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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 304 305 [306] 307 308 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409447 times)

korora

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Hey guys!  My epic level of schoolwork has subsided and I'm comfortably into the summer, so I think it's time I jumped back in here.  Unfortunately, I think I'll need a lot of Travel Mode to get back to the action.  Anyways, I'd like to change course to go grab my sword.

The new turn style is awesome.  It's way easier to read.
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DFPaint, a cross-platform 'screenbuilder' utility

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
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    • uristqwerty.ca, my current (barren) site.

*poke* *poke* *poke* *JAB*
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Eh?
Eh!

Sean Mirrsen

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  • Bearer of the Psionic Flame
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OW!

Hello again people. I've had something of a downtime here, with the dacha taking up around 80-85 percent of my awake time. It was related to my uncle's birthday (yesterday), and accompaniying constructions and preparations. The dacha is a faraway place where I can barely squeeze 10Kbits out of my modem, so I've had problems staying in contact. It's also a very bad place for concentration, which is required for writing, along with the die that I somehow managed to forget at home. All in all, the turn is half done. There might be some further distractions (like the furniture shipment due tomorrow), but I'm going to try and plow through. Stay tuned!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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  • YEEEEAAAAHHHH!!!
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Gentlemen... Ladies... I think I have a solution to getting the artifact.

Sure the bio-mech idea is cool sounding and and using the rad-man to hijack a destroyer in orbit to utterly flatten the base seems appealing, but they both are really complex ideas. We should try to keep it simple, hence my idea.

It comes from the idea of boski infiltrating the base, he still does in my new plan but not alone. Me and Rooster will manipulate our regeneration to modify our bodies until we are capable of shapeshifting and stealing identities of clanners. We then kill some guards outside, steal their identities and with boski by our side, we infiltrate the base to make something explode as a diversion for everyone else. We make a diversion outside for the clanners to contend with to kill the guards first, we go inside with explosives, blow something important up (maybe the controls for the turrets they will probably have) and while the clanners are off guard (since the last place they expect a diversion to come from is in their own base) we march in, waste all opposition in our way, sabotage the power core to make it explode spectacularly, and haul ass to the carpet for an express escape.

What do ya think? Easier and less dangerous than the last ones, but interesting nonetheless.
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Frelock

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  • Dabbling Philosopher
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It comes from the idea of boski infiltrating the base, he still does in my new plan but not alone. Me and Rooster will manipulate our regeneration to modify our bodies until we are capable of shapeshifting and stealing identities of clanners. We then kill some guards outside, steal their identities and with boski by our side, we infiltrate the base to make something explode as a diversion for everyone else. We make a diversion outside for the clanners to contend with to kill the guards first, we go inside with explosives, blow something important up (maybe the controls for the turrets they will probably have) and while the clanners are off guard (since the last place they expect a diversion to come from is in their own base) we march in, waste all opposition in our way, sabotage the power core to make it explode spectacularly, and haul ass to the carpet for an express escape.

What do ya think? Easier and less dangerous[?????] than the last ones, but interesting nonetheless.

So your plan is to make a diversion outside, then sneak in and make a diversion inside (which is a diversion how, since that's exactly where we want to go).  There's nothing that could go wrong with this plan!
« Last Edit: June 09, 2009, 11:33:00 am by Frelock »
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All generalizations are false....including this one.

Sean Mirrsen

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Especially with regeneration. Especially with regeneration.

I've finished this turn's actions, so I should know. :P I'm having some problems finding the right train of thought for the background description, but I hope the Sarna wiki has the needed info.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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sean, i know why you are doing this slowly.
you are missing something that used to be in this thread and now isn't.
it is our calls for...

ROLLLLS!!!! NOW!

Sean Mirrsen

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Incidentally, the turn is done. :P

------------      
Turn 139      
------------      
Spoiler: Actions (click to show/hide)
------------      
   The clanner slowly picks himself off the ground. He is in pain, and a brief glance tells him that more is coming. From the top of the hill, a very angry dwarf runs towards him like a one-mandwarf stampede. A man in bone-plated armor approaches him from behind, axe high in his hand. Another man, pale-skinned and armed with a sword and a dagger, stands nearby and looks at him intently. The many-armed beast does not get up yet, but it's probably not for long.   
   Before the clanner can decide on his next move, the dwarf jumps at him! Moving with staggering speed, the clanner ducks under the dwarf's tackle! Overcoming the pain, he lunges at Gantolandon, grabbing him by the waist! Gantolandon struggles against his grip, but cannot do anything to prevent being thrown at Chaoticag! Dropping an F-bomb, Chaoticag jumps sideways, miraculously avoiding the collision, but both he and Gantolandon are bruised and scratched from the resulting landings. The dwarf stands near them as they pick themselves off the ground, and looks grimly at the clanner. The clanner returns the look and readies himself for the next bout.   
   Suddenly, a mighty explosion of force disintegrates the hilltop! The ceiling of Jay's small alcove begins to crack, small rocks falling around his unconscious body. Everyone reels from shock, even though noone on the ground is touched by anything larger than a pebble. Frelock, Neo, and Zako are thrown into the air! It seems that Boksi's long-underused powers have broken through again, as he alone remains on the rather decimated hilltop, admiring the layer of fine skin on his left hand. Neo manages to turn around in midair and land on what remains of the slope feet first, barely keeping his balance as he slides along the ground. As he finally stops, a white-clothed ragdoll drops to the ground in front of him with a loud THWACK, bouncing weakly and falling down, motionless. Several bones are protruding through gaping torn holes in its legs. Among the mess of blood and broken bones, Neo recognizes Frelock. On the other side of the hill, Zako gracefully touches down with the help of his air manipulation powers, but immediately collapses into a writhing pile of reforming matter, his screams of agony muffled by wads of transforming tissues.   
   Under the ground, Kashyyk gathers his strength and practically explodes through the dirt! A torrent of clay and dust flies every which way as he rips himself from his dark tomb, spinning like a massive humanoid drill! The impressive reappearance scares the bejeebus out of Andrea, who was just about to continue his search. He wanders off in no particular direction, glowing brightly in the night.   
   Back at the southern "camp", LASD looks around, trying to find some small critter on which to practice his abilities. He is soon forced to admit that a barren planet with hardly any foliage and water is unlikely to have abundant wildlife.   
   Korora, trekking along the featureless plains, finally begins to realise the drawbacks of his rash decision. After all, he even left his sword, and is going into the enemy base weaponless. After pondering the issue for what must have been seven nanoseconds, Korora turns around and charges back along his own tracks.   
------------      
Background: [6+2]   After examining the clanner, Chaoticag saw that he is, in fact, in a rather sorry state. Despite being protected from most physical attacks by patches of stone, and an underlying layer of clay further reducing the strength of impacts, the devastating kick he received from Rooster has left his face rather mangled. He's currently in a lot of pain, but being driven by force of will. He doesn't posess abilities beyond superior strength and agility, and, being a pilot, didn't receive quite the same warrior conditioning as Clan mechwarriors. Upon looking further, Chaoticag can get some extended insights into Clan psychology - a warrior of the Clans will not surrender, and would rather die than be taken as a prisoner. However, if he is defeated and is not killed, the one that defeated him may take him as a Bondsman. While usually not practiced outside of the Clan culture, declaring a defeated warrior as a Bondsman will force him to obey the Bondholder. The Bondsman can ask for Bondsref, a ritual suicide by the hand of the Bondholder, to avoid being taken prisoner. If that is refused, the Bondsman is given a Bondcord (a woven cord on the wrist), and must remain in captivity until the Bondholder removes the cord. While all this information is useful, it's highly unlikely that this particular Clanner will agree to become a Bondsman of a non-Clan warrior.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
Kashyyk's feet:   Several meters under the ground, near the hill.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). LASD is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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  • Bearer of the Psionic Flame
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------------      
Character Status:      
Quote from: Boksi
Location:   On the hill at the LV area 3.   
Health:   Bruised. Many scars all over the body. Pain (-1 mental)   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing somewhere in the LV area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds. Pain (-1 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the LV area 3. (ETA: 4.45 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing near the hill in the LV area 3.   
Health:   Bruised, scratched.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing near the hill at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Severely battered. Both legs mangled(-2 movement, -1 dodge). Several ribs broken. Left arm broken(-2 to actions with the arm). Severe bleeding(-1 constitution). Heavy pain (-2 mental, -2 physical, effective if conscious)   
Temporary Status:   Unconscious (-1).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   On the ground near the hill at LV area 3.   
Health:   Feet broken off (-1 movement)   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground near the hill at LV area 3.   
Health:   Bruises and scratches. Head bruised and singed. Second left hand bruised. Rear legs broken (-2 movement, -1 dodge). Rear body heavily battered. Light bleeding. Severe pain (-2 mental, -2 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting on the ground in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Entranced (-1 to physical actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground in an alcove at the hill in LV area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious(-2). Pain in the (left) butt. (does nothing unless disturbed)   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Undetermined. Transforming. Heavy pain (-2 mental, -2 physical)   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing near the hill in the LV area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing near the hill in LV area 3.   
Health:   More or less unharmed. Probably in Moderate Pain (-1 physical, -1 mental)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Standing near the hill at the LV area 3.   
Health:   Bruises and small cuts. Face and parts of the skull mangled. Moderate bleeding. Serious pain (-2 mental, -1 physical).   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
« Last Edit: June 09, 2009, 09:00:13 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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see? i was right.


i make spheres of electricity, hoping to use them to get light for the other people in the group, or maybe to use as weapons.

Rooster

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  • For Chaos!!!
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Damn...
If no one helps I will fix my bones and make a primitive nadage out of rags if necessary, even if only to allow me move without pain
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Kashyyk

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  • One letter short of a wookie
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I forgot about my feet...

First: I dig back down and collect my feet, before pulling them back on.
Second: I grab Korora's ashcraver and leap in his direction (+enrage)
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chaoticag

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  • All Natural Pengbean
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I put the clanner out of its misery.
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Frelock

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  • Dabbling Philosopher
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Ouch, my poor, poor body...

I'll learn how to heal whilst asleep, practicing on myself.  How, you ask?  I'll use TP to tap into Neo's senses in order to get a feeling for my surroundings (specifically my poor, poor body) and then use TK to actually do the healing.

A little help in case I fail (probable at this moment) would be appreciated.
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All generalizations are false....including this one.

Jay Kayell

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I get out of the alcove and try to increase the amount of fire I can produce with my pyrogenesis.
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Decapitation - enjoy the difference
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