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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 294 295 [296] 297 298 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409505 times)

andrea

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to expand on my action, i heal myself

Boksi

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I suppose I keep on living. Not much else to do.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

deadlycairn

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Has no-one thought of the possibility that the Clanner might not be friendly? I mean, he didn't sound too happy, so saying that it was you who brought him back to this abomination of a body, and then going back to training with your pistol might not be wise.
Logged
Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

andrea

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i think he won't be friendly. i'll make clear that we can fix his body.

Zako

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  • YEEEEAAAAHHHH!!!
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I blast a space for me to breathe using my powers!
Logged

Frelock

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I rest, restoring my body's energy, and putting me into a lighter stage of sleep.
Logged
All generalizations are false....including this one.

Sean Mirrsen

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I might be unable to make an update today, so some spoilers instead.

This turn seems to be about movement. A pair of unnaturally altered humans have somehow swapped their positions relative to the ground. A certain unlucky vehicle committed assisted suicide. An individual of an undecided destination have managed to cripple himself. Another individual could have DIED if this RTD ran by the normal rules. (no, seriously, if you fail to keep living, what do you do?) The most deciding rolls are still to be made though, but the first roll of that nature didn't herald anything good.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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hows it going?
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Sean Mirrsen

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A little slowly. I'm already onto statuses, so it shouldn't take that long. The problem's that I'm slightly altering my schedule and no longer have those several hours of time past midnight. And it's already past midnight.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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ah, ok.
Logged

Sean Mirrsen

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------------      
Turn 133      
------------      
Quote from: Jay Kayell
   I try to move the pain to my left earlobe. If I succeed I then move closer to the clanner, but not too close.   
|   You focus on the annoying pain to make it move, but it's firmly lodged in your left side and doesn't budge.   
Quote from: Kashyyk
   I dig Zako out of the hole in the ground.   
|   A sudden sound of a high-velocity projectile crashing into the ground attacts your attention. You turn around and notice a familiar snakelike shape glowing at you from several meters under the surface. With haste, you run over to what you guess to be Zako's location and begin digging. It's easy enough with your steel hands, and you quickly shovel away the soil until you reach Zako. He's confused and gasping for breath, but very much alive. You're surprised to gain some insight into barehanded digging.   
Quote from: Rooster
   I guess I'll help in digging Zako out.   
|   You approach Kashyyk as he digs a large hole in the ground with his hands. You lean over the edge to look in, just as he emerges from the hole along with Zako. They climb out and you stomp your right front hoof in frustration. The edge of the hole gives in under your weight! You yell, startled, and fall in! As you struggle to climb out, the rest of the walls collapse and bury you.   
Quote from: Neo1096
   I reply to the clanner's query "We resurrected you.". Then I put the flechette launcher in my backpack and practice my aim with the laser pistol.   
|   | The clanner's nonplussed by your remark. He turns to you, his face is twisted with rage. "YOU WHAT?!" You ignore him for the moment and swap your flechette gun for the laser pistol. You don't quite have time to practice with it though.   
Quote from: andrea
   I heal myself.   
|   You attempt to focus and heal yourself, but it just doesn't work. The pain makes it difficult to concentrate on the right things, and when you try to activate your powers, you instead make an ugly blister on your right shoulder.   
Quote from: Gantolandon
   I further train my speed.   
|   You think that since you're already running, you might as well put some effort into it and improve your sprinting. The night is relatively peaceful, the ground is firm and running along is generally pleasant. But you decide to push yourself to the limit, and charge forward like someone was giving away free Rolls-Royces a few kilometers ahead. | The first few hundred meters flew past you in but a moment, and you feel yourself capable of doing more, when suddenly... HRRRCK! An overstrained muscle in your right leg is torn apart! Pain strikes you like a sledgehammer in the chest, you almost instantly trip, fall, and tumble along the ground as your momentum carries you down a gentle slope. When you've cleared the tears and clay out of your eyes, and overcame the pain enough to focus on anything, you look at your leg. It's not broken, but the torn muscle renders it completely useless. You suddenly hear a startled yell, quickly turn your head and realise you're not far from the truck. Well, where it used to be anyway - it's missing for some reason.   
Quote from: chaoticag
   I move to area 3.   
|   You feel a sudden and irresistible urge to travel to the crash site. Giving in to the urge, you run to the truck, leap into the cabin, jump-tackle LASD out of the driver seat and start the truck up. | The engine roars into life, and you blast off into the night, disregarding the state of the truck and the lack of lights (though you navigate with your panel-vision easily enough). Before long, you arrive at the scene, but something is wrong! You frantically push the pedal, but the brakes are not working! The gas pedal got stuck! You spend a few crucial seconds understanding your situation, and when your attention returns to the windshield and the space in front of it, you see that you're heading straight for the parked trucks of the convoy! | Things seem to be going in a particularly bad direction, but you manage to keep your head and take a hard left, barely missing the convoy! Several medics and wounded watch with horror as the Phoenix almost turns over from such a manuever, and you're still not safe yet! The truck is out of control, and you're rapidly running out of options. You give the wheel a healthy rightwards spin, and jump out of the cabin as the truck completely loses balance, flips over, and goes crash'n'burn all over the landscape. | You are completely unscathed, but the truck is completely ruined. Something catches fire in it, and it's a smoldering wreck within a minute.   
Quote from: Boksi
   I keep living I suppose, not much else there is to do.   
|   (you know, doing actions that result in your death upon failure is probably not too smart. Luckily, this is no ordinary RTD, and you have failguard ;)) You remain suspended among your ocean of darkness, completely separated from everything. Not even your mental images care to barge in and upset the nothingness. It's a rather unsettling experience.   
Quote from: Zako
   I blast a space for me to breathe using my powers!   
|   Focusing yourself in such a condition is rather difficult. You attempt to create some air for yourself, but for some brain fluke makes your ability go in reverse! You feel very cold and whatever air was still left around you or dispersed in the ground is rapidly disappearing in an unknown direction. Thankfully, you are rescued before you suffocate.   
Quote from: Frelock
   I rest, restoring my  body's energy and putting me into a lighter stage of sleep.   
|   You relax and do nothing, letting the subconscious streams carry you wherever they please within your mind. You've restored your mental capacity and are now ready to do anything…  you're still unconscious though.   
Quote from: LASD
   (RTTAI:{5}) I try to improve my capability for interfacing with the Rad-Man.   
|   After you get up and brush yourself off, you sit down and concentrate on your top hat tranciever thing. You focus your mind and try to syncronize your thought processes with the subtle electron waves that oscillate within the device. After some time spent doing this, you learn how to practically dive into the Rad-Man's operation process and interface with it as if it was an extension of your body. It doesn't let you do any more than you previously could, but now you can understand any output the Rad-Man may have deciphered, not just primitive vibration-based audiowaves. Unfortunately, doing so results in you falling into a light trance, so you can't easily interact with the outer world until after you are done interfacing.   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf moves closer to the clanner so that he can protect anyone if he attacks.   
|   He runs up to the clanner, and strikes a combat stance right in front of him. | The clanner backs away a few steps, visibly confused.   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are still unconscious)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   The soldiers slowly form into packs and carefully approach the scene, aiming weapons at the clanner.   
|   While the soldiers approach in organized assault formations, the dustcloud right behind the clanner is suddenly dispersed by the jumpjet exhaust of one of the light mechs! The mech, an unusual armless figure with a flat cockpit in front of its torso, looms menacingly above the clanner, its weapons aimed and ready to fire. | The clanner snaps. "YOU SHALL NOT TAKE ME ALIVE!!!" are his words, screamed as he leaps upwards with stunning alacrity, and lands on the armored glass of the mech's cockpit. | He bashes on the glass with all his strength, but it's not enough to even make a crack. The flat cockpit suddenly swivels rightward like a turret, throwing the clanner off! Even before he hits the ground, the mech's frame turns on the spot, and its massive metal leg delivers a precision kick to the clanner's body! | But nothing happens. No flying body, no shower of gore, no scream of pain, nothing! Everyone is shocked by this, much more than by the mechwarrior's display of piloting skill.   
Enemy:      
Quote from: Clanner pilot
   The clanner attempts to take down the mech!   
|   As the mech stops moving, the clanner takes advantage of the darkness and jumps off from the leg he's been clinging to, unseen. Neo sees this, but cannot react before the clanner's next move. The clanner strikes a fearsome pose, as if finally realising his strength, and then punches the leg of the mech with his bare hand! | The leg breaks! The pilot is taken by complete surprise, and cannot do anything to prevent his mech from falling! | The rugged construction of the mech prevents serious damage, but as soon as it hits the ground, raising another cloud of dust, it becomes pretty clear that this is not going to be a walk in the park.   
------------      
Background: [2+2]   Chaoticag looks at the truck's wreckage. It seems that hardly anything can be recovered. The Ashcraver, at least, is unscathed - it's protruding out of the landscape a few meters in front of Chaoticag. Neo notices the mech's cockpit opening, but doesn't see anyone get out.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Light infantry armor vest:   Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
A gunmetal crate,  and a pile of assorted melee, light and medium handheld weaponry.   Near some rocks in LV area 3.   
Unidentified yellowish box embedded in a hillside in LV area 3.      
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Character Status:      
Quote from: Boksi
Location:   Down on the ground in the large valley, area 2.   
Health:   Many small torn wounds all over the body. Skin destroyed on the left hand(actions with the hand cause pain). Light bleeding. Severe pain (-2 physical, -1 mental actions)   
Temporary Status:   Unconscious. (-2) Dizzy due to blood loss(-1 mental actions).   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground in the large valley area 3.   
Health:   Several bandaged wounds on left arm, numerous puncture wounds and cuts on upper body and arms, moderate bleeding. An ugly blister on the right shoulder. Some bandages applied to wounds. Serious pain (-1 physical, -2 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.35 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 3.   
Health:   Lightly bruised.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Down on the ground at LV area 2.   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body. Muscle torn in right lower leg (-2 movement, -1 dodge, movement causes pain). Severe pain (-2 physical, -2 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-1).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standng in the large valley area 2.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Buried under the ground in the large valley, area 2.   
Health:   Unharmed. Pain (-1 mental).   
Temporary Status:   Buried (-2 physical actions not directed at getting out). No air reserve.   
Equipment:   Steel battleaxe (1st right hand), Metal suitcase (3rd left hand), Microscope (2nd left hand), Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Temporary Status:   Abdominal pain (floating, -1 agility).   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 2.   
Health:   Concussive head trauma, upper body severely battered, several ribs cracked, left arm broken. Severe pain (-2 physical, -1 mental).   
Temporary Status:   Cold.   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing in the large valley area 3.   
Health:   Scratched, bruised.   
Equipment:    Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Standing at the LV area 3.   
Health:   Undetermined.   
Equipment:   None that you can see.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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So, basically, Rooster and Zako switched places, except Rooster is only lightly buried. I might have missed something important, so tell me if you find something.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Raaaage! I jump out of the hole. I have 6 hands and 4 legs. It will be a piece of cake
Logged

LASD

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Leaving myself in the mercy of the AI was a good decision after all.

I sit on a stone and go to a Rad-Man trance.

Let's see what the Jags are up to.
Logged
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