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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 305 306 [307] 308 309 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409433 times)

Regulus

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Here's a bit of background information that may keep you from being completely destroyed in a most humiliating way. This is taken from the Sarna wiki.

In an attempt to regain lost honor, Khan Osis (A Jaguar leader) split his resources and ordered the reformation of Alpha Galaxy and the creation of Tau Galaxy. Tau Galaxy was formed to destroy Nova Cat forces in the Inner Sphere in reprisal for the recent losses the Jaguars had sustained at their hands. The Galaxy was lost, however, when the Northwind Highlanders regiment, Stirling's Fusiliers, landed on the planet Wayside V where Tau Galaxy was based in preparation to invade the Nova Cat worlds in the Inner Sphere. Tau Galaxy's three Clusters pursued the main body of the Fusiliers in a running battle across Wayside V. Unbeknownst to the Jaguars, the Fusiliers had one trump card to play. The Fusiliers sent a small unit, disguised as Smoke Jaguars, to stage several attacks against the Nova Cats in an attempt to goad the Nova Cats into following them back to Wayside V. After four such attacks, the Nova Cats khans sent two Clusters to Wayside V where they found Tau Galaxy engaged in a pitched battle with the remnants of Stirling's Fusiliers. In a fierce battle to the death, the Nova Cats destroyed the remaining elements of Tau Galaxy, but allowed the surviving Fusiliers to live. The loss of Tau Galaxy further deepened the hatred the Smoke Jaguars felt towards the Nova Cats.

So you see, the Nova Cat clan will eventually come and destroy the Smoke Jaguar base (referred to as Tau Galaxy).  You should help the fusiliers (The people back at camp) and the Nova Cats destroy the Jaguars. Afterwards, or during the battle if things get heavy, you can take the key and leave. If you take on the Jaguars by yourself you will get pwned quickly and mercilessly.  If you feel like being pansies, you could just hide until the Nova Cats and Fusiliers take care of the Jaguars for you, but what would be the fun in that?  ;)
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Frelock

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Well, sean has implied that, if we should wait for such an event, the key will be lost.  Therefore, we have to get there in time (with "in time" being within the next few months, if I recall Sean's deadline correctly).
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All generalizations are false....including this one.

Zako

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I focus my regeneration transformation into giving me the power of shapeshifting at will.
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Sean Mirrsen

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I'll clarify that vague "warning" a bit - the absolutely last time when you'll be able to reach the key will be the time when the big battle takes place. After a certain point in the battle, your chances to get the key will progressively diminish, and when it ends they will be extemely low. Another month after that, the key is completely lost and you are ejected from the world.

The point of this world is not fighting against the entire Galaxy (Galaxy in this case is a military structure, comprised of around three Clusters, totalling to over 150 Battlemechs and a large amount of Elementals and aerospace fighters), but finding a way to obtain the key without dying. Playing out waiting for a month is alright technically, but I'd rather see this come to a logical conclusion at least during my lifespan. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Hence my plan.  ;)
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Sean Mirrsen

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So, do I let the die handle the actions of everyone else?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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I'm going to keep on going back for my sword.
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DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

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Well, you don't have much else to do, korora. :)

Alright, all actions set and rolled for. Now weaving thread of story...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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    • uristqwerty.ca, my current (barren) site.

As an experiment, would it work out better or worse if you had a small symbol with hover-text denote the start of a player's action for those of us with no indication of text with hover-text?
Simething simple like *?
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Eh?
Eh!

Sean Mirrsen

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All...right, I got delayed again. Why is it that every time I think I can do something fast, I always get delayed?

And right now, I'm a little lost for words. I'd really like to read some more english-language fiction, but there isn't much that is helpful around. Specifically, because I'm doing my best to avoid putting words in your characters' mouths.

In short, this turn is going to leave your group a little confused. The roster is rapidly changing.

edit: oh, and I used to have a "|" denote a roll, but I did away with it to keep the story flowing. The rolls are really not required to see what goes how, anyway. If you really need to see the rolls, keep in mind that action rolls are always located in the name or description of the actor, and dodge/misc rolls are in the first words describing the result of the rolls.
« Last Edit: June 12, 2009, 02:58:22 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Hooray! Hooray! It's a jolly, jolly day!

Well, not too jolly, actually. Not for your team, at least.

------------      
Turn 140      
------------      
Spoiler: Actions (click to show/hide)
------------      
   On the blasted hilltop, Boksi bends his gaze southward, calling out to his minions. LASD is almost hit by a leathery wing as the last conscious giant bat takes to the air and flies past him, flapping away into the darkness. Korora has to contend with darkness as well - though his new optical sensors allow seeing in the dark, their viewrange is rather limited. He runs, carefully avoiding dangerous-looking portions of the landscape.   
   While Boksi waits, at the base of the hill Kashyyk channels his inner rage into a massive surge of force, spinning madly as he burrows into the ground! The vibrations shake Jay Kayell's alcove, covering his prostrate body with loose soil. As he struggles to breathe, Jay's survival instinct stings his mind, and he manages to wake up. Coughing and spitting out the clay that filled his mouth like a layer of sandpaper, he carefully walks out of the alcove. Things don't look too good. Rooster lies nearby, trying to rip his leather jacket into strips. He doesn't seem to be getting anywhere though. A little further, Chaoticag, Gantolandon, and the dwarf are facing off the menacing-looking clanner. Jay starts walking in their direction. He holds out his hands and produces a few large gouts of flame, preparing to support his team.   
   Suddenly several things happen very quickly. With a mad shout, Chaoticag throws himself at the clanner, his sword glowing with concentrated TK energy! Gantolandon and the dwarf are shocked by Chaoticag's outburst and hesitate for a split second, but also charge forward. The clanner seems calm, but suddenly spins around, deflecting Chaoticag's blades with staggering ease! Before he has a chance to react, the clanner grabs Chaoticag by the throat and smashes him into the ground, knocking him out! Then, ducking under Kosak's powerful swipe, he trips the dwarf with a masterful low kick and stands up. Gantolandon's fighting spirit, already weakened by the tour de force, completely crumbles when the clanner stops the strike of his axe with nothing but his bare hand. He watches, as if in slow motion, as the clanner raises his stone-plated fist, aiming at his head...  but suddenly a powerful blast of blue-white light blinds him! He staggers back, and when his sight returns, he sees that the clanner is still alive,  kneeling in front of him. The clanner's pale skin is slightly burned and smoking, as if he was hit by lightning, but the sky is clear, stars shining brightly among the blackness. The dwarf, already on his feet, also looks upon the clanner in confusion, unable to understand what force just struck him.   
   Standing some distance away from the fight, Neo admires the glowing staff in his hands. He feels invigorated with its energy, it feels as if his body is practically bursting with sudden power! Or... is it something else? Suddenly, he feels a great surge of pain and passes out. Frelock groans and stirs. His head hurts like hell, but he is able to force himself to get up onto his knees. The floodlights in the distance seem unusually bright, and the night seems to have gotten brighter as well. Squinting against the light, Frelock carefully stands up and examines his body. He seems to be uninjured. He does not remember anything of what has happened, but at least it seems to have worked. The arms and the legs are whole, there isn't even a bruise on the body, and even the tail is intact. Wait...  tail? Tail? Tail. Eyes wide open with horror, Frelock looks beside him and sees his own body, still on the ground in a steadily expanding pool of blood.   
   The giant bat still flies, approaching the hill where its master stands, when a curious creature attracts its attention. It was a formless mass just a second ago, but as soon as the bat noticed it, it began to take shape. A matte black blob formed out of its center, becoming the creature's body. A small head appeared on the front of the creature, and two great leathery wings formed above a set of four clawed limbs. The creature falls to the ground, screaming in horror and pain! The sound of this scream is higher than any ear can detect, save for that of the giant bat. Stunned by the loud scream, the bat tumbles to the ground, hitting the hillside just in front of Boksi.   
   Far away from the action, Andrea concentrates his energies into two spheres of electricity. Holding one in each hand, he scrupulously studies them, learning to control their size and shape at will. A trickle of something that doesn't need to be identified forces Andrea to sniff periodically, but his research cannot be hampered by such trivial means. Now the spheres shine brightly as they hover through the air, circling above Andrea's head, and brightly illuminate the surrounding landscape. With this light, Andrea can easily see Kashyyk. He finally emerges from his long trip underground, and triumphantly holds his feet in his hands. Unfortunately, his hands - actually, his whole arms - are now detached from his body, broken off at the shoulders from the insurmountable torque and friction imposed on them during the digging. His fearsome rocket-launcher now lies nearby like a useless piece of piping. With nothing but two footless supports to hold himself up, Kashyyk is forced to stand still like a column and ponder his options.   
------------      
Background: [3]   Too much is happening around for anyone to really notice anything. With Chaoticag out for the count, there isn't even useless information to dwell on.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
Kashyyk's arms:   Near the hill (and Kashyyk). Hold Kashyyk's feet.   
RPG-7:   Two-handed ranged weapon. Near the hill (and Kashyyk). Not loaded.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). LASD is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Character Status:      
Quote from: Boksi
Location:   On the hill at the LV area 3.   
Health:   Bruised. Many scars all over the body.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing somewhere in the LV area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds. Pain (-1 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the LV area 3. (ETA: 4.40 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Down on the ground near the hill in the LV area 3.   
Health:   Bruised, battered. Throat damaged, skull cracked. Pain (-1 mental, -1 physical).   
Temporary Status:   Unconscious (-2). Trouble breathing (-1 constitution).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing near the hill at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing near the hill, LV area 3.   
Health:   Unharmed. Headache (-1 mental).   
Temporary Status:   Confused (-1 any action)   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Near the hill at LV area 3.   
Health:   Feet broken off (-1 movement). Arms broken off (cannot use objects, -1 all physical actions).   
Equipment:   Leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground near the hill at LV area 3.   
Health:   Bruises and scratches. Head bruised and singed. Second left hand bruised. Rear legs broken (-2 movement, -1 dodge). Rear body heavily battered. Light bleeding. Moderate pain (-2 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   On the ground in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Entranced (-1 to physical actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing near the hill in LV area 3.   
Health:   Unharmed. Pain in the (left) butt. (does nothing unless disturbed)   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed. Pain (-1 mental, -1 physical)   
Equipment:   Light auto-pistol (front right claw).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Down on the ground near in the LV area 3.   
Health:   Severely battered. Both legs mangled(-2 movement, -1 dodge). Several ribs broken. Left arm broken(-2 to actions with the arm). Severe bleeding(-1 constitution). Heavy pain (-2 mental, -2 physical)   
Temporary Status:   Confused (-1 any action)   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing near the hill in LV area 3.   
Health:   More or less unharmed. Probably in Pain (-1 physical, -1 mental)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Standing near the hill at the LV area 3.   
Health:   Bruises and small cuts. Slightly burned. Face and parts of the skull mangled. Moderate bleeding. Serious pain (-2 mental, -1 physical).   
Temporary Status:   Stunned (-1 all actions and dodge).   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4602 on: June 12, 2009, 05:53:50 pm »

Ummm...oops....

Well, at least I can get to my job.  I heal my old body, along with chaoticag, Rooster, and Kashyyk, unless that would invalidate the +1 from healing critical wounds, in which case I just heal my old body.
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All generalizations are false....including this one.

Jay Kayell

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4603 on: June 12, 2009, 06:25:29 pm »

I take a good long look at all that blood covering Frelock's old body, and then use my dagger and my Blood Seeker ability to carve out the clanner's heart and eat it.
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Decapitation - enjoy the difference

Zako

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4604 on: June 12, 2009, 09:33:25 pm »

Ouch.

I focus once again on my shapeshifting and bring it under my control completely.
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