Alright, I think it's done!
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Turn 137 ------------
I help my teammates fight the lone clanner nearby
| Nearby proves to be quite wrong, as you have to gallop quite a distance before you reach the site, but it allows you to make an
overpowering Dynamic Entry with all six of your fists aimed at the clanner!
| He barely evades the brunt of your attack, but you manage to deliver a glancing blow to his head!
| Your second left fist is bruised. Your momentum carries you past him! You stumble and roll down the other side of the hill!
| You're scratched and bruised, but not severely hurt.
I tell the clanner to go to sleep, and wake up myself.
| You issue a mental command to the clanner, ordering him to sleep. But as you try to force yourself to come out of unconsciousness, you lose your concentration for a tiny fraction of a second! The clanner breaks free of your control!
| The mental backlash from losing control over the clanner jolts your mind, and you cannot wake yourself.
I heal Kosak!
| You'd like to help the dwarf, but a lot of stuff suddenly happens on and around the hillside, and you can't focus yourself. Seeing that supernatural means don't work, you attempt to at least reduce his bleeding with conventional means, with moderate success.
I use the Rad-Man to hijack Jags' scouts' signals and fool the Jags to investigate around the area where Zako blew the virus.
| You decide to remain entranced for a while longer, to take a chance to cause some inconvenience to the Jaguars. You focus and attempt to fake some sensor signals where you think the lethal virus may have ended up. However, a nagging thought interrupts you. If your ploy succeeds, it will mean that you have caused harm to living beings, fully intending to do so. The fear of the possibility of your vow being broken overwhelms you, and you cannot complete what you tried to do.
I land by Frelock and carefully set Boski down next to him. Then I practice my air manipulation some more in a cleared space.
| Careful doesn't seem to be a word you're quite familiar with. Flying away from danger at the greatest possible velocity, you don't consider slowing down for landing until it's almost too late. You don't have time to begin landing though, because a tremendous explosion of force occurs behind you, blasting you towards the ground!
| At the last moment you instinctively turn yourself around to cushion the impact with your tail, but completely forget about Boksi. Flying at an undeterminable, but
very high speed, you crash into the hill near the broken 'mech! Thankfully, you managed to hit a soft spot on the hillside, and Boksi is only mildly hurt. You're also unharmed, but your entire body is one massive bruise. You find moving somewhat painful.
I leap again (+ enrage self) after Zako and Boksi and heal Boksi with TK
| Seeing Zako speeding away awakens a burning rage within you for some reason. Fueled by this rage, you chase after him, leaping like a supersized metallic frog! You cover at least forty meters in each bound, but can't jump high enough to reach Zako. As he flies faster and faster, you make one final attempt to reach him and leap upwards with tremendous speed! Naturally, this time you overshoot. But you come close enough to Zako to attempt healing on Boksi's injuries.
| You easily channel your energy towards Boksi and fix up whatever it is still possible to fix, but suddenly your rage floods your mind! The telekinetic powers run wild, erupting outward!
| You can practically see the radiant blue glow as tiny particles seem to break the lightspeed barrier and dissipate as Cherenkov radiation. The massive outburst of force hits Zako and throws him away! You are mostly unharmed, if somewhat irradiated. However, that is likely to change, because you are rapidly accelerating towards the ground!
| Suddenly remembering some basic physics, you decide to straighten out and hit the ground like a spear, reducing the strength of impact. Sure enough, the soft-ish soil gives way under your mass and kinetic force, and you only have your feet broken off from the landing. But you are now stuck in a dark shaftlike space in the ground, several meters deep.
I take my armor and put it on, then go help the others with Clanner menace.
| Mildly frustrated (to put it mildly), you grab your armor from the ground and fasten it to yourself, tying the fixing leather straps with extreme force! The armor now fits you like a glove! Or like a stiff bone gauntlet - you're rather confined in your movements now. Disregarding the inconvenience, you rush to the aid of your allies!
| ...only to stumble on the first rock in your path and dig your face into the dirt.
I try to figure out how to prevent another build-up of TK energy like that, besides frequent use of it.
| You try to calm your mind and think of ways to control the build-up of TK power, but just as you were beginning to get some progress on it, a particularly massive outburst happened right near you, followed by a very unpleasant collision with the ground. You're in some pain, but more or less unharmed.
I meditate to increase my focus.
| You sit down and try to calm yourself with meditation. While you can't quite reach out to the universe, you manage to get a grip on your thoughts, momentarily reducing the chance that something will disrupt your thinking.
I practice my TK by healing the dwarf. If he is already healed I practice using my pyrogenesis.
| Trying to get better practice at using the healing skill, you begin focusing your telekinesis while running towards Kosak. As soon as you reach him, you release all of your energy at once, attempting to instantaneously heal all of the wounds! The dwarf screams as the telekinetic forces course through his entire body! The few embedded bullets are torn out, and the wounds are quickly sealing, but you're losing control! You struggle to keep the energy contained, but it is beyond your power and skill!
| In a last-ditch attempt to prevent collateral damage, you jump and slide down the side of the hill! When the TK burst happens, it rips a neat ellipsoid chunk of clay out of the hillside, at least ten meters across. Everyone nearby is hit by flying dirt. When you open your eyes, you find yourself in a cavelike alcove at the base of the hill, unharmed.
I heal my flu.
| You attempt to overcome the fly via sheer force of will. It doesn't work.
| But you still feel a little better.
<Travel Mode: Clan Smoke Jaguar Base>
| 5 minutes pass by uneventfully.
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NPC Actions:
Allied: The dwarf throws his staff at the clanner like a spear!
| He manages a weak swing, but the staff barely flies two meters before falling to the ground.
The bats stay where they are and do nothing. (2 of them are still unconscious)
Neutral: The troopers move away, probably deciding to let you people handle the problem, and return to the convoy.
| The mechs also move away, but shine some light onto the hill with their big floodlights.
Enemy: The clanner attacks!
| Hollering a cry or rage, the clanner leaps into the air, aiming to strike at chaoticag and the dwarf!
| Chaoticag reacts immediately, pushing the dwarf away with one hand, and attempting to lash out at the clanner with the other while jumping out of the way! Such a complex action was doomed to fail at some point, and while the dwarf didn't receive so much as a kick from the clanner, Chaoticag managed to stab himself in the leg with the broadsword! Thankfully, the leg armor turned the blow and Chaoticag was not harmed.
| The clanner, on the other hand, missed his mark on a rather impressive flying attack and had to struggle to keep his balance. Except that he didn't. Turning an even more impressive somersault, the clanner managed to turn around in midair! He is facing Chaoticag as he lands, eyes red with anger... but suddenly the ground gives way under his weight! He flails his arms, trying to find something to grab onto, but there is nothing in reach and he falls down! He comes to a stop at the base of the hill, near the cavelike alcove. He's alive and conscious, but somewhat stunned.
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Background: [5+2] Even though everyone is very watchful of their surroundings, there is little new to say about the environment.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)
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Free items: Large Valley area 2: Light infantry armor vest: Somewhere in the area. Can protect upper body. +1 against pierce damage.
+Steel Battleaxe+: Stuck in the ground. One-handed weapon.
Metal Suitcase: Lying on some rocks. Broken, open, empty.
Microscope: On the ground. Allows examining tiny things. Damaged (-1 to use).
Serum Injector: Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.
Crude Magnifying Glass: Lying on some rocks. Broken. [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.
Large Valley area 3: Iron Staff: On the hill. Two-handed polearm weapon. Blunt damage.
Gunmetal crate: Near some rocks near the convoy. Open, empty.
Unidentified yellowish box: Embedded in a hillside.
The Ashcraver: Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.
The burning wreckage of the Phoenix truck, and associated debris.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Resurrected only to die again, this truck is now a pile of smoldering wreckage, with hardly anything salvageable from it.
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