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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409496 times)

andrea

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i... i heal boksi


everything seem to go horribly wrong here.

i am thinking about dropping the virus in enemy camp.

chaoticag

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I attack the clanner thing.
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Zako

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Just break his legs and arms, we want him alive!

I regenerate to heal myself. And make my bones harder to break at the same time. That should work without too much trouble.
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Razordw

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4443 on: April 23, 2009, 09:18:23 am »

Maybe I've missed this, but why was it you guys want the clanner alive? Is it just to interrogate him for the eventual assault?
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4444 on: April 23, 2009, 11:30:44 am »

First: I dig Rooster out of the same bloody hole, or I practice digging with my hands.
Second: I edit the ALOU so I don't have to look at my allies, we arn't exactly the most handsome group after all.
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andrea

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4445 on: April 23, 2009, 12:03:04 pm »

razordw, i started this "we want clanner alive" thing. and i still don't know what we can get from it. but what we know is that what we want is in a camp full of giant mechs and armed and trained soldiers with futuristic weapons. every tiny bit of information will be needed. and maybe we can get him to work for or with us.

i don't know.... but it is not like we have nay better plan.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4446 on: April 23, 2009, 12:16:05 pm »

I use my laser pistol together with my blood seeker ability to cripple the clanners knees.
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Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4447 on: April 23, 2009, 12:25:25 pm »

I attempt to once again dominate the clanner's mind using TP.
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All generalizations are false....including this one.

neo1096

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4448 on: April 23, 2009, 02:24:13 pm »

I fire my laser at the clanner.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Gantolandon

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4449 on: April 23, 2009, 05:10:49 pm »

I repair my muscle.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4450 on: April 25, 2009, 08:39:04 am »

I've only done a few results in right now, but DAMN! You know, complex RTDs are much more fun. Because stuff like this can only happen when there are a lot of things in scope. Over the course of ONE action, ONE of you managed to: a) make another crater, and b) doom the whole planet. As in, completely. Great Job.

In other news (which seem a lot less important at this point), the rest of the turn revels in mild disappointment.  Mostly 2s, 3s and 4s.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4451 on: April 25, 2009, 09:19:44 am »

Was it

Raaaage! I jump out of the hole. I have 6 hands and 4 legs. It will be a piece of cake
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Eh?
Eh!

n9103

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4452 on: April 25, 2009, 09:22:36 am »

he must've explosively destroyed the suitcase, scattering the virus into the entirety of the atmosphere... but even then... I don't think it was Rooster.
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Zako

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4453 on: April 25, 2009, 10:25:54 am »

I reckon the jags are behind this. I just know it...
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dsi1

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Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4454 on: April 25, 2009, 11:34:09 am »

I finally catch up to the end of this thread (read from the beginning over the course of a week) and I find out that the whole planet is doomed in the next turn, I assume its the T-Virus.
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Me: I developed a way to catch demons which shoot web, then I forced it to work in a sweatshop and shoot its magma-proof web at children so I can collect it to make clothes.

Friend: Holy shit.
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