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Turn 138 ------------
Players: I attack the giant Clanner.
I fire a blast of TK at the clanner. I use my Blood Seeker ability.
I dance.
i go toward the yellow box.
I practice leaping about (without enrage)
I perform an excellent horse kick aimed at clanners face
I learn to rid myself of extraneous thoughts and distractions via my current meditative state.
Time to give boski some skin. I use my claws to take a small bit of skin off my left hand and then hold it on boski's mangled hand so that the regeneration makes the skin cover boski's hand and heals it!
I re-gain control over the clanner's mind.
[RTTAI:{1}] I try to do a similar feat and simulate a suspicious amount of activity near area 3. We might need some mechs.
[RTTAI:{4}] I help andrea examine the box.
<Travel Mode: Clan Smoke Jaguar Base>
Allied NPCs: The dwarf picks up his staff, then tries to calm himself down and overcome his pain.
The bats stay where they are and do nothing. (2 of them are still unconscious)
Neutral NPCs: They probably do something.
Hostile NPCs: The clanner charges at Rooster!
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Rooster dashes toward the clanner!
Chaoticag sees this and lunges forward to make a flanking charge, but stumbles and falls down the slope.
The clanner notices Rooster and charges at him!
They collide! Rooster comes to a screeching halt just as the clanner nears him, then uses the momentum of his rear half to deliver a staggering double-roundhouse kick with both rear hooves!
The clanner cannot dodge,
but manages to strike at Rooster with both his fists!
The massive blow to the clanner's head is only barely softened by scarce patches of stone, and a very loud and satisfying
CRUNCH heralds a mighty flippin' headache for him. He is thrown back several meters, blood spraying in every direction from his face!
Jay Kayell sees this and wants to add an attack of his own, but suddenly his powers fail him and he collapses from overexertion, probably due to the earlier TK discharge. The clanner falls to the ground, but
Rooster also suffered some damage in this encounter. Strong, stone-plated fists of the clanner inflicted some heavy damage to his rear half, breaking several bones and making Rooster fall to the ground, writhing in pain. Several seconds later,
Chaoticag finishes his trip down the hillside and hurtles to a painful stop amidst an inconveniently placed bunch of rocks. He's got some deep scratches and is bruised all over, but otherwise alright.
While the clanner collapses in a bloody heap, back on top of the hill
Boksi does likewise, sans the blood. The experience of flight and subsequent crashlanding must have really affected him.
Zako decides to take advantage of this (in a non-dirty way), and tries to help Boksi by ripping some skin off his hand and applying it to Boksi's. But even though he can control his own regeneration, it appears that the same cannot be said of the separated portions of his body. The skin patch refuses to meld itself with Boksi's hand, though perhaps it can provide the required material for the usual healing method. In the meantime,
the dwarf picks up his staff and sits down, but there's nothing he can do to reduce his pain. Thankfully, it slowly begins to subside by itself.
Lying on the hillside nearby,
Frelock attempts to focus on the clanner's mind, but cannot locate his presence. He must've been hit really hard.
Neo has more success with his mind - through a massive effort of will, he is able to arrange his thoughts in such a way that he can maintain the state of focus indefinitely. He snaps out of his meditative trance and stands up.
Andrea walks down from the hill in search of a certain yellow box, but only manages to find yet another hidden crevice,
and barely manages to jump over it. The walls of the crevice suddenly collapse and there is nothing but a smooth depression where it once was.
Kashyyk doesn't have time to even try to jump out before he is buried under several meters of soil.
Gantolandon finds his way back to the site, but he doesn't remember where the yellow box was, and is of no help to Andrea.
Some distance south,
LASD tries to generate some false sensor data for the Jaguars to see. At the Jaguars' base, the operators were probably surprised to see a dozen large blips suddenly appear on their screens. However, lacking any knowledge on the details such readings usually contain, LASD is unsure of whether the fake readings were convincing enough for the Jaguars.
Far to the north, a lone humanoid mech is running through the darkness. His goal is still many hundred miles away.
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Background: [2+2] Even though everyone is very watchful of their surroundings, there is little new to say about the environment.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)
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Free items: Large Valley area 2: Light infantry armor vest: Somewhere in the area. Can protect upper body. +1 against pierce damage.
+Steel Battleaxe+: Stuck in the ground. One-handed weapon.
Metal Suitcase: Lying on some rocks. Broken, open, empty.
Microscope: On the ground. Allows examining tiny things. Damaged (-1 to use).
Serum Injector: Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.
Crude Magnifying Glass: Lying on some rocks. Broken. [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.
Large Valley area 3: Gunmetal crate: Near some rocks near the convoy. Open, empty.
Unidentified yellowish box: Embedded in a hillside.
The Ashcraver: Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.
The burning wreckage of the Phoenix truck, and associated debris.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Resurrected only to die again, this truck is now a pile of smoldering wreckage, with hardly anything salvageable from it.
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