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Turn 135 ------------
I get rid of the pain.
| You concentrate, and successfully force the lump of pain out of your abdomen.
| It immediately reappears and embeds itself into your left buttock. You feel rather uncomfortable, but it doesn't bother you too much at the moment.
I make myself a breathing mask.
| Reasoning to yourself that exposure to the vapors of a lethal virus is very very bad, you try to fashion a breathing mask for yourself. Unfortunately, neither bone nor aluminum are any good for breathing through, and your sweater and underwear are none too good as filters.
I attempt to make the clanner fiercely loyal to me, preferably of his own "free will". I use any information I can gather inside his mind in order to make this easier.
| You try to focus on the clanner's mind, but are repulsed by a powerful wave of anger and hatred. Your attempts to overcome this barrier meet no success.
I use my air powers to blow the virus into the clanner camp!
| You can't see your target clearly, and you don’t really know where the clan's camp is, so you just give the entire thing a massive whirl and propel it in an undetermined direction. A small, but powerful twister descends onto the contaminated outcropping, loiters above it for a few seconds, and then speeds off into the distance.
| "The distance" may have just been the Fusiliers' camp, but you're happy as long as the thing is away from you. You are slowly gaining more insights on aerokinesis.
I overcome the pain.
| You rub your hurt back, and the pain slowly dissolves into nothingness. You wonder what else you might've done right now, but can't think of anything specific.
I heal myself.
| You calm down and focus on your wounds. You can feel them clearly, and are able to seal them up, leaving a few small scratches and scars in their place. The blister on your shoulder is gone, but you still feel some traces of pain.
Now I have to make SURE that I can resist the T-Virus. Probably the only way to do this is to mutate my blood.
| With an effort of will, you order your body to change itself! It seems to comply…
| …but you don't feel any different.
I go to a lighter Rad-Man trance (yes there is a penalty)
| Lulled into a completely passive state by the sensations, you cannot even think of trying to escape.
I harden my resolve.
| Fighting the pain and dizziness, you make yourself concentrate on the task at hand and drive yourself forward with sheer strength of will. (+1 next action)
I climb out of the hole, and I help who ever needs help
| The clay is soft, and your heavy metal feet make you sink down to the knees in it. You try to wade "ashore", but are quite firmly stuck.
(RTTAI:{4}) I try to fix the laser pistol.
| You hurriedly examine the pistol, looking for anything that might be causing the problem. You're completely at a loss. Suddenly the pistol stops vibrating, and a rather distorted electrical voice speaks out:
"Jam cleared." <Travel Mode: Clan Smoke Jaguar Base>
| 5 minutes pass by uneventfully.
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NPC Actions:
Allied: He steps back and assumes a defensive stance, preparing for an attack.
| Kosak strikes a defensive pose at the edge of the dustcloud, staff ready to strike at anything in view. Unfortunately, he's also obscuring the line of fire for everyone else. (+1 to counters, +1 to be hit by allies)
The bats stay where they are and do nothing. (2 of them are still unconscious)
Neutral: The soldiers open random fire into the settling dust.
| They can barely think of opening fire when the dark figure of the clanner leaps out of the cloud, straight at them!
| They open fire, but too late! The dwarf expertly swings his staff, smashing it into the clanner's screaming face! Blood and a few teeth fly through the air. Then, even more blood flies out as the soldier's misaimed bullets rip into the dwarf! He's badly injured and collapses on the spot.
Enemy: The clanner retaliates!
| He's so overcome with rage that something ticks off inside his head, and he starts attacking everything in sight! Starting with the ground. He madly pounds and slashes away at the ground! Time passes… the clanner has entrenched himself into the hillside and is now standing in a small pit. His anger has worn off somewhat, and he is passive again.
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Background: [3+2] Chaoticag notices a speck fly through the sky, but it disappears too quickly for its panel to be readable. Everyone else are too preoccupied to see anything interesting.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)
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Free items: Large Valley area 2: Light infantry armor vest: Somewhere in the area. Can protect upper body. +1 against pierce damage.
+Steel Battleaxe+: Stuck in the ground. One-handed weapon.
Metal Suitcase: Lying on some rocks. Broken, open, empty.
Microscope: On the ground. Allows examining tiny things. Damaged (-1 to use).
Serum Injector: Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.
Crude Magnifying Glass: Lying on some rocks. Broken. [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.
Large Valley area 3: Gunmetal crate: Near some rocks near the convoy. Open, empty.
Unidentified yellowish box: Embedded in a hillside.
The Ashcraver: Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.
The burning wreckage of the Phoenix truck, and associated debris.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Resurrected only to die again, this truck is now a pile of smoldering wreckage, with hardly anything salvageable from it.
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