Sorry G, too late. Just finished.
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Turn 141 ------------
Players: I snap back to consciousness.
I take a good long look at all that blood covering Frelock's old body, and then use my dagger and my Blood Seeker ability to carve out the clanner's heart and eat it.
[RTTAI:{6}] I blast the clanner with a massive ball of fire from my ring.
i take one of the spheres, and throw it at the clanner.
I pull myself back together. Literally.
[RTTAI:{6}] I use regeneration to rebuild my body.
I'm just gonna lie here.
I focus once again on my shapeshifting and bring it under my control completely.
Well, at least I can get to my job. I heal my old body, along with chaoticag, Rooster, and Kashyyk, unless that would invalidate the +1 from healing critical wounds, in which case I just heal my old body.
I continue towards area 3, where I try to look around for and/or negotiate a means of transportation for our group.
[RTTAI:{2}] I run away from the clanner.
<Travel Mode: Large Valey Area 3>
Allied NPCs: The dwarf jumps at the clanner and tries to pin him down.
The one bat approaches Boksi. The other two try to return to consciousness.
Neutral NPCs: They probably do something.
Hostile NPCs: The clanner attacks Gantolandon and tries to take his weapon.
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Frelock is lost. The body exchange was definetly
not something he anticipated, and the shock and confusion had not wore off still.
Neo, now within the mangled mess that was Frelock's body, can do nothing but
bleed heavily and hope for help.
Also left without help,
Rooster calls on his regenerative powers in an attempt to heal his wounds.
Soon he feels his metabolism speed up, his bruises and cuts slowly fade and disappear. Far across the hill,
Kashyyk uses different powers in an attempt to restore his body. Remembering his experience as a detached head, he orders his arms to crawl towards him. When they are close enough, he uses his telekinesis and skillfully reattaches his limbs. Having thusly regained his integrity, Kashyyk crawls out of the hole he made while digging and stands up.
Overwhelmed by his transformation,
Zako nevertheless keeps a level head and tries to control his new body. However, aside from finally figuring out how to walk he cannot do anything to control himself. The giant bat that forced him into his new form digs itself out of the dirt and crawls off towards Boksi.
At the base of the hill, the standoff does not last for long.
The enraged clanner lunges at Gantolandon! Unable to hold himself any longer,
Gantolandon freaks out and attempts to turn and flee, but his foot is caught on a protruding rock and he falls with a whelp of pain! In a vain attempt to help,
Kosak tries to grab at the clanner, but slips and grabs only air. When but a second separates Gantolandon from a violent demise, a staggering blow throws the clanner off course!
He misses Gantolandon and stumbles, but nimbly gets up to his feet.
Jay Kayell, who has delivered the blow, gets up from his knees and throws the handle of the broken vibroblade to the ground. As if only just realizing what has happened, the clanner falls to his knees, hands clutching his chest.
Suddenly, everyone around the clanner notices a shining light. Two lights, in fact.
A massive fireball flies from the sky! Only barely missing
the clanner, the glob of hellfire
explodes a few meters away,
showering Kosak with flames! Before anyone can react,
a brilliantly shining sphere of pure energy slams into the clanner!
The arcing electricity fills the air with sparks, making
Jay's and
Gantolandon's hair stand on end! Quite literally shocked and blinded by the flash, they cannot see that every drop of water in the clanner's body instantly evaporated, reducing him to a scattering of ash-covered rocks, amidst which lies the snapped blade of JK's dagger. In the meantime, all the screams and blasts
have woken up Chaoticag. He stands up and attempts to understand what has happened, but is interrupted by Kosak. The dwarf is running around, leaving a trail of smoke and shouting something in Dwarven. Something that probably translates to "HELP! MY BEARD IS ON FIRE!"
Far away from the action,
two bats slowly rise from the ground. With some of their bones broken they cannot fly, so they crawl along the ground. They crawl past
LASD, who is still limp on the ground, and head north.
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Background: [3+2] With a lot of things going on, people can't easily make out what exactly happens. Boksi notices the third giant bat standing (or sitting?) next to him. Chaoticag looks around, but other than the usual useless info (did you know the surface layer of clay is 14 meters deep here?), there's nothing to report.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.
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Free items: Fusiliers' camp: Broken crowbar: One-handed "weapon". Somewhere in the camp.
Large Valley area 2: Light infantry armor vest: Somewhere in the area. Can protect upper body. +1 against pierce damage.
+Steel Battleaxe+: Stuck in the ground. One-handed weapon.
Metal Suitcase: Lying on some rocks. Broken, open, empty.
Microscope: On the ground. Allows examining tiny things. Damaged (-1 to use).
Serum Injector: Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.
Crude Magnifying Glass: Lying on some rocks. Broken. [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.
Large Valley area 3: Chemical Extinguisher: Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.
Gunmetal crate: Near some rocks near the convoy. Open, empty.
Unidentified yellowish box: Embedded in a hillside.
RPG-7: Two-handed ranged weapon. Near the hill (and Kashyyk). Not loaded.
XXVibroBlade Long DaggerXX: On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.
The Ashcraver: Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.
The burning wreckage of the Phoenix truck, and associated debris.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here. LASD is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Resurrected only to die again, this truck is now a pile of smoldering wreckage, with hardly anything salvageable from it.