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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 301 302 [303] 304 305 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409460 times)

Jay Kayell

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« Last Edit: May 18, 2009, 12:05:55 am by Jay Kayell »
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Decapitation - enjoy the difference

Sean Mirrsen

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i don't like the dragonball-like hair.
I thought it was appropriate, seeing how much you tend to go Over Nine Thousand and all... :P

What kind of hair do you like then? "Spaghetti factory explosion"? :)

Speaking of which, where's your action?
« Last Edit: May 18, 2009, 02:37:21 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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So, who are we waiting for?
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Sean Mirrsen

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Me, mostly. I have a very pronounced lack of free time currently.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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okay
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Sean Mirrsen

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Alright, I should have a bit more time the next few days.

You've got a few interesting rolls, but for the most part there's nothing outstanding going on. Just the usual mayhem and destruction. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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I like the way I imagibe you saying that. Just the usual...
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Sean Mirrsen

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This one's stalled quite a bit, huh? I've been delayed by countless stupid tasks and even more countless stupid trips all over the town and the surrounding area (even went to Samara). I've got some good news though (for me at least) - my laptop is back! Though they won't tell me what was wrong with it, they were kind enough to replace the screen's worn casing (was probably part of fixing the broken joint), and the top half of the body casing as well. It looks almost new now. Best part is, I managed to bring it into service three days before its warranty ran out! ;D Some pretty precise timing on that failure. :P

Anyway. The next turn is more or less done, so I might update today. I don't have too much time on my hands nowadays, so the updates will remain slow for the foreseeable future, barring any surge of inspiration on my part.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Alright, I think it's done!

------------      
Turn 137      
------------      
Quote from: Rooster
   I help my teammates fight the lone clanner nearby   
|   Nearby proves to be quite wrong, as you have to gallop quite a distance before you reach the site, but it allows you to make an overpowering Dynamic Entry with all six of your fists aimed at the clanner! | He barely evades the brunt of your attack, but you manage to deliver a glancing blow to his head! | Your second left fist is bruised. Your momentum carries you past him! You stumble and roll down the other side of the hill! | You're scratched and bruised, but not severely hurt.   
Quote from: Frelock
   I tell the clanner to go to sleep, and wake up myself.   
|   You issue a mental command to the clanner, ordering him to sleep. But as you try to force yourself to come out of unconsciousness, you lose your concentration for a tiny fraction of a second! The clanner breaks free of your control! | The mental backlash from losing control over the clanner jolts your mind, and you cannot wake yourself.   
Quote from: chaoticag
   I heal Kosak!   
|   You'd like to help the dwarf, but a lot of stuff suddenly happens on and around the hillside, and you can't focus yourself. Seeing that supernatural means don't work, you attempt to at least reduce his bleeding with conventional means, with moderate success.   
Quote from: LASD
   I use the Rad-Man to hijack Jags' scouts' signals and fool the Jags to investigate around the area where Zako blew the virus.   
|   You decide to remain entranced for a while longer, to take a chance to cause some inconvenience to the Jaguars. You focus and attempt to fake some sensor signals where you think the lethal virus may have ended up. However, a nagging thought interrupts you. If your ploy succeeds, it will mean that you have caused harm to living beings, fully intending to do so. The fear of the possibility of your vow being broken overwhelms you, and you cannot complete what you tried to do.   
Quote from: Zako
   I land by Frelock and carefully set Boski down next to him. Then I practice my air manipulation some more in a cleared space.   
|   Careful doesn't seem to be a word you're quite familiar with. Flying away from danger at the greatest possible velocity, you don't consider slowing down for landing until it's almost too late.  You don't have time to begin landing though, because a tremendous explosion of force occurs behind you, blasting you towards the ground! | At the last moment you instinctively turn yourself around to cushion the impact with your tail, but completely forget about Boksi. Flying at an undeterminable, but very high speed, you crash into the hill near the broken 'mech! Thankfully, you managed to hit a soft spot on the hillside, and Boksi is only mildly hurt. You're also unharmed, but your entire body is one massive bruise. You find moving somewhat painful.   
Quote from: Kashyyk
   I leap again (+ enrage self) after Zako and Boksi and heal Boksi with TK   
|   Seeing Zako speeding away awakens a burning rage within you for some reason. Fueled by this rage, you chase after him, leaping like a supersized metallic frog! You cover at least forty meters in each bound, but can't jump high enough to reach Zako. As he flies faster and faster, you make one final attempt to reach him and leap upwards with tremendous speed! Naturally, this time you overshoot. But you come close enough to Zako to attempt healing on Boksi's injuries. | You easily channel your energy towards Boksi and fix up whatever it is still possible to fix, but suddenly your rage floods your mind! The telekinetic powers run wild, erupting outward! | You can practically see the radiant blue glow as tiny particles seem to break the lightspeed barrier and dissipate as Cherenkov radiation. The massive outburst of force hits Zako and throws him away! You are mostly unharmed, if somewhat irradiated. However, that is likely to change, because you are rapidly accelerating towards the ground! | Suddenly remembering some basic physics, you decide to straighten out and hit the ground like a spear, reducing the strength of impact. Sure enough, the soft-ish soil gives way under your mass and kinetic force, and you only have your feet broken off from the landing. But you are now stuck in a dark shaftlike space in the ground, several meters deep.   
Quote from: Gantolandon
   I take my armor and put it on, then go help the others with Clanner menace.   
|   Mildly frustrated (to put it mildly), you grab your armor from the ground and fasten it to yourself, tying the fixing leather straps with extreme force! The armor now fits you like a glove! Or like a stiff bone gauntlet - you're rather confined in your movements now. Disregarding the inconvenience, you rush to the aid of your allies! | ...only to stumble on the first rock in your path and dig your face into the dirt.   
Quote from: Boksi
   I try to figure out how to prevent another build-up of TK energy like that, besides frequent use of it.   
|   You try to calm your mind and think of ways to control the build-up of TK power, but just as you were beginning to get some progress on it, a particularly massive outburst happened right near you, followed by a very unpleasant collision with the ground. You're in some pain, but more or less unharmed.   
Quote from: Neo1096
   I meditate to increase my focus.   
|   You sit down and try to calm yourself with meditation. While you can't quite reach out to the universe, you manage to get a grip on your thoughts, momentarily reducing the chance that something will disrupt your thinking.   
Quote from: Jay Kayell
   I practice my TK by healing the dwarf. If he is already healed I practice using my pyrogenesis.   
|   Trying to get better practice at using the healing skill, you begin focusing your telekinesis while running towards Kosak. As soon as you reach him, you release all of your energy at once, attempting to instantaneously heal all of the wounds! The dwarf screams as the telekinetic forces course through his entire body! The few embedded bullets are torn out, and the wounds are quickly sealing, but you're losing control! You struggle to keep the energy contained, but it is beyond your power and skill! | In a last-ditch attempt to prevent collateral damage, you jump and slide down the side of the hill! When the TK burst happens, it rips a neat ellipsoid chunk of clay out of the hillside, at least ten meters across. Everyone nearby is hit by flying dirt. When you open your eyes, you find yourself in a cavelike alcove at the base of the hill, unharmed.   
Quote from: andrea
   I heal my flu.   
|   You attempt to overcome the fly via sheer force of will. It doesn't work. | But you still feel a little better.   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf throws his staff at the clanner like a spear!   
|   He manages a weak swing, but the staff barely flies two meters before falling to the ground.   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are still unconscious)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   The troopers move away, probably deciding to let you people handle the problem, and return to the convoy.   
|   The mechs also move away, but shine some light onto the hill with their big floodlights.   
Enemy:      
Quote from: Clanner pilot
   The clanner attacks!   
|   Hollering a cry or rage, the clanner leaps into the air, aiming to strike at chaoticag and the dwarf! | Chaoticag reacts immediately, pushing the dwarf away with one hand, and attempting to lash out at the clanner with the other while jumping out of the way! Such a complex action was doomed to fail at some point, and while the dwarf didn't receive so much as a kick from the clanner, Chaoticag managed to stab himself in the leg with the broadsword! Thankfully, the leg armor turned the blow and Chaoticag was not harmed. | The clanner, on the other hand, missed his mark on a rather impressive flying attack and had to struggle to keep his balance. Except that he didn't. Turning an even more impressive somersault, the clanner managed to turn around in midair! He is facing Chaoticag as he lands, eyes red with anger...  but suddenly the ground gives way under his weight! He flails his arms, trying to find something to grab onto, but there is nothing in reach and he falls down! He comes to a stop at the base of the hill, near the cavelike alcove. He's alive and conscious, but somewhat stunned.   
------------      
Background: [5+2]   Even though everyone is very watchful of their surroundings, there is little new to say about the environment.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Iron Staff:   On the hill. Two-handed polearm weapon. Blunt damage.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Character Status:      
Quote from: Boksi
Location:   On the hill at the LV area 3.   
Health:   Bruised, skin destroyed on the left hand(actions with the hand cause pain). Many scars all over the body. Pain (-1 mental)   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing on the hill at the LV area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds. Pain (-1 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.15 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing on the hill in the LV area 3.   
Health:   Bruised.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing near LV area 2   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-1).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Embedded in the ground near the hill at LV area 3.   
Health:   Feet broken off (-1 movement)   
Temporary Status:   Stuck several meters in the ground. (-1 getting out, -3 other actions)   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Near the hill at LV area 3.   
Health:   Bruises and scratches. Head bruised and singed. Second left hand bruised. Moderate pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting on the ground in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Entranced (-1 to physical actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground in an alcove at the hill in LV area 3.   
Health:   Unharmed.   
Temporary Status:   Pain in the (left) butt. (does nothing unless disturbed)   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Bruised. Moving causes pain.   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Concentrating (next mental action negates  any -1 mental or concentration penalty)   
Equipment:   Heavy Laser Handgun (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Down on the ground in the large valley area 3.   
Health:   More or less unharmed. Probably in Severe Pain (-2 physical, -2 mental)   
Equipment:   Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Down at the foot of the hill at the LV area 3.   
Health:   Undetermined, some face damage.   
Equipment:   None that you can see.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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shouldn't boksi's hand be healed?
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Sean Mirrsen

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It can't be healed. TK Healing only seals wounds, it can't force regeneration.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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I attack the giant Clanner.
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Jay Kayell

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I fire a blast of TK at the clanner. I use my Blood Seeker ability.
Logged
Decapitation - enjoy the difference
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