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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 302 303 [304] 305 306 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409459 times)

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile

I dance.

I mean, I could do something sensible, but I decided that I didn't want to. I want to dance.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

  • Bay Watcher
    • View Profile

i go toward the yellow box.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
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fine,

First: I practice leaping about (without enrage)
Second: I -uh- help somebody.
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Rooster

  • Bay Watcher
  • For Chaos!!!
    • View Profile

I perform an excellent horse kick aimed at clanners face
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neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile

I learn to rid myself of extraneous thoughts and distractions via my current meditative state.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile

Time to give boski some skin. I use my claws to take a small bit of skin off my left hand and then hold it on boski's mangled hand so that the regeneration makes the skin cover boski's hand and heals it!
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile

I re-gain control over the clanner's mind.
Logged
All generalizations are false....including this one.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.

I wait patiently for this world to end.  ;)
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Eh?
Eh!

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

We're nearing the 36-hour mark, so the two remaining players are on AI. I've made some major alterations to the action process, so I need all the actions put together before I can finish a coherent turn. It seems to work well thus far, and we'll see how well it works in the end.

I can't spoil as much due to the aforementioned new process, but so far one face has gotten its share of blunt trauma, and one body rolled down a hill. Nothing else to report.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

------------      
Turn 138      
------------      
Spoiler: Actions (click to show/hide)
------------      
   Rooster dashes toward the clanner! Chaoticag sees this and lunges forward to make a flanking charge, but stumbles and falls down the slope. The clanner notices Rooster and charges at him! They collide! Rooster comes to a screeching halt just as the clanner nears him, then uses the momentum of his rear half to deliver a staggering double-roundhouse kick with both rear hooves! The clanner cannot dodge, but manages to strike at Rooster with both his fists! The massive blow to the clanner's head is only barely softened by scarce patches of stone, and a very loud and satisfying CRUNCH heralds a mighty flippin' headache for him. He is thrown back several meters, blood spraying in every direction from his face! Jay Kayell sees this and wants to add an attack of his own, but suddenly his powers fail him and he collapses from overexertion, probably due to the earlier TK discharge. The clanner falls to the ground, but Rooster also suffered some damage in this encounter. Strong, stone-plated fists of the clanner inflicted some heavy damage to his rear half, breaking several bones and making Rooster fall to the ground, writhing in pain. Several seconds later, Chaoticag finishes his trip down the hillside and hurtles to a painful stop amidst an inconveniently placed bunch of rocks. He's got some deep scratches and is bruised all over, but otherwise alright.   

   While the clanner collapses in a bloody heap, back on top of the hill Boksi does likewise, sans the blood. The experience of flight and subsequent crashlanding must have really affected him. Zako decides to take advantage of this (in a non-dirty way), and tries to help Boksi by ripping some skin off his hand and applying it to Boksi's. But even though he can control his own regeneration, it appears that the same cannot be said of the separated portions of his body. The skin patch refuses to meld itself with Boksi's hand, though perhaps it can provide the required material for the usual healing method. In the meantime, the dwarf picks up his staff and sits down, but there's nothing he can do to reduce his pain. Thankfully, it slowly begins to subside by itself.   

   Lying on the hillside nearby, Frelock attempts to focus on the clanner's mind, but cannot locate his presence. He must've been hit really hard. Neo has more success with his mind - through a massive effort of will, he is able to arrange his thoughts in such a way that he can maintain the state of focus indefinitely. He snaps out of his meditative trance and stands up.   

   Andrea walks down from the hill in search of a certain yellow box, but only manages to find yet another hidden crevice, and barely manages to jump over it. The walls of the crevice suddenly collapse and there is nothing but a smooth depression where it once was. Kashyyk doesn't have time to even try to jump out before he is buried under several meters of soil. Gantolandon finds his way back to the site, but he doesn't remember where the yellow box was, and is of no help to Andrea.   

   Some distance south, LASD tries to generate some false sensor data for the Jaguars to see. At the Jaguars' base, the operators were probably surprised to see a dozen large blips suddenly appear on their screens. However, lacking any knowledge on the details such readings usually contain, LASD is unsure of whether the fake readings were convincing enough for the Jaguars.   

   Far to the north, a lone humanoid mech is running through the darkness. His goal is still many hundred miles away.   
------------      
Background: [2+2]   Even though everyone is very watchful of their surroundings, there is little new to say about the environment.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
« Last Edit: May 28, 2009, 06:53:09 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Character Status:      
Quote from: Boksi
Location:   On the hill at the LV area 3.   
Health:   Bruised, skin destroyed on the left hand(actions with the hand cause pain). Many scars all over the body. Pain (-1 mental)   
Equipment:   Darkfire halberd (right hand), skin-patch (on left hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing near the hill at the LV area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds. Pain (-1 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.10 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing on the hill in the LV area 3.   
Health:   Bruised.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing near the hill at the LV area 3.   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-1).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Buried in the ground near the hill at LV area 3.   
Health:   Feet broken off (-1 movement)   
Temporary Status:   Buried several meters in the ground. (-2 getting out, -3 other actions)   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground near the hill at LV area 3.   
Health:   Bruises and scratches. Head bruised and singed. Second left hand bruised. Rear legs broken (-2 movement, -1 dodge). Rear body heavily battered. Light bleeding. Severe pain (-2 mental, -2 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting on the ground in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Entranced (-1 to physical actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground in an alcove at the hill in LV area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious(-2). Pain in the (left) butt. (does nothing unless disturbed)   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Bruised. Moving causes pain. Skin torn on the left hand. Light bleeding. Pain (-1 mental)   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Sitting on the hillside in LV area 3.   
Health:   More or less unharmed. Probably in Moderate Pain (-1 physical, -1 mental)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Down at the foot of the hill at the LV area 3.   
Health:   Undetermined, some friggin' heavy face damage. Serious-looking bleeding.   
Equipment:   None that you can see.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
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Let's chop some limbs. I charge at a clanner, screaming obscenities and trying to hit him with an axe.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Opinions on the compiled narrative? Should I keep it or return to the separated actions?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile

I'll see if I can't try to accept that skin transplant with some TK.

And I like that compiled narrative. It looks great, so unless it's a lot of extra effort for you, keep it.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
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