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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 306 307 [308] 309 310 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409435 times)

chaoticag

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4605 on: June 12, 2009, 09:43:05 pm »

I snap back to consciousness.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4606 on: June 13, 2009, 04:44:47 pm »

Is there some national holiday I'm not aware of? Where the homunculus is everybody?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4607 on: June 13, 2009, 04:47:32 pm »

Is there some national holiday I'm not aware of?
Summer.
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Frelock

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4608 on: June 13, 2009, 05:05:55 pm »

Come on people!  If Sean's willing to write, we should take him up on his offer.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4609 on: June 13, 2009, 05:28:01 pm »

So, that's...  4 out of 12. Alright, 5. Still less than half. I'll wait for another day, but since I sent out PM's, everyone should have received email confirmations. Unless the missing people start appearing by then, the next turn is going to be a little more random than usual.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4610 on: June 13, 2009, 05:35:27 pm »

I would post, but as I am at a bit of a chronological disadvantage of unknown length that is preventing me from having a body to utilize in-game, anything I say is meaningless to your tally.

Other than

HURRY UP, YOU PEOPLE!
And the occasional bump.
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Eh?
Eh!

n9103

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4611 on: June 13, 2009, 05:54:34 pm »

I'm kinda confused by something Sean.
I'd think that swarming a target would make it easier for the attackers to get hits in, yet the swarm bonus seems to be acting like a penalty for the attackers instead.
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Frelock

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4612 on: June 13, 2009, 08:48:06 pm »

It seems to be operating as intended, giving a -1 per attack to the enemy's dodge.  Sean uses the same dodge system for NPC's as he does for us (ie a 5 dodges and a 2 does not).
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All generalizations are false....including this one.

Kashyyk

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4613 on: June 14, 2009, 10:49:17 am »

FFS.

First: I pull myself back together. Literally.
Second: I grab korora's Ashcraver and leap towards him (sans enrage)
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LASD

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4614 on: June 14, 2009, 12:15:37 pm »

The problem with the game currently is that we haven't advanced in our goal since the truck broke down a long long time ago.

I continue towards area 3, where I try to look around for and/or negotiate a means of transportation for our group.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4615 on: June 14, 2009, 12:28:42 pm »

Yes, I see what you mean there LASD. Do you reckon we would be able to commandeer a transport from the Fusiliers? Preferably something that requires several 1's or 6's to destroy?
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andrea

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4616 on: June 14, 2009, 01:09:30 pm »

lamps? check.
weapons? lets test.

i know i should get rid of the flu, but i want to make an experiment.... i take one of the spheres, and throw it at the clanner.
i would help kashyyk, but i am not sure it would be wise with all the electricity around.
if anyone wants a pure electricity lamp , just ask.

frelock, at the end of the battle i want that staff back. when did you take it anyway?

also, from 21 to 28 i won't be able to post, put me on AI making fun experiments on electricity and/or healing flu and pain.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4617 on: June 14, 2009, 01:49:11 pm »

Frelock took your staff to revive the clanner. Then Neo took the staff from Frelock to zap the clanner, and then Frelock took over Neo.
It only now occured to me that this was a sort of a reverse Matrix situation - except Neo didn't quite blow up.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4618 on: June 14, 2009, 03:23:18 pm »

oh, right. forgot that.

anyway... on a good roll, how much damage can i do with my electricity orbs?

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4619 on: June 14, 2009, 04:06:02 pm »

Will depend on the roll, as always. :)

You're not into one-hit-sure-kill territory yet (unless you count the railgunGauss Rifle), so anything ranging from a warm fizzle to a lightning strike, in terms of damage. That's how ball lightning seem to behave in RL, anyway. They can dissipate without a trace, or can explode like a stick of dynamite - that's part of their mystery.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 306 307 [308] 309 310 ... 409