Alright, I've finally done it!
You really need to get things going, it's beginning to get dull again. Well, apart from the whole planet becoming doomed, I mean.
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Turn 136 ------------
I try to cautiously use TK as a mean of transport - creating bubble which would hover above the earth and move horizontally.
| You gather up your powers and try to manifest them as a bubble, but nothing of the sort comes into existence. You relax your mind to rest, and your armor suddenly unbuckles itself and falls apart. Something went wrong here, you can feel it…
I order the clanner to calm down, wake up, and go heal the poor dwarf, in that order.
| You focus on the clanner's mind, but his instincts fight against your will. You're unable to inflict any sort of order onto his subconscious,
| and decide to wait some more and gather your will together before trying to wake up.
"If the clanner does not calm down, I bite him.
If he does, then I examine the ground for things that can be used to make throwing stars."
| You approach the scene, but reconsider trying to bite someone who is largely plated with stone and has enough strength to topple a battlemech.
i make experiments to see if viruses survive against the electricity of my body.
| You try to run experiments on yourself, but realize you're hardly ever going to be able to determine the outcome without severely endangering yourself. Suddenly you feel a familiar sensation…sorta… itching in the.. ah… aah… AACHOO!! *sniff*. You seem to have contracted a common flu.
I practice using my targeting computer on some rocks.
| Imagining some nearby rocks to be your mortal enemies, you aim your weapon at them. The crosshairs immediately lock onto the rocks, and your hand follows the crosshairs by itself, accurately lining up the weapon's barrel with the intended impact point. You play around with the function some more and get some understanding of how it works, so you can call on it later.
I heal myself. I need to get rid of this pain.
| Attempting to focus on healing turned out to be a bad move. As soon as you try to work on your wounds, the pain in them intensifies, forcing you to abort the attempt. Your mental concentration fades away, but you feel a little better because your organism finally overcomes the dizziness caused by blood loss.
I hold my tail out to Kashyyk to pull himself out of the hole with and then carry Boski further away from the area which the virus was released from, avoiding the path that the twister took.
| You turn to help Kashyyk, but his eyes flare up and he jumps out on his own. Since he needs no further assistance, you slither over to Boksi, whose thermal signature you can faintly see, and coil your tail around him. Then, spreading your wings, you call on the winds and lift off, flying quickly northwards.
Now I have to examine what happened to me.
| You look at yourself. You don't see anything wrong or different. You are so immersed in self-observation that you don't notice Zako flying overhead with Boksi in tow. It wouldn't have mattered, but Boksi's fiery halberd was hanging rather low,
| and delivered a mighty fire-slap to your head with its flat side! You're bruised and burned, but not outstandingly so. The pain, however, stings you as much as if you got hit with a burning sledgehammer.
I get the hell away from the impact zone of the suitcase.
| You're pretty far away, being almost a mile north, but circle around the hill to be a little further, just in case.
I use my inherent (and powerful) gollem strength to launch myself out of the ground. With a bit of 'Enrage Self' thrown in aswell.
| Calling on your inner rage, you rip yourself out of the ground with a mighty leap! You're free now, and watch as Zako carries Boksi away into the night on his leathery wings.
(RTTAI:{3}) I try to leave the trance.
| You are deeply enjoying the peace and tranquility of your surroundings, but suddenly a completely different feeling enters your realm. You feel that you
have to leave, or else something terrible will happen. Reluctantly, you comply and shake yourself out of the attunement... only to realise you're still in the trance, listening to white noise. You now remember your situation and are no longer attracted by the trance. You're ready to leave at first notice.
<Travel Mode: Clan Smoke Jaguar Base>
| 5 minutes pass by uneventfully.
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NPC Actions:
Allied: The dwarf tries to overcome the pain and attack the clanner.
| He only manages to turn around a little.
| His bleeding continues.
The bats stay where they are and do nothing. (2 of them are still unconscious)
Neutral: The soldiers press on the attack.
| Well, that's what it could be called anyway. The troopers keep firing into the general direction of the clanner, but it looks more like weak suppressing fire than anything else, as if they don't intend to really hit anything.
Enemy: The clanner wants to kill the troopers!
| However, Frelock's mental orders must have gotten through on some level. The clanner does nothing, keeping himself in his pit.
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Background: [6+2] Inadvertedly being the source of all information for the team, Chaoticag sees some details on the downed mech of the Fusiliers. It's a light Jenner, armed with four Medium Lasers and two Small Lasers. It's not going to walk anytime soon, its knee joint is completely destroyed. The clanner got scanned as well, and you now know that he is strong and agile, and that the extraneous materials in his body give him increased resistance to attacks.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)
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Free items: Large Valley area 2: Light infantry armor vest: Somewhere in the area. Can protect upper body. +1 against pierce damage.
+Steel Battleaxe+: Stuck in the ground. One-handed weapon.
Metal Suitcase: Lying on some rocks. Broken, open, empty.
Microscope: On the ground. Allows examining tiny things. Damaged (-1 to use).
Serum Injector: Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.
Crude Magnifying Glass: Lying on some rocks. Broken. [/spoiler]
*Suit of dwarf bone plate*: Lying on the ground. Can protect body, arms, legs. Moderately damaged. +1 against slash, tear, and pierce. Bulky: -1 non-dodge agility. Decorated with dwarf bone.
Various assorted rocks and small leftover debris from the truck in LV area 2.
Large Valley area 3: Gunmetal crate: Near some rocks near the convoy. Open, empty.
Unidentified yellowish box: Embedded in a hillside.
The Ashcraver: Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.
The burning wreckage of the Phoenix truck, and associated debris.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Resurrected only to die again, this truck is now a pile of smoldering wreckage, with hardly anything salvageable from it.
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