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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 299 300 [301] 302 303 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409471 times)

Kashyyk

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4500 on: May 14, 2009, 12:47:56 pm »

It's a winged snakeman!! OMG where is X-COM? *Gibbers*
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4501 on: May 14, 2009, 01:18:20 pm »

Well, a naga is a snakeman, what did you expect? :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4502 on: May 14, 2009, 01:59:12 pm »

i want a picture too!

i mean... mechanical arm, electricity, medieval armour and a veichle sized gauss rifle... lets not forget the staff! must be awesome.... (or horrible, but i trust your drawing skills)

Boksi

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4503 on: May 14, 2009, 02:21:22 pm »

No, do me! I bet I'm way easier to draw!

Your laziness compels you!
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4504 on: May 14, 2009, 02:33:13 pm »

Your arm isn't mechanical, just enhanced with what is essentialy advanced artificial muscles. The gun isn't "vehicle-sized", just vehicle-mounted. It's about as large as you are. (which is still pretty darn large)

Anyway, when I next do a picture, andrea is next. Let's hope you like anime...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4505 on: May 14, 2009, 03:38:49 pm »

by veichle sized i didn't mean the size of a veichle, but the size of a gun mounted on a veichle. not so big, but hey, still the most powerful handgun i could find.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4506 on: May 14, 2009, 05:06:51 pm »

Hm.. turned out much worse than I wanted it to be...  seems to lack awesome. With me being rather bad at drawing human characters, that's only to be expected.

But, anyway. Here ye are.

Couldn't make an avatar-size, all detail gets lost.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4507 on: May 14, 2009, 10:09:57 pm »

Woo!! SNAKEMAN FOR THE WIN!!

Thanks Sean!

EDIT: How, exactly do I make it my avatar? I saved it to my documents.
« Last Edit: May 14, 2009, 10:44:09 pm by Zako »
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4508 on: May 15, 2009, 12:34:09 am »

Just copy the pic's URL and paste it into the appropriate field in your profile.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4509 on: May 15, 2009, 08:26:28 am »

And how do I do that?

I feel belittled right now for asking...
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4510 on: May 15, 2009, 09:16:39 am »

Usually right click on the image ->"Copy Image URL" or somesuch.
I'll save you the trouble though.
Code: [Select]
http://filesmelt.com/Imagehosting/pics/999441042115a1c8297989c450999f42.png
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4511 on: May 15, 2009, 10:32:39 am »

Alright, I've finally done it!

You really need to get things going, it's beginning to get dull again. Well, apart from the whole planet becoming doomed, I mean. :)

------------      
Turn 136      
------------      
Quote from: Gantolandon
   I try to cautiously use TK as a mean of transport - creating bubble which would hover above the earth and move horizontally.   
|   You gather up your powers and try to manifest them as a bubble, but nothing of the sort comes into existence. You relax your mind to rest, and your armor suddenly unbuckles itself and falls apart. Something went wrong here, you can feel it…   
Quote from: Frelock
   I order the clanner to calm down, wake up, and go heal the poor dwarf, in that order.   
|   You focus on the clanner's mind, but his instincts fight against your will. You're unable to inflict any sort of order onto his subconscious, | and decide to wait some more and gather your will together before trying to wake up.   
Quote from: chaoticag
   "If the clanner does not calm down, I bite him.
If he does, then I examine the ground for things that can be used to make throwing stars."   
|   You approach the scene, but reconsider trying to bite someone who is largely plated with stone and has enough strength to topple a battlemech.   
Quote from: andrea
   i make experiments to see if viruses survive against the electricity of my body.   
|   You try to run experiments on yourself, but realize you're hardly ever going to be able to determine the outcome without severely endangering yourself. Suddenly you feel a familiar sensation…sorta… itching in the.. ah… aah… AACHOO!! *sniff*. You seem to have contracted a common flu.   
Quote from: Jay Kayell
   I practice using my targeting computer on some rocks.   
|   Imagining some nearby rocks to be your mortal enemies, you aim your weapon at them. The crosshairs immediately lock onto the rocks, and your hand follows the crosshairs by itself, accurately lining up the weapon's barrel with the intended impact point. You play around with the function some more and get some understanding of how it works, so you can call on it later.   
Quote from: Boksi
   I heal myself. I need to get rid of this pain.   
|   Attempting to focus on healing turned out to be a bad move. As soon as you try to work on your wounds, the pain in them intensifies, forcing you to abort the attempt. Your mental concentration fades away, but you feel a little better because your organism finally overcomes the dizziness caused by blood loss.   
Quote from: Zako
   I hold my tail out to Kashyyk to pull himself out of the hole with and then carry Boski further away from the area which the virus was released from, avoiding the path that the twister took.   
|   You turn to help Kashyyk, but his eyes flare up and he jumps out on his own. Since he needs no further assistance, you slither over to Boksi, whose thermal signature you can faintly see, and coil your tail around him. Then, spreading your wings, you call on the winds and lift off, flying quickly northwards.   
Quote from: Rooster
   Now I have to examine what happened to me.   
|   You look at yourself. You don't see anything wrong or different. You are so immersed in self-observation that you don't notice Zako flying overhead with Boksi in tow. It wouldn't have mattered, but Boksi's fiery halberd was hanging rather low, | and delivered a mighty fire-slap to your head with its flat side! You're bruised and burned, but not outstandingly so. The pain, however, stings you as much as if you got hit with a burning sledgehammer.   
Quote from: Neo1096
   I get the hell away from the impact zone of the suitcase.   
|   You're pretty far away, being almost a mile north, but circle around the hill to be a little further, just in case.   
Quote from: Kashyyk
   I use my inherent (and powerful) gollem strength to launch myself out of the ground. With a bit of 'Enrage Self' thrown in aswell.   
|   Calling on your inner rage, you rip yourself out of the ground with a mighty leap! You're free now, and watch as Zako carries Boksi away into the night on his leathery wings.   
Quote from: LASD
   (RTTAI:{3}) I try to leave the trance.   
|   You are deeply enjoying the peace and tranquility of your surroundings, but suddenly a completely different feeling enters your realm. You feel that you have to leave, or else something terrible will happen. Reluctantly, you comply and shake yourself out of the attunement... only to realise you're still in the trance, listening to white noise. You now remember your situation and are no longer attracted by the trance. You're ready to leave at first notice.   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf tries to overcome the pain and attack the clanner.   
|   He only manages to turn around a little. | His bleeding continues.   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are still unconscious)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   The soldiers press on the attack.   
|   Well, that's what it could be called anyway. The troopers keep firing into the general direction of the clanner, but it looks more like weak suppressing fire than anything else, as if they don't intend to really hit anything.   
Enemy:      
Quote from: Clanner pilot
   The clanner wants to kill the troopers!   
|   However, Frelock's mental orders must have gotten through on some level. The clanner does nothing, keeping himself in his pit.   
------------      
Background: [6+2]   Inadvertedly being the source of all information for the team, Chaoticag sees some details on the downed mech of the Fusiliers. It's a light Jenner, armed with four Medium Lasers and two Small Lasers. It's not going to walk anytime soon, its knee joint is completely destroyed. The clanner got scanned as well, and you now know that he is strong and agile, and that the extraneous materials in his body give him increased resistance to attacks.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   [/spoiler]
*Suit of dwarf bone plate*:   Lying on the ground. Can protect body, arms, legs. Moderately damaged. +1 against slash, tear, and pierce. Bulky: -1 non-dodge agility. Decorated with dwarf bone.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4512 on: May 15, 2009, 10:33:27 am »

Character Status:      
Quote from: Boksi
Location:   Carried by Zako over the large valley.   
Health:   Many small torn wounds all over the body. Skin destroyed on the left hand(actions with the hand cause pain). Minor bleeding. Severe pain (-2 physical, -2 mental actions)   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing in the large valley area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds. Pain (-1 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.20 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 3.   
Health:   Bruised.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing near LV area 2   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-1). Controlling the mind of the clanner pilot(roll to successfully issue an order).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing near the second crater in the large valley area 2.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Head bruised and singed. Moderate pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting on the ground in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Entranced (-1 to physical actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Temporary Status:   Pain in the (left) butt. (does nothing unless disturbed)   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Flying above the large valley.   
Health:   Unharmed.   
Equipment:   Light auto-pistol (right hand), Boksi (tail).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Down on the ground in the large valley area 3.   
Health:   Scratched, bruised. Several bullet wounds in arms, legs, and body. Severe bleeding. Probably in Severe Pain (-2 physical, -2 mental)   
Equipment:    Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Standing in a pit at the LV area 3.   
Health:   Undetermined, some face damage.   
Temporary Status:   Mind-dominated by Frelock. (actions will follow Frelock's orders with varying accuracy)   
Equipment:   None that you can see.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)

..Aand I suppose I didn't make too many errors there.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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For a moment I was worried.

I'll go kick some clanner butts
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Frelock

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I tell the clanner to go to sleep, and wake up myself.
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All generalizations are false....including this one.
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