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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 298 299 [300] 301 302 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409483 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4485 on: May 08, 2009, 02:56:04 pm »

------------      
Turn 135      
------------      
Quote from: Jay Kayell
   I get rid of the pain.   
|   You concentrate, and successfully force the lump of pain out of your abdomen. | It immediately reappears and embeds itself into your left buttock. You feel rather uncomfortable, but it doesn't bother you too much at the moment.   
Quote from: Gantolandon
   I make myself a breathing mask.   
|   Reasoning to yourself that exposure to the vapors of a lethal virus is very very bad, you try to fashion a breathing mask for yourself. Unfortunately, neither bone nor aluminum are any good for breathing through, and your sweater and underwear are none too good as filters.   
Quote from: Frelock
   I attempt to make the clanner fiercely loyal to me, preferably of his own "free will". I use any information I can gather inside his mind in order to make this easier.   
|   You try to focus on the clanner's mind, but are repulsed by a powerful wave of anger and hatred. Your attempts to overcome this barrier meet no success.   
Quote from: Zako
   I use my air powers to blow the virus into the clanner camp!   
|   You can't see your target clearly, and you don’t really know where the clan's camp is, so you just give the entire thing a massive whirl and propel it in an undetermined direction. A small, but powerful twister descends onto the contaminated outcropping, loiters above it for a few seconds, and then speeds off into the distance. | "The distance" may have just been the Fusiliers' camp, but you're happy as long as the thing is away from you. You are slowly gaining more insights on aerokinesis.   
Quote from: chaoticag
   I overcome the pain.   
|   You rub your hurt back, and the pain slowly dissolves into nothingness. You wonder what else you might've done right now, but can't think of anything specific.   
Quote from: andrea
   I heal myself.   
|   You calm down and focus on your wounds. You can feel them clearly, and are able to seal them up, leaving a few small scratches and scars in their place. The blister on your shoulder is gone, but you still feel some traces of pain.   
Quote from: Rooster
   Now I have to make SURE that I can resist the T-Virus. Probably the only way to do this is to mutate my blood.   
|   With an effort of will, you order your body to change itself! It seems to comply… | …but you don't feel any different.   
Quote from: LASD
   I go to a lighter Rad-Man trance (yes there is a penalty)   
|   Lulled into a completely passive state by the sensations, you cannot even think of trying to escape.   
Quote from: Boksi
   I harden my resolve.   
|   Fighting the pain and dizziness, you make yourself concentrate on the task at hand and drive yourself forward with sheer strength of will. (+1 next action)   
Quote from: Kashyyk
   I climb out of the hole, and I help who ever needs help   
|   The clay is soft, and your heavy metal feet make you sink down to the knees in it. You try to wade "ashore", but are quite firmly stuck.   
Quote from: Neo1096
   (RTTAI:{4}) I try to fix the laser pistol.   
|   You hurriedly examine the pistol, looking for anything that might be causing the problem. You're completely at a loss. Suddenly the pistol stops vibrating, and a rather distorted electrical voice speaks out: "Jam cleared."   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   He steps back and assumes a defensive stance, preparing for an attack.   
|   Kosak strikes a defensive pose at the edge of the dustcloud, staff ready to strike at anything in view. Unfortunately, he's also obscuring the line of fire for everyone else. (+1 to counters, +1 to be hit by allies)   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are still unconscious)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   The soldiers open random fire into the settling dust.   
|   They can barely think of opening fire when the dark figure of the clanner leaps out of the cloud, straight at them! | They open fire, but too late! The dwarf expertly swings his staff, smashing it into the clanner's screaming face! Blood and a few teeth fly through the air. Then, even more blood flies out as the soldier's misaimed bullets rip into the dwarf! He's badly injured and collapses on the spot.   
Enemy:      
Quote from: Clanner pilot
   The clanner retaliates!   
|   He's so overcome with rage that something ticks off inside his head, and he starts attacking everything in sight! Starting with the ground. He madly pounds and slashes away at the ground! Time passes…  the clanner has entrenched himself into the hillside and is now standing in a small pit. His anger has worn off somewhat, and he is passive again.   
------------      
Background: [3+2]   Chaoticag notices a speck fly through the sky, but it disappears too quickly for its panel to be readable. Everyone else are too preoccupied to see anything interesting.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4486 on: May 08, 2009, 02:56:36 pm »

Character Status:      
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Many small torn wounds all over the body. Skin destroyed on the left hand(actions with the hand cause pain). Light bleeding. Severe pain (-2 physical, -1 mental actions)   
Temporary Status:   Dizzy due to blood loss(-1 mental actions). Psyched up. (+1 next action)   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground in the large valley area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds. Pain (-1 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.25 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 3.   
Health:   Bruised.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing near LV area 2   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-1). Controlling the mind of the clanner pilot(roll to successfully issue an order).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing in the second crater in the large valley area 2.   
Health:   Undamaged.   
Temporary Status:   Stuck in the ground. (-2 movement, cannot dodge)   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Pain (-1 mental).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting on the ground in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Deeply entranced. (-2 to all actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Temporary Status:   Pain in the (left) butt. (does nothing unless disturbed)   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 2.   
Health:   Unharmed.   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Down on the ground in the large valley area 3.   
Health:   Scratched, bruised. Several bullet wounds in arms, legs, and body. Severe bleeding. Probably in Severe Pain (-2 physical, -2 mental)   
Equipment:    Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Standing in a pit at the LV area 3.   
Health:   Undetermined, some face damage.   
Temporary Status:   Mind-dominated by Frelock. (actions will follow Frelock's orders with varying accuracy)   
Equipment:   None that you can see.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)

I think I didn't miss anything.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4487 on: May 08, 2009, 03:14:36 pm »

I try to cautiously use TK as a mean of transport - creating bubble which would hover above the earth and move horizontally.
Logged

Frelock

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4488 on: May 08, 2009, 03:15:52 pm »

That's my move!

I order the clanner to calm down, wake up, and go heal the poor dwarf, in that order.
Logged
All generalizations are false....including this one.

chaoticag

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4489 on: May 08, 2009, 03:21:07 pm »

If the clanner does not calm down, I bite him.
If he does, then I examine the ground for things that can be used to make throwing stars.
Logged

andrea

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4490 on: May 08, 2009, 03:25:52 pm »

if it isn't a mental action, i make experiments to see if viruses survive against the electricity of my body.

if it is mental then i heal a bit more, i don't want more pain.

Jay Kayell

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4491 on: May 08, 2009, 03:58:26 pm »

I practice using my targeting computer on some rocks.

Also, tomorrow I will be going on a trip to Berlin, and I will be gone for about a week.
Logged
Decapitation - enjoy the difference

Boksi

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4492 on: May 08, 2009, 05:57:52 pm »

I heal myself. I need to get rid of this pain.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Zako

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4493 on: May 08, 2009, 10:12:36 pm »

I hold my tail out to Kashyyk to pull himself out of the hole with and then carry Boski further away from the area which the virus was released from, avoiding the path that the twister took.
Logged

Rooster

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4494 on: May 09, 2009, 02:04:41 am »

Now I have to examine what happened to me.
Logged

dsi1

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4495 on: May 09, 2009, 04:41:07 pm »

Am I the only one who is curious as to what that yellow metal box is/what is in it?
Logged
Me: I developed a way to catch demons which shoot web, then I forced it to work in a sweatshop and shoot its magma-proof web at children so I can collect it to make clothes.

Friend: Holy shit.

neo1096

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4496 on: May 09, 2009, 07:45:42 pm »

I get the hell away from the impact zone of the suitcase.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Kashyyk

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4497 on: May 11, 2009, 11:10:19 am »

First: I use my inherent (and powerful) gollem strength to launch myself out of the ground. With a bit of 'Enrage Self' thrown in aswell.
Second: I presume I don't need to breath, but if I do I form an air filter out of the iron that makes my mouth, so I breath uncontaminated air.
Logged

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4498 on: May 11, 2009, 02:31:09 pm »

Sorry for the delay again, but with the summer season going in I'm spending more time at the dacha than is appropriate. I was, among other things, doing carpentry again, this time making a few ladders for our cats to climb in when the doors are closed (i.e. at night). A stray cat took advantage of the rig while we weren't looking and hid himself on the second floor. I'm still unsure whether or not he actually left, he was briefly seen here and there all the while, but I never saw him up close except when we were feeding excess pelmeni to him. :P

Anyway, I'm going to get on with the actions for the turn. Nothing interesting to report yet, except a very high fail ratio in rolls.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 135! The battle continues!
« Reply #4499 on: May 14, 2009, 07:39:58 am »

Things are still going slow. Sorry for the stupidly long delay (again), but I have to largely use the PPC for this, and it's not quite as comfortable. I did get a handful of free time though, so I'm down to just statuses. And I whipped up this rendition of a certain someone to partly make up for the wait.

Like it?

And avatar-sized, if you need it:
« Last Edit: May 14, 2009, 08:05:55 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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