex and disappears with a barely audible crackle of energy. For some reason, Boksi feels empty inside now, as if a part of his inner self has suddenly disappeared, but he hardens his will and brushes the feeling aside.   
   Nearby, Rooster is vainly trying to get up, or fix his legs. Nothing works. Frustration sets in. The sight of Kosak sulking nearby is the final straw, and Rooster unleashes his regenerative powers! But the powers seem to dislike him very much for some reason. Instead of healing his rear legs, his crazy immune system is disintegrating them! Rooster cannot do anything as he watches his rear legs slowly blackening and gradually being reduced to a pink smoothness on his rear, and he promptly joins Kosak in his suffering.   
   Meanwhile, all is not well even in professional healers' hands. Frelock's mind must have gained a mind of its own, and interpreted his efforts at returning into the old body thus: "This body needs to be as mine." All of Neo's concentration efforts are ruined when he notices some unseen force seemingly chopping up his old body, starting with the tail and going up along the skin, shaving it clean! Too confused, and in too much pain to do anything, Frelock cannot stop the process. He soon passes out from the pain, gracefully ending his torture before the TK transformation could begin working on his facial features. Neo, who rushed to help him, got a few nasty cuts from the energies surrounding his body, but remained relatively unharmed, and now looks with sorrow upon the largely shaven, tailless, and partly reformed body, that was his not so long ago.   
   Zako, trying to overcome body problems of his own, attempts to get control over his transformations. Finding a place where he cannot be seen, he concentrates VERY hard on his previous appearance. And lo and behold! He is back to his old self! Although that hurt way too much to use it regularly, Zako is at least happy to know that the process can be reversed. Jay Kayell is not quite as happy, because the pain in his butt shows no inclination to ever leave its designated location. Worst thing is, it doesn't allow to even sit down!   
   Some distance south, LASD trudges along through the darkness. He stumbles upon the bats - it seems they fell unconscious again. Momentarily considering the implications of cooking one for food, and whether or not anyone would get angry, he leaves them where they are and continues his trek.   
------------      
Background: [4]   Kashyyk can see that Chaoticag is completely unharmed. He must have passed out from some kind of shock. The darkness above everyone is slowly beginning to lift - a reddish light faintly glows on the horizon.   
------------      
Environment:   Still Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) Morning might come soon. The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
XXVibroBlade Long DaggerXX:   On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here. LASD is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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